forked from Mirrorlandia_minetest/minetest
Singleplayer: Pause game in the key change dialog
Fixes #6201. @t0ny2 pointed to the right place. Thanks!
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@ -58,6 +58,8 @@ public:
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bool OnEvent(const SEvent &event);
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bool OnEvent(const SEvent &event);
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bool pausesGame() { return true; }
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private:
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private:
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void init_keys();
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void init_keys();
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