forked from Mirrorlandia_minetest/minetest
Singleplayer: Pause game in the key change dialog
Fixes #6201. @t0ny2 pointed to the right place. Thanks!
This commit is contained in:
@ -58,6 +58,8 @@ public:
|
||||
|
||||
bool OnEvent(const SEvent &event);
|
||||
|
||||
bool pausesGame() { return true; }
|
||||
|
||||
private:
|
||||
void init_keys();
|
||||
|
||||
|
Reference in New Issue
Block a user