forked from Mirrorlandia_minetest/minetest
Mgfractal / chunksize: Improve documentation
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@ -1656,7 +1656,7 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
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# Upper Y limit of dungeons.
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mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
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# Choice of 18 fractals from 9 formulas.
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# Selects one of 18 fractal types.
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# 1 = 4D "Roundy" mandelbrot set.
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# 2 = 4D "Roundy" julia set.
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# 3 = 4D "Squarry" mandelbrot set.
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@ -1678,37 +1678,58 @@ mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
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mgfractal_fractal (Fractal type) int 1 1 18
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# Iterations of the recursive function.
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# Controls the amount of fine detail.
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# Increasing this increases the amount of fine detail, but also
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# increases processing load.
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# At iterations = 20 this mapgen has a similar load to mapgen V7.
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mgfractal_iterations (Iterations) int 11
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# Approximate (X,Y,Z) scale of fractal in nodes.
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# (X,Y,Z) scale of fractal in nodes.
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# Actual fractal size will be 2 to 3 times larger.
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# These numbers can be made very large, the fractal does
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# not have to fit inside the world.
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# Increase these to 'zoom' into the detail of the fractal.
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# Default is for a vertically-squashed shape suitable for
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# an island, set all 3 numbers equal for the raw shape.
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mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
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# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
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# Used to move a suitable spawn area of low land close to (0, 0).
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# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
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# Can be used to move a desired point to (0, 0): to create a
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# suitable spawn point, or to allow 'zooming in' on a desired
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# point by increasing 'scale'.
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# The default is tuned for a suitable spawn point for mandelbrot
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# sets with default parameters, it may need altering in other
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# situations.
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# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
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mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
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# W co-ordinate of the generated 3D slice of a 4D fractal.
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# Determines which 3D slice of the 4D shape is generated.
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# Alters the shape of the fractal.
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# Has no effect on 3D fractals.
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# Range roughly -2 to 2.
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mgfractal_slice_w (Slice w) float 0.0
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# Julia set only: X component of hypercomplex constant determining julia shape.
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# Julia set only.
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# X component of hypercomplex constant.
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# Alters the shape of the fractal.
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# Range roughly -2 to 2.
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mgfractal_julia_x (Julia x) float 0.33
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# Julia set only: Y component of hypercomplex constant determining julia shape.
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# Julia set only.
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# Y component of hypercomplex constant.
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# Alters the shape of the fractal.
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# Range roughly -2 to 2.
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mgfractal_julia_y (Julia y) float 0.33
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# Julia set only: Z component of hypercomplex constant determining julia shape.
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# Julia set only.
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# Z component of hypercomplex constant.
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# Alters the shape of the fractal.
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# Range roughly -2 to 2.
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mgfractal_julia_z (Julia z) float 0.33
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# Julia set only: W component of hypercomplex constant determining julia shape.
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# Julia set only.
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# W component of hypercomplex constant.
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# Alters the shape of the fractal.
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# Has no effect on 3D fractals.
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# Range roughly -2 to 2.
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mgfractal_julia_w (Julia w) float 0.33
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@ -1804,6 +1825,11 @@ mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 1
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[*Advanced]
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# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
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# Increasing this by 1 almost doubles the 3D noise calculation load.
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# High values can cause noise calculation to overload.
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# Values smaller than 5 cause a terrain bug in mgv6.
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# Since there is a fixed number of large caves and dungeons per
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# mapchunk, values other than 5 alter the density of these.
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chunksize (Chunk size) int 5
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# Dump the mapgen debug infos.
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