forked from Mirrorlandia_minetest/minetest
Fix chat lines not word wrapped correct
This commit is contained in:
parent
5ca5630a11
commit
15c7460eda
12
src/game.cpp
12
src/game.cpp
@ -1102,8 +1102,16 @@ static void updateChat(Client& client, f32 dtime, bool show_debug,
|
||||
if (show_debug)
|
||||
chat_y += line_height;
|
||||
|
||||
core::rect<s32> rect(10, chat_y, font->getDimension(recent_chat.c_str()).Width +10,
|
||||
chat_y + (recent_chat_count * line_height));
|
||||
// first pass to calculate height of text to be set
|
||||
s32 width = std::min(font->getDimension(recent_chat.c_str()).Width + 10,
|
||||
porting::getWindowSize().X - 20);
|
||||
core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
|
||||
guitext_chat->setRelativePosition(rect);
|
||||
|
||||
//now use real height of text and adjust rect according to this size
|
||||
rect = core::rect<s32>(10, chat_y, width,
|
||||
chat_y + guitext_chat->getTextHeight());
|
||||
|
||||
|
||||
guitext_chat->setRelativePosition(rect);
|
||||
// Don't show chat if disabled or empty or profiler is enabled
|
||||
|
Loading…
Reference in New Issue
Block a user