forked from Mirrorlandia_minetest/minetest
Fix particle spawners not visible since CSM spawner implementation (#8289)
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
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111f1dc9c5
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@ -565,9 +565,6 @@ private:
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// And relations to objects
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std::unordered_map<int, u16> m_sounds_to_objects;
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// CSM/client IDs to SSM/server IDs Mapping
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// Map server particle spawner IDs to client IDs
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std::unordered_map<u32, u32> m_particles_server_to_client;
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// Map server hud ids to client hud ids
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std::unordered_map<u32, u32> m_hud_server_to_client;
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@ -108,7 +108,7 @@ struct ClientEvent
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u16 attached_id;
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bool vertical;
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std::string *texture;
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u32 id;
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u64 id;
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struct TileAnimationParams animation;
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u8 glow;
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} add_particlespawner;
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@ -261,7 +261,6 @@ ParticleSpawner::ParticleSpawner(
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u16 attached_id,
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bool vertical,
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video::ITexture *texture,
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u32 id,
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const struct TileAnimationParams &anim,
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u8 glow,
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ParticleManager *p_manager
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@ -423,17 +422,11 @@ void ParticleManager::step(float dtime)
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void ParticleManager::stepSpawners (float dtime)
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{
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MutexAutoLock lock(m_spawner_list_lock);
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for (std::map<u32, ParticleSpawner*>::iterator i =
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m_particle_spawners.begin();
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i != m_particle_spawners.end();)
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{
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if (i->second->get_expired())
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{
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for (auto i = m_particle_spawners.begin(); i != m_particle_spawners.end();) {
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if (i->second->get_expired()) {
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delete i->second;
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m_particle_spawners.erase(i++);
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}
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else
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{
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} else {
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i->second->step(dtime, m_env);
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++i;
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}
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@ -443,17 +436,12 @@ void ParticleManager::stepSpawners (float dtime)
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void ParticleManager::stepParticles (float dtime)
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{
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MutexAutoLock lock(m_particle_list_lock);
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for(std::vector<Particle*>::iterator i = m_particles.begin();
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i != m_particles.end();)
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{
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if ((*i)->get_expired())
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{
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for (auto i = m_particles.begin(); i != m_particles.end();) {
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if ((*i)->get_expired()) {
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(*i)->remove();
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delete *i;
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i = m_particles.erase(i);
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}
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else
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{
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} else {
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(*i)->step(dtime);
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++i;
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}
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@ -464,10 +452,7 @@ void ParticleManager::clearAll ()
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{
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MutexAutoLock lock(m_spawner_list_lock);
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MutexAutoLock lock2(m_particle_list_lock);
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for(std::map<u32, ParticleSpawner*>::iterator i =
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m_particle_spawners.begin();
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i != m_particle_spawners.end();)
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{
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for (auto i = m_particle_spawners.begin(); i != m_particle_spawners.end();) {
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delete i->second;
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m_particle_spawners.erase(i++);
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}
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@ -509,7 +494,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
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video::ITexture *texture =
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client->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
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ParticleSpawner *toadd = new ParticleSpawner(client, player,
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auto toadd = new ParticleSpawner(client, player,
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event->add_particlespawner.amount,
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event->add_particlespawner.spawntime,
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*event->add_particlespawner.minpos,
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@ -528,7 +513,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
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event->add_particlespawner.attached_id,
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event->add_particlespawner.vertical,
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texture,
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event->add_particlespawner.id,
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event->add_particlespawner.animation,
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event->add_particlespawner.glow,
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this);
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@ -544,10 +528,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
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{
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MutexAutoLock lock(m_spawner_list_lock);
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m_particle_spawners.insert(
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std::pair<u32, ParticleSpawner*>(
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event->add_particlespawner.id,
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toadd));
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m_particle_spawners[event->add_particlespawner.id] = toadd;
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}
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break;
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}
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@ -132,7 +132,6 @@ public:
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u16 attached_id,
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bool vertical,
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video::ITexture *texture,
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u32 id,
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const struct TileAnimationParams &anim, u8 glow,
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ParticleManager* p_manager);
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@ -196,12 +195,16 @@ public:
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void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
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const MapNode &n, const ContentFeatures &f);
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u32 getSpawnerId() const
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/**
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* This function is only used by client particle spawners
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*
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* We don't need to check the particle spawner list because client ID will n
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* ever overlap (u64)
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* @return new id
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*/
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u64 generateSpawnerId()
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{
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for (u32 id = 0;; ++id) { // look for unused particlespawner id
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if (m_particle_spawners.find(id) == m_particle_spawners.end())
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return id;
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}
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return m_next_particle_spawner_id++;
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}
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protected:
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@ -209,13 +212,16 @@ protected:
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private:
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void stepParticles (float dtime);
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void stepSpawners (float dtime);
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void stepParticles(float dtime);
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void stepSpawners(float dtime);
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void clearAll ();
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void clearAll();
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std::vector<Particle*> m_particles;
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std::map<u32, ParticleSpawner*> m_particle_spawners;
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std::unordered_map<u64, ParticleSpawner*> m_particle_spawners;
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// Start the particle spawner ids generated from here after u32_max. lower values are
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// for server sent spawners.
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u64 m_next_particle_spawner_id = U32_MAX + 1;
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ClientEnvironment* m_env;
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std::mutex m_particle_list_lock;
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@ -1007,10 +1007,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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object_collision = readU8(is);
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} catch (...) {}
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u32 client_id = m_particle_manager.getSpawnerId();
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m_particles_server_to_client[server_id] = client_id;
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ClientEvent *event = new ClientEvent();
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auto event = new ClientEvent();
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event->type = CE_ADD_PARTICLESPAWNER;
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event->add_particlespawner.amount = amount;
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event->add_particlespawner.spawntime = spawntime;
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@ -1030,7 +1027,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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event->add_particlespawner.attached_id = attached_id;
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event->add_particlespawner.vertical = vertical;
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event->add_particlespawner.texture = new std::string(texture);
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event->add_particlespawner.id = client_id;
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event->add_particlespawner.id = server_id;
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event->add_particlespawner.animation = animation;
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event->add_particlespawner.glow = glow;
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@ -1043,16 +1040,9 @@ void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
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u32 server_id;
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*pkt >> server_id;
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u32 client_id;
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auto i = m_particles_server_to_client.find(server_id);
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if (i != m_particles_server_to_client.end())
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client_id = i->second;
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else
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return;
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ClientEvent *event = new ClientEvent();
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event->type = CE_DELETE_PARTICLESPAWNER;
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event->delete_particlespawner.id = client_id;
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event->delete_particlespawner.id = server_id;
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m_client_event_queue.push(event);
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}
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@ -154,9 +154,9 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
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texture = getstringfield_default(L, 1, "texture", "");
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glow = getintfield_default(L, 1, "glow", 0);
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u32 id = getClient(L)->getParticleManager()->getSpawnerId();
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u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
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ClientEvent *event = new ClientEvent();
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auto event = new ClientEvent();
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event->type = CE_ADD_PARTICLESPAWNER;
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event->add_particlespawner.amount = amount;
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event->add_particlespawner.spawntime = time;
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