forked from Mirrorlandia_minetest/minetest
Revert "Refactoring and code style fixes in preparation of adding mesh typed items"
This reverts commit f14e7bac54af65e3d3d99f89f23f114b17058e49. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
This commit is contained in:
parent
25d128da36
commit
1735c20549
305
src/itemdef.cpp
305
src/itemdef.cpp
@ -28,10 +28,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_mesh.h"
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#include "mesh.h"
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#include "wieldmesh.h"
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#include "client/tile.h"
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#endif
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#include "log.h"
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#include "settings.h"
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#include "util/serialize.h"
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#include "util/container.h"
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#include "util/thread.h"
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#include <map>
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#include <set>
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#ifdef __ANDROID__
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#include <GLES/gl.h>
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@ -222,29 +227,37 @@ void ItemDefinition::deSerialize(std::istream &is)
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// SUGG: Support chains of aliases?
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class CItemDefManager: public IWritableItemDefManager
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{
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#ifndef SERVER
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CItemDefManager::ClientCached::ClientCached() :
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struct ClientCached
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{
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video::ITexture *inventory_texture;
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scene::IMesh *wield_mesh;
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ClientCached():
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inventory_texture(NULL),
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wield_mesh(NULL)
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{}
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};
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#endif
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CItemDefManager::CItemDefManager()
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public:
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CItemDefManager()
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{
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#ifndef SERVER
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m_main_thread = thr_get_current_thread_id();
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#endif
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clear();
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}
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/******************************************************************************/
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CItemDefManager::~CItemDefManager()
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virtual ~CItemDefManager()
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{
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#ifndef SERVER
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const std::vector<ClientCached*> &values = m_clientcached.getValues();
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for(std::vector<ClientCached*>::const_iterator
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i = values.begin(); i != values.end(); ++i) {
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i = values.begin(); i != values.end(); ++i)
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{
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ClientCached *cc = *i;
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if (cc->wield_mesh)
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cc->wield_mesh->drop();
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@ -255,14 +268,11 @@ CItemDefManager::~CItemDefManager()
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for (std::map<std::string, ItemDefinition*>::iterator iter =
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m_item_definitions.begin(); iter != m_item_definitions.end();
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++iter) {
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delete iter->second;
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}
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m_item_definitions.clear();
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}
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/******************************************************************************/
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const ItemDefinition& CItemDefManager::get(const std::string &name_) const
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virtual const ItemDefinition& get(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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@ -274,50 +284,39 @@ const ItemDefinition& CItemDefManager::get(const std::string &name_) const
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assert(i != m_item_definitions.end());
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return *(i->second);
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}
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/******************************************************************************/
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std::string CItemDefManager::getAlias(const std::string &name) const
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virtual std::string getAlias(const std::string &name) const
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{
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StringMap::const_iterator it = m_aliases.find(name);
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if (it != m_aliases.end())
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return it->second;
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return name;
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}
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/******************************************************************************/
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std::set<std::string> CItemDefManager::getAll() const
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virtual std::set<std::string> getAll() const
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{
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std::set<std::string> result;
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for(std::map<std::string, ItemDefinition *>::const_iterator
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it = m_item_definitions.begin();
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it != m_item_definitions.end(); ++it) {
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result.insert(it->first);
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}
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for (StringMap::const_iterator
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it = m_aliases.begin();
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it != m_aliases.end(); ++it) {
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result.insert(it->first);
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}
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return result;
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}
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/******************************************************************************/
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bool CItemDefManager::isKnown(const std::string &name_) const
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virtual bool isKnown(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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return m_item_definitions.find(name) != m_item_definitions.end();
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}
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#ifndef SERVER
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/******************************************************************************/
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CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const std::string &name,
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public:
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ClientCached* createClientCachedDirect(const std::string &name,
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IGameDef *gamedef) const
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{
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infostream<<"Lazily creating item texture and mesh for \""
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@ -350,7 +349,96 @@ CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const s
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// - If inventory_texture isn't set yet, create one using
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// render-to-texture.
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if (def.type == ITEM_NODE) {
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createNodeItemTexture(name, def, nodedef, cc, gamedef, tsrc);
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// Get node properties
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content_t id = nodedef->getId(name);
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const ContentFeatures &f = nodedef->get(id);
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bool need_rtt_mesh = cc->inventory_texture == NULL;
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// Keep this in sync with WieldMeshSceneNode::setItem()
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bool need_wield_mesh =
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!(f.mesh_ptr[0] ||
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f.drawtype == NDT_NORMAL ||
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f.drawtype == NDT_ALLFACES ||
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f.drawtype == NDT_AIRLIKE);
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scene::IMesh *node_mesh = NULL;
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if (need_rtt_mesh || need_wield_mesh) {
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u8 param1 = 0;
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if (f.param_type == CPT_LIGHT)
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param1 = 0xee;
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/*
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Make a mesh from the node
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*/
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MeshMakeData mesh_make_data(gamedef, false);
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u8 param2 = 0;
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if (f.param_type_2 == CPT2_WALLMOUNTED)
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param2 = 1;
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MapNode mesh_make_node(id, param1, param2);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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node_mesh = mapblock_mesh.getMesh();
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node_mesh->grab();
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video::SColor c(255, 255, 255, 255);
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setMeshColor(node_mesh, c);
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// scale and translate the mesh so it's a
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// unit cube centered on the origin
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scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
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translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
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}
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/*
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Draw node mesh into a render target texture
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*/
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if (need_rtt_mesh) {
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TextureFromMeshParams params;
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params.mesh = node_mesh;
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params.dim.set(64, 64);
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params.rtt_texture_name = "INVENTORY_"
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+ def.name + "_RTT";
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params.delete_texture_on_shutdown = true;
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params.camera_position.set(0, 1.0, -1.5);
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params.camera_position.rotateXZBy(45);
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params.camera_lookat.set(0, 0, 0);
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// Set orthogonal projection
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params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
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1.65, 1.65, 0, 100);
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params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
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params.light_position.set(10, 100, -50);
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params.light_color.set(1.0, 0.5, 0.5, 0.5);
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params.light_radius = 1000;
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#ifdef __ANDROID__
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params.camera_position.set(0, -1.0, -1.5);
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params.camera_position.rotateXZBy(45);
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params.light_position.set(10, -100, -50);
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#endif
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cc->inventory_texture =
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tsrc->generateTextureFromMesh(params);
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// render-to-target didn't work
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if (cc->inventory_texture == NULL) {
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cc->inventory_texture =
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tsrc->getTexture(f.tiledef[0].name);
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}
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}
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/*
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Use the node mesh as the wield mesh
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*/
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if (need_wield_mesh) {
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cc->wield_mesh = node_mesh;
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cc->wield_mesh->grab();
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// no way reference count can be smaller than 2 in this place!
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assert(cc->wield_mesh->getReferenceCount() >= 2);
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}
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if (node_mesh)
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node_mesh->drop();
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}
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// Put in cache
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@ -358,9 +446,7 @@ CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const s
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return cc;
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}
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/******************************************************************************/
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CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::string &name,
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ClientCached* getClientCached(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = NULL;
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@ -368,8 +454,8 @@ CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::strin
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if(cc)
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return cc;
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if (thr_is_current_thread(m_main_thread)) {
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if(thr_is_current_thread(m_main_thread))
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{
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return createClientCachedDirect(name, gamedef);
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}
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else
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@ -397,39 +483,31 @@ CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::strin
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}
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}
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}
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/******************************************************************************/
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// Get item inventory texture
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video::ITexture* CItemDefManager::getInventoryTexture(const std::string &name,
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virtual video::ITexture* getInventoryTexture(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = getClientCached(name, gamedef);
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if(!cc)
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return NULL;
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return cc->inventory_texture;
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}
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/******************************************************************************/
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// Get item wield mesh
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scene::IMesh* CItemDefManager::getWieldMesh(const std::string &name,
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virtual scene::IMesh* getWieldMesh(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = getClientCached(name, gamedef);
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if(!cc)
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return NULL;
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return cc->wield_mesh;
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}
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#endif
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/******************************************************************************/
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void CItemDefManager::clear()
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void clear()
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{
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for(std::map<std::string, ItemDefinition*>::const_iterator
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i = m_item_definitions.begin();
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i != m_item_definitions.end(); ++i) {
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i != m_item_definitions.end(); ++i)
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{
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delete i->second;
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}
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m_item_definitions.clear();
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@ -463,9 +541,7 @@ void CItemDefManager::clear()
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ignore_def->name = "ignore";
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m_item_definitions.insert(std::make_pair("ignore", ignore_def));
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}
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/******************************************************************************/
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void CItemDefManager::registerItem(const ItemDefinition &def)
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virtual void registerItem(const ItemDefinition &def)
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{
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verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
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// Ensure that the "" item (the hand) always has ToolCapabilities
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@ -483,21 +559,17 @@ void CItemDefManager::registerItem(const ItemDefinition &def)
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infostream<<"ItemDefManager: erased alias "<<def.name
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<<" because item was defined"<<std::endl;
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}
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/******************************************************************************/
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void CItemDefManager::registerAlias(const std::string &name,
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virtual void registerAlias(const std::string &name,
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const std::string &convert_to)
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{
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if (m_item_definitions.find(name) == m_item_definitions.end()) {
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if(m_item_definitions.find(name) == m_item_definitions.end())
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{
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verbosestream<<"ItemDefManager: setting alias "<<name
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<<" -> "<<convert_to<<std::endl;
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m_aliases[name] = convert_to;
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}
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}
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/******************************************************************************/
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void CItemDefManager::serialize(std::ostream &os, u16 protocol_version)
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void serialize(std::ostream &os, u16 protocol_version)
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{
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writeU8(os, 0); // version
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u16 count = m_item_definitions.size();
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@ -522,9 +594,7 @@ void CItemDefManager::serialize(std::ostream &os, u16 protocol_version)
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os << serializeString(it->second);
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}
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}
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/******************************************************************************/
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void CItemDefManager::deSerialize(std::istream &is)
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void deSerialize(std::istream &is)
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{
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// Clear everything
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clear();
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@ -533,9 +603,8 @@ void CItemDefManager::deSerialize(std::istream &is)
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if(version != 0)
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throw SerializationError("unsupported ItemDefManager version");
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u16 count = readU16(is);
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for (u16 i=0; i<count; i++) {
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for(u16 i=0; i<count; i++)
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{
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// Deserialize a string and grab an ItemDefinition from it
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std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
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ItemDefinition def;
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@ -543,23 +612,20 @@ void CItemDefManager::deSerialize(std::istream &is)
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// Register
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registerItem(def);
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}
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u16 num_aliases = readU16(is);
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for (u16 i=0; i<num_aliases; i++) {
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for(u16 i=0; i<num_aliases; i++)
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{
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std::string name = deSerializeString(is);
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std::string convert_to = deSerializeString(is);
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registerAlias(name, convert_to);
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}
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}
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/******************************************************************************/
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void CItemDefManager::processQueue(IGameDef *gamedef)
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void processQueue(IGameDef *gamedef)
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{
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#ifndef SERVER
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//NOTE this is only thread safe for ONE consumer thread!
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while (!m_get_clientcached_queue.empty()) {
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while(!m_get_clientcached_queue.empty())
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{
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GetRequest<std::string, ClientCached*, u8, u8>
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request = m_get_clientcached_queue.pop();
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@ -568,91 +634,22 @@ void CItemDefManager::processQueue(IGameDef *gamedef)
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}
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#endif
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}
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private:
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// Key is name
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std::map<std::string, ItemDefinition*> m_item_definitions;
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// Aliases
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StringMap m_aliases;
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#ifndef SERVER
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/******************************************************************************/
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void CItemDefManager::createNodeItemTexture(const std::string& name,
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const ItemDefinition& def, INodeDefManager* nodedef,
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ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const
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{
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// Get node properties
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content_t id = nodedef->getId(name);
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const ContentFeatures& f = nodedef->get(id);
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bool need_rtt_mesh = cc->inventory_texture == NULL;
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// Keep this in sync with WieldMeshSceneNode::setItem()
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bool need_wield_mesh = !(f.mesh_ptr[0] || f.drawtype == NDT_NORMAL
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|| f.drawtype == NDT_ALLFACES || f.drawtype == NDT_AIRLIKE);
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scene::IMesh* node_mesh = NULL;
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if (need_rtt_mesh || need_wield_mesh) {
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u8 param1 = 0;
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if (f.param_type == CPT_LIGHT)
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param1 = 0xee;
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/*
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Make a mesh from the node
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*/
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MeshMakeData mesh_make_data(gamedef, false);
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u8 param2 = 0;
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if (f.param_type_2 == CPT2_WALLMOUNTED)
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param2 = 1;
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MapNode mesh_make_node(id, param1, param2);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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node_mesh = mapblock_mesh.getMesh();
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node_mesh->grab();
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video::SColor c(255, 255, 255, 255);
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setMeshColor(node_mesh, c);
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// scale and translate the mesh so it's a
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// unit cube centered on the origin
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scaleMesh(node_mesh, v3f(1.0 / BS, 1.0 / BS, 1.0 / BS));
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translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
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}
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/*
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Draw node mesh into a render target texture
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*/
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if (need_rtt_mesh) {
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TextureFromMeshParams params;
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params.mesh = node_mesh;
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params.dim.set(64, 64);
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params.rtt_texture_name = "INVENTORY_" + def.name + "_RTT";
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params.delete_texture_on_shutdown = true;
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params.camera_position.set(0, 1.0, -1.5);
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params.camera_position.rotateXZBy(45);
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params.camera_lookat.set(0, 0, 0);
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// Set orthogonal projection
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params.camera_projection_matrix.buildProjectionMatrixOrthoLH(1.65,
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1.65, 0, 100);
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params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
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params.light_position.set(10, 100, -50);
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params.light_color.set(1.0, 0.5, 0.5, 0.5);
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params.light_radius = 1000;
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cc->inventory_texture = tsrc->generateTextureFromMesh(params);
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// render-to-target didn't work
|
||||
if (cc->inventory_texture == NULL) {
|
||||
|
||||
cc->inventory_texture = tsrc->getTexture(f.tiledef[0].name);
|
||||
}
|
||||
}
|
||||
/*
|
||||
Use the node mesh as the wield mesh
|
||||
*/
|
||||
if (need_wield_mesh) {
|
||||
|
||||
cc->wield_mesh = node_mesh;
|
||||
cc->wield_mesh->grab();
|
||||
// no way reference count can be smaller than 2 in this place!
|
||||
assert(cc->wield_mesh->getReferenceCount() >= 2);
|
||||
}
|
||||
if (node_mesh)
|
||||
node_mesh->drop();
|
||||
}
|
||||
// The id of the thread that is allowed to use irrlicht directly
|
||||
threadid_t m_main_thread;
|
||||
// A reference to this can be returned when nothing is found, to avoid NULLs
|
||||
mutable ClientCached m_dummy_clientcached;
|
||||
// Cached textures and meshes
|
||||
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
|
||||
// Queued clientcached fetches (to be processed by the main thread)
|
||||
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
|
||||
#endif
|
||||
|
||||
/******************************************************************************/
|
||||
};
|
||||
|
||||
IWritableItemDefManager* createItemDefManager()
|
||||
{
|
||||
|
@ -25,18 +25,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include "itemgroup.h"
|
||||
#include "sound.h"
|
||||
#include "util/container.h"
|
||||
#include "util/thread.h"
|
||||
|
||||
#ifndef SERVER
|
||||
#include "client/tile.h"
|
||||
#endif
|
||||
|
||||
class IGameDef;
|
||||
class INodeDefManager;
|
||||
struct ToolCapabilities;
|
||||
|
||||
/*
|
||||
@ -48,7 +39,7 @@ enum ItemType
|
||||
ITEM_NONE,
|
||||
ITEM_NODE,
|
||||
ITEM_CRAFT,
|
||||
ITEM_TOOL
|
||||
ITEM_TOOL,
|
||||
};
|
||||
|
||||
struct ItemDefinition
|
||||
@ -166,77 +157,6 @@ public:
|
||||
virtual void processQueue(IGameDef *gamedef)=0;
|
||||
};
|
||||
|
||||
|
||||
class CItemDefManager: public IWritableItemDefManager
|
||||
{
|
||||
public:
|
||||
CItemDefManager();
|
||||
virtual ~CItemDefManager();
|
||||
virtual const ItemDefinition& get(const std::string &name_) const;
|
||||
virtual std::string getAlias(const std::string &name) const;
|
||||
virtual std::set<std::string> getAll() const;
|
||||
virtual bool isKnown(const std::string &name_) const;
|
||||
|
||||
#ifndef SERVER
|
||||
// Get item inventory texture
|
||||
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
||||
IGameDef *gamedef) const;
|
||||
|
||||
// Get item wield mesh
|
||||
virtual scene::IMesh* getWieldMesh(const std::string &name,
|
||||
IGameDef *gamedef) const;
|
||||
#endif
|
||||
void clear();
|
||||
|
||||
virtual void registerItem(const ItemDefinition &def);
|
||||
virtual void registerAlias(const std::string &name,
|
||||
const std::string &convert_to);
|
||||
void serialize(std::ostream &os, u16 protocol_version);
|
||||
void deSerialize(std::istream &is);
|
||||
|
||||
void processQueue(IGameDef *gamedef);
|
||||
|
||||
private:
|
||||
|
||||
#ifndef SERVER
|
||||
struct ClientCached
|
||||
{
|
||||
video::ITexture *inventory_texture;
|
||||
scene::IMesh *wield_mesh;
|
||||
|
||||
ClientCached();
|
||||
};
|
||||
|
||||
void createNodeItemTexture(const std::string& name,
|
||||
const ItemDefinition& def, INodeDefManager* nodedef,
|
||||
ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const;
|
||||
|
||||
ClientCached* createClientCachedDirect(const std::string &name,
|
||||
IGameDef *gamedef) const;
|
||||
|
||||
ClientCached* getClientCached(const std::string &name,
|
||||
IGameDef *gamedef) const;
|
||||
|
||||
// The id of the thread that is allowed to use irrlicht directly
|
||||
threadid_t m_main_thread;
|
||||
|
||||
// A reference to this can be returned when nothing is found, to avoid NULLs
|
||||
mutable ClientCached m_dummy_clientcached;
|
||||
|
||||
// Cached textures and meshes
|
||||
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
|
||||
|
||||
// Queued clientcached fetches (to be processed by the main thread)
|
||||
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
|
||||
#endif
|
||||
|
||||
// Key is name
|
||||
std::map<std::string, ItemDefinition*> m_item_definitions;
|
||||
|
||||
// Aliases
|
||||
std::map<std::string, std::string> m_aliases;
|
||||
};
|
||||
|
||||
IWritableItemDefManager* createItemDefManager();
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user