forked from Mirrorlandia_minetest/minetest
Revert "Refactoring and code style fixes in preparation of adding mesh typed items"
This reverts commit f14e7bac54af65e3d3d99f89f23f114b17058e49. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
This commit is contained in:
parent
25d128da36
commit
1735c20549
805
src/itemdef.cpp
805
src/itemdef.cpp
@ -28,10 +28,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_mesh.h"
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#include "mesh.h"
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#include "wieldmesh.h"
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#include "client/tile.h"
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#endif
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#include "log.h"
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#include "settings.h"
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#include "util/serialize.h"
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#include "util/container.h"
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#include "util/thread.h"
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#include <map>
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#include <set>
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#ifdef __ANDROID__
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#include <GLES/gl.h>
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@ -222,437 +227,429 @@ void ItemDefinition::deSerialize(std::istream &is)
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// SUGG: Support chains of aliases?
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#ifndef SERVER
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CItemDefManager::ClientCached::ClientCached() :
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inventory_texture(NULL),
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wield_mesh(NULL)
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{}
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#endif
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CItemDefManager::CItemDefManager()
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class CItemDefManager: public IWritableItemDefManager
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{
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#ifndef SERVER
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m_main_thread = thr_get_current_thread_id();
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#endif
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clear();
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}
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/******************************************************************************/
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CItemDefManager::~CItemDefManager()
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{
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#ifndef SERVER
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const std::vector<ClientCached*> &values = m_clientcached.getValues();
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for(std::vector<ClientCached*>::const_iterator
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i = values.begin(); i != values.end(); ++i) {
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ClientCached *cc = *i;
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if (cc->wield_mesh)
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cc->wield_mesh->drop();
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delete cc;
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}
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#endif
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for (std::map<std::string, ItemDefinition*>::iterator iter =
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m_item_definitions.begin(); iter != m_item_definitions.end();
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++iter) {
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delete iter->second;
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}
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m_item_definitions.clear();
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}
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/******************************************************************************/
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const ItemDefinition& CItemDefManager::get(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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i = m_item_definitions.find(name);
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if(i == m_item_definitions.end())
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i = m_item_definitions.find("unknown");
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assert(i != m_item_definitions.end());
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return *(i->second);
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}
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/******************************************************************************/
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std::string CItemDefManager::getAlias(const std::string &name) const
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{
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StringMap::const_iterator it = m_aliases.find(name);
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if (it != m_aliases.end())
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return it->second;
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return name;
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}
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/******************************************************************************/
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std::set<std::string> CItemDefManager::getAll() const
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{
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std::set<std::string> result;
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for(std::map<std::string, ItemDefinition *>::const_iterator
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it = m_item_definitions.begin();
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it != m_item_definitions.end(); ++it) {
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result.insert(it->first);
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}
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for (StringMap::const_iterator
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it = m_aliases.begin();
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it != m_aliases.end(); ++it) {
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result.insert(it->first);
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}
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return result;
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}
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/******************************************************************************/
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bool CItemDefManager::isKnown(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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return m_item_definitions.find(name) != m_item_definitions.end();
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}
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#ifndef SERVER
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/******************************************************************************/
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CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const std::string &name,
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IGameDef *gamedef) const
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{
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infostream<<"Lazily creating item texture and mesh for \""
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<<name<<"\""<<std::endl;
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// This is not thread-safe
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sanity_check(thr_is_current_thread(m_main_thread));
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// Skip if already in cache
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if (cc)
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return cc;
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ITextureSource *tsrc = gamedef->getTextureSource();
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INodeDefManager *nodedef = gamedef->getNodeDefManager();
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const ItemDefinition &def = get(name);
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// Create new ClientCached
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cc = new ClientCached();
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// Create an inventory texture
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cc->inventory_texture = NULL;
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if (def.inventory_image != "")
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cc->inventory_texture = tsrc->getTexture(def.inventory_image);
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// Additional processing for nodes:
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// - Create a wield mesh if WieldMeshSceneNode can't render
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// the node on its own.
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// - If inventory_texture isn't set yet, create one using
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// render-to-texture.
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if (def.type == ITEM_NODE) {
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createNodeItemTexture(name, def, nodedef, cc, gamedef, tsrc);
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}
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// Put in cache
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m_clientcached.set(name, cc);
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return cc;
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}
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/******************************************************************************/
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CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if (cc)
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return cc;
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if (thr_is_current_thread(m_main_thread)) {
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return createClientCachedDirect(name, gamedef);
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}
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else
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struct ClientCached
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{
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// We're gonna ask the result to be put into here
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static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
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video::ITexture *inventory_texture;
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scene::IMesh *wield_mesh;
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// Throw a request in
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m_get_clientcached_queue.add(name, 0, 0, &result_queue);
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try{
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while (true) {
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// Wait result for a second
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GetResult<std::string, ClientCached*, u8, u8>
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result = result_queue.pop_front(1000);
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ClientCached():
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inventory_texture(NULL),
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wield_mesh(NULL)
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{}
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};
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#endif
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if (result.key == name) {
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return result.item;
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public:
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CItemDefManager()
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{
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#ifndef SERVER
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m_main_thread = thr_get_current_thread_id();
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#endif
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clear();
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}
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virtual ~CItemDefManager()
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{
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#ifndef SERVER
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const std::vector<ClientCached*> &values = m_clientcached.getValues();
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for(std::vector<ClientCached*>::const_iterator
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i = values.begin(); i != values.end(); ++i)
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{
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ClientCached *cc = *i;
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if (cc->wield_mesh)
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cc->wield_mesh->drop();
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delete cc;
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}
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#endif
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for (std::map<std::string, ItemDefinition*>::iterator iter =
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m_item_definitions.begin(); iter != m_item_definitions.end();
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++iter) {
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delete iter->second;
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}
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m_item_definitions.clear();
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}
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virtual const ItemDefinition& get(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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i = m_item_definitions.find(name);
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if(i == m_item_definitions.end())
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i = m_item_definitions.find("unknown");
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assert(i != m_item_definitions.end());
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return *(i->second);
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}
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virtual std::string getAlias(const std::string &name) const
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{
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StringMap::const_iterator it = m_aliases.find(name);
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if (it != m_aliases.end())
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return it->second;
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return name;
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}
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virtual std::set<std::string> getAll() const
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{
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std::set<std::string> result;
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for(std::map<std::string, ItemDefinition *>::const_iterator
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it = m_item_definitions.begin();
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it != m_item_definitions.end(); ++it) {
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result.insert(it->first);
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}
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for (StringMap::const_iterator
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it = m_aliases.begin();
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it != m_aliases.end(); ++it) {
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result.insert(it->first);
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}
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return result;
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}
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virtual bool isKnown(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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return m_item_definitions.find(name) != m_item_definitions.end();
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}
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#ifndef SERVER
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public:
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ClientCached* createClientCachedDirect(const std::string &name,
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IGameDef *gamedef) const
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{
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infostream<<"Lazily creating item texture and mesh for \""
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<<name<<"\""<<std::endl;
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// This is not thread-safe
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sanity_check(thr_is_current_thread(m_main_thread));
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// Skip if already in cache
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if(cc)
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return cc;
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ITextureSource *tsrc = gamedef->getTextureSource();
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INodeDefManager *nodedef = gamedef->getNodeDefManager();
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const ItemDefinition &def = get(name);
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// Create new ClientCached
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cc = new ClientCached();
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// Create an inventory texture
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cc->inventory_texture = NULL;
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if(def.inventory_image != "")
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cc->inventory_texture = tsrc->getTexture(def.inventory_image);
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// Additional processing for nodes:
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// - Create a wield mesh if WieldMeshSceneNode can't render
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// the node on its own.
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// - If inventory_texture isn't set yet, create one using
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// render-to-texture.
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if (def.type == ITEM_NODE) {
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// Get node properties
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content_t id = nodedef->getId(name);
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const ContentFeatures &f = nodedef->get(id);
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bool need_rtt_mesh = cc->inventory_texture == NULL;
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// Keep this in sync with WieldMeshSceneNode::setItem()
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bool need_wield_mesh =
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!(f.mesh_ptr[0] ||
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f.drawtype == NDT_NORMAL ||
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f.drawtype == NDT_ALLFACES ||
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f.drawtype == NDT_AIRLIKE);
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scene::IMesh *node_mesh = NULL;
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if (need_rtt_mesh || need_wield_mesh) {
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u8 param1 = 0;
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if (f.param_type == CPT_LIGHT)
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param1 = 0xee;
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/*
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Make a mesh from the node
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*/
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MeshMakeData mesh_make_data(gamedef, false);
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u8 param2 = 0;
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if (f.param_type_2 == CPT2_WALLMOUNTED)
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param2 = 1;
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MapNode mesh_make_node(id, param1, param2);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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node_mesh = mapblock_mesh.getMesh();
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node_mesh->grab();
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video::SColor c(255, 255, 255, 255);
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setMeshColor(node_mesh, c);
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// scale and translate the mesh so it's a
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// unit cube centered on the origin
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scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
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translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
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}
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/*
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Draw node mesh into a render target texture
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*/
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if (need_rtt_mesh) {
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TextureFromMeshParams params;
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params.mesh = node_mesh;
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params.dim.set(64, 64);
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params.rtt_texture_name = "INVENTORY_"
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+ def.name + "_RTT";
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params.delete_texture_on_shutdown = true;
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params.camera_position.set(0, 1.0, -1.5);
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params.camera_position.rotateXZBy(45);
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params.camera_lookat.set(0, 0, 0);
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// Set orthogonal projection
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params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
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1.65, 1.65, 0, 100);
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params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
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params.light_position.set(10, 100, -50);
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params.light_color.set(1.0, 0.5, 0.5, 0.5);
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params.light_radius = 1000;
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#ifdef __ANDROID__
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params.camera_position.set(0, -1.0, -1.5);
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params.camera_position.rotateXZBy(45);
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params.light_position.set(10, -100, -50);
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#endif
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cc->inventory_texture =
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tsrc->generateTextureFromMesh(params);
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// render-to-target didn't work
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if (cc->inventory_texture == NULL) {
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cc->inventory_texture =
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tsrc->getTexture(f.tiledef[0].name);
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}
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}
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/*
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Use the node mesh as the wield mesh
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*/
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if (need_wield_mesh) {
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cc->wield_mesh = node_mesh;
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cc->wield_mesh->grab();
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// no way reference count can be smaller than 2 in this place!
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assert(cc->wield_mesh->getReferenceCount() >= 2);
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}
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if (node_mesh)
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node_mesh->drop();
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}
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catch(ItemNotFoundException &e)
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// Put in cache
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m_clientcached.set(name, cc);
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return cc;
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}
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ClientCached* getClientCached(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if(cc)
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return cc;
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if(thr_is_current_thread(m_main_thread))
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{
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errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
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return &m_dummy_clientcached;
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return createClientCachedDirect(name, gamedef);
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}
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else
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{
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// We're gonna ask the result to be put into here
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static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
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// Throw a request in
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m_get_clientcached_queue.add(name, 0, 0, &result_queue);
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try{
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while(true) {
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// Wait result for a second
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GetResult<std::string, ClientCached*, u8, u8>
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result = result_queue.pop_front(1000);
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if (result.key == name) {
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return result.item;
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}
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}
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}
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catch(ItemNotFoundException &e)
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{
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errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
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return &m_dummy_clientcached;
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}
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}
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}
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}
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/******************************************************************************/
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// Get item inventory texture
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video::ITexture* CItemDefManager::getInventoryTexture(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = getClientCached(name, gamedef);
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if (!cc)
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return NULL;
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return cc->inventory_texture;
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}
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/******************************************************************************/
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// Get item wield mesh
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scene::IMesh* CItemDefManager::getWieldMesh(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = getClientCached(name, gamedef);
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if (!cc)
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return NULL;
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return cc->wield_mesh;
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}
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#endif
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/******************************************************************************/
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void CItemDefManager::clear()
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{
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for (std::map<std::string, ItemDefinition*>::const_iterator
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i = m_item_definitions.begin();
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i != m_item_definitions.end(); ++i) {
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delete i->second;
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// Get item inventory texture
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virtual video::ITexture* getInventoryTexture(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = getClientCached(name, gamedef);
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if(!cc)
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return NULL;
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return cc->inventory_texture;
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}
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m_item_definitions.clear();
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m_aliases.clear();
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// Add the four builtin items:
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// "" is the hand
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// "unknown" is returned whenever an undefined item
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// is accessed (is also the unknown node)
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// "air" is the air node
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// "ignore" is the ignore node
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ItemDefinition* hand_def = new ItemDefinition;
|
||||
hand_def->name = "";
|
||||
hand_def->wield_image = "wieldhand.png";
|
||||
hand_def->tool_capabilities = new ToolCapabilities;
|
||||
m_item_definitions.insert(std::make_pair("", hand_def));
|
||||
|
||||
ItemDefinition* unknown_def = new ItemDefinition;
|
||||
unknown_def->type = ITEM_NODE;
|
||||
unknown_def->name = "unknown";
|
||||
m_item_definitions.insert(std::make_pair("unknown", unknown_def));
|
||||
|
||||
ItemDefinition* air_def = new ItemDefinition;
|
||||
air_def->type = ITEM_NODE;
|
||||
air_def->name = "air";
|
||||
m_item_definitions.insert(std::make_pair("air", air_def));
|
||||
|
||||
ItemDefinition* ignore_def = new ItemDefinition;
|
||||
ignore_def->type = ITEM_NODE;
|
||||
ignore_def->name = "ignore";
|
||||
m_item_definitions.insert(std::make_pair("ignore", ignore_def));
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void CItemDefManager::registerItem(const ItemDefinition &def)
|
||||
{
|
||||
verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
|
||||
// Ensure that the "" item (the hand) always has ToolCapabilities
|
||||
if (def.name == "")
|
||||
FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
|
||||
|
||||
if (m_item_definitions.count(def.name) == 0)
|
||||
m_item_definitions[def.name] = new ItemDefinition(def);
|
||||
else
|
||||
*(m_item_definitions[def.name]) = def;
|
||||
|
||||
// Remove conflicting alias if it exists
|
||||
bool alias_removed = (m_aliases.erase(def.name) != 0);
|
||||
if (alias_removed)
|
||||
infostream<<"ItemDefManager: erased alias "<<def.name
|
||||
<<" because item was defined"<<std::endl;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void CItemDefManager::registerAlias(const std::string &name,
|
||||
const std::string &convert_to)
|
||||
{
|
||||
if (m_item_definitions.find(name) == m_item_definitions.end()) {
|
||||
|
||||
verbosestream<<"ItemDefManager: setting alias "<<name
|
||||
<<" -> "<<convert_to<<std::endl;
|
||||
m_aliases[name] = convert_to;
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void CItemDefManager::serialize(std::ostream &os, u16 protocol_version)
|
||||
{
|
||||
writeU8(os, 0); // version
|
||||
u16 count = m_item_definitions.size();
|
||||
writeU16(os, count);
|
||||
|
||||
for (std::map<std::string, ItemDefinition *>::const_iterator
|
||||
it = m_item_definitions.begin();
|
||||
it != m_item_definitions.end(); ++it) {
|
||||
ItemDefinition *def = it->second;
|
||||
// Serialize ItemDefinition and write wrapped in a string
|
||||
std::ostringstream tmp_os(std::ios::binary);
|
||||
def->serialize(tmp_os, protocol_version);
|
||||
os << serializeString(tmp_os.str());
|
||||
}
|
||||
|
||||
writeU16(os, m_aliases.size());
|
||||
|
||||
for (StringMap::const_iterator
|
||||
it = m_aliases.begin();
|
||||
it != m_aliases.end(); ++it) {
|
||||
os << serializeString(it->first);
|
||||
os << serializeString(it->second);
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void CItemDefManager::deSerialize(std::istream &is)
|
||||
{
|
||||
// Clear everything
|
||||
clear();
|
||||
// Deserialize
|
||||
int version = readU8(is);
|
||||
if(version != 0)
|
||||
throw SerializationError("unsupported ItemDefManager version");
|
||||
u16 count = readU16(is);
|
||||
|
||||
for (u16 i=0; i<count; i++) {
|
||||
|
||||
// Deserialize a string and grab an ItemDefinition from it
|
||||
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
|
||||
ItemDefinition def;
|
||||
def.deSerialize(tmp_is);
|
||||
// Register
|
||||
registerItem(def);
|
||||
}
|
||||
|
||||
u16 num_aliases = readU16(is);
|
||||
for (u16 i=0; i<num_aliases; i++) {
|
||||
|
||||
std::string name = deSerializeString(is);
|
||||
std::string convert_to = deSerializeString(is);
|
||||
registerAlias(name, convert_to);
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void CItemDefManager::processQueue(IGameDef *gamedef)
|
||||
{
|
||||
#ifndef SERVER
|
||||
//NOTE this is only thread safe for ONE consumer thread!
|
||||
while (!m_get_clientcached_queue.empty()) {
|
||||
|
||||
GetRequest<std::string, ClientCached*, u8, u8>
|
||||
request = m_get_clientcached_queue.pop();
|
||||
|
||||
m_get_clientcached_queue.pushResult(request,
|
||||
createClientCachedDirect(request.key, gamedef));
|
||||
// Get item wield mesh
|
||||
virtual scene::IMesh* getWieldMesh(const std::string &name,
|
||||
IGameDef *gamedef) const
|
||||
{
|
||||
ClientCached *cc = getClientCached(name, gamedef);
|
||||
if(!cc)
|
||||
return NULL;
|
||||
return cc->wield_mesh;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void clear()
|
||||
{
|
||||
for(std::map<std::string, ItemDefinition*>::const_iterator
|
||||
i = m_item_definitions.begin();
|
||||
i != m_item_definitions.end(); ++i)
|
||||
{
|
||||
delete i->second;
|
||||
}
|
||||
m_item_definitions.clear();
|
||||
m_aliases.clear();
|
||||
|
||||
#ifndef SERVER
|
||||
/******************************************************************************/
|
||||
void CItemDefManager::createNodeItemTexture(const std::string& name,
|
||||
const ItemDefinition& def, INodeDefManager* nodedef,
|
||||
ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const
|
||||
{
|
||||
// Get node properties
|
||||
content_t id = nodedef->getId(name);
|
||||
const ContentFeatures& f = nodedef->get(id);
|
||||
bool need_rtt_mesh = cc->inventory_texture == NULL;
|
||||
// Keep this in sync with WieldMeshSceneNode::setItem()
|
||||
bool need_wield_mesh = !(f.mesh_ptr[0] || f.drawtype == NDT_NORMAL
|
||||
|| f.drawtype == NDT_ALLFACES || f.drawtype == NDT_AIRLIKE);
|
||||
scene::IMesh* node_mesh = NULL;
|
||||
// Add the four builtin items:
|
||||
// "" is the hand
|
||||
// "unknown" is returned whenever an undefined item
|
||||
// is accessed (is also the unknown node)
|
||||
// "air" is the air node
|
||||
// "ignore" is the ignore node
|
||||
|
||||
if (need_rtt_mesh || need_wield_mesh) {
|
||||
ItemDefinition* hand_def = new ItemDefinition;
|
||||
hand_def->name = "";
|
||||
hand_def->wield_image = "wieldhand.png";
|
||||
hand_def->tool_capabilities = new ToolCapabilities;
|
||||
m_item_definitions.insert(std::make_pair("", hand_def));
|
||||
|
||||
u8 param1 = 0;
|
||||
if (f.param_type == CPT_LIGHT)
|
||||
param1 = 0xee;
|
||||
ItemDefinition* unknown_def = new ItemDefinition;
|
||||
unknown_def->type = ITEM_NODE;
|
||||
unknown_def->name = "unknown";
|
||||
m_item_definitions.insert(std::make_pair("unknown", unknown_def));
|
||||
|
||||
/*
|
||||
Make a mesh from the node
|
||||
*/
|
||||
MeshMakeData mesh_make_data(gamedef, false);
|
||||
u8 param2 = 0;
|
||||
if (f.param_type_2 == CPT2_WALLMOUNTED)
|
||||
param2 = 1;
|
||||
ItemDefinition* air_def = new ItemDefinition;
|
||||
air_def->type = ITEM_NODE;
|
||||
air_def->name = "air";
|
||||
m_item_definitions.insert(std::make_pair("air", air_def));
|
||||
|
||||
MapNode mesh_make_node(id, param1, param2);
|
||||
mesh_make_data.fillSingleNode(&mesh_make_node);
|
||||
MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
|
||||
node_mesh = mapblock_mesh.getMesh();
|
||||
node_mesh->grab();
|
||||
video::SColor c(255, 255, 255, 255);
|
||||
setMeshColor(node_mesh, c);
|
||||
// scale and translate the mesh so it's a
|
||||
// unit cube centered on the origin
|
||||
scaleMesh(node_mesh, v3f(1.0 / BS, 1.0 / BS, 1.0 / BS));
|
||||
translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
|
||||
ItemDefinition* ignore_def = new ItemDefinition;
|
||||
ignore_def->type = ITEM_NODE;
|
||||
ignore_def->name = "ignore";
|
||||
m_item_definitions.insert(std::make_pair("ignore", ignore_def));
|
||||
}
|
||||
/*
|
||||
Draw node mesh into a render target texture
|
||||
*/
|
||||
if (need_rtt_mesh) {
|
||||
virtual void registerItem(const ItemDefinition &def)
|
||||
{
|
||||
verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
|
||||
// Ensure that the "" item (the hand) always has ToolCapabilities
|
||||
if(def.name == "")
|
||||
FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
|
||||
|
||||
TextureFromMeshParams params;
|
||||
params.mesh = node_mesh;
|
||||
params.dim.set(64, 64);
|
||||
params.rtt_texture_name = "INVENTORY_" + def.name + "_RTT";
|
||||
params.delete_texture_on_shutdown = true;
|
||||
params.camera_position.set(0, 1.0, -1.5);
|
||||
params.camera_position.rotateXZBy(45);
|
||||
params.camera_lookat.set(0, 0, 0);
|
||||
// Set orthogonal projection
|
||||
params.camera_projection_matrix.buildProjectionMatrixOrthoLH(1.65,
|
||||
1.65, 0, 100);
|
||||
params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
|
||||
params.light_position.set(10, 100, -50);
|
||||
params.light_color.set(1.0, 0.5, 0.5, 0.5);
|
||||
params.light_radius = 1000;
|
||||
cc->inventory_texture = tsrc->generateTextureFromMesh(params);
|
||||
// render-to-target didn't work
|
||||
if (cc->inventory_texture == NULL) {
|
||||
if(m_item_definitions.count(def.name) == 0)
|
||||
m_item_definitions[def.name] = new ItemDefinition(def);
|
||||
else
|
||||
*(m_item_definitions[def.name]) = def;
|
||||
|
||||
cc->inventory_texture = tsrc->getTexture(f.tiledef[0].name);
|
||||
// Remove conflicting alias if it exists
|
||||
bool alias_removed = (m_aliases.erase(def.name) != 0);
|
||||
if(alias_removed)
|
||||
infostream<<"ItemDefManager: erased alias "<<def.name
|
||||
<<" because item was defined"<<std::endl;
|
||||
}
|
||||
virtual void registerAlias(const std::string &name,
|
||||
const std::string &convert_to)
|
||||
{
|
||||
if(m_item_definitions.find(name) == m_item_definitions.end())
|
||||
{
|
||||
verbosestream<<"ItemDefManager: setting alias "<<name
|
||||
<<" -> "<<convert_to<<std::endl;
|
||||
m_aliases[name] = convert_to;
|
||||
}
|
||||
}
|
||||
/*
|
||||
Use the node mesh as the wield mesh
|
||||
*/
|
||||
if (need_wield_mesh) {
|
||||
void serialize(std::ostream &os, u16 protocol_version)
|
||||
{
|
||||
writeU8(os, 0); // version
|
||||
u16 count = m_item_definitions.size();
|
||||
writeU16(os, count);
|
||||
|
||||
cc->wield_mesh = node_mesh;
|
||||
cc->wield_mesh->grab();
|
||||
// no way reference count can be smaller than 2 in this place!
|
||||
assert(cc->wield_mesh->getReferenceCount() >= 2);
|
||||
for (std::map<std::string, ItemDefinition *>::const_iterator
|
||||
it = m_item_definitions.begin();
|
||||
it != m_item_definitions.end(); ++it) {
|
||||
ItemDefinition *def = it->second;
|
||||
// Serialize ItemDefinition and write wrapped in a string
|
||||
std::ostringstream tmp_os(std::ios::binary);
|
||||
def->serialize(tmp_os, protocol_version);
|
||||
os << serializeString(tmp_os.str());
|
||||
}
|
||||
|
||||
writeU16(os, m_aliases.size());
|
||||
|
||||
for (StringMap::const_iterator
|
||||
it = m_aliases.begin();
|
||||
it != m_aliases.end(); ++it) {
|
||||
os << serializeString(it->first);
|
||||
os << serializeString(it->second);
|
||||
}
|
||||
}
|
||||
if (node_mesh)
|
||||
node_mesh->drop();
|
||||
}
|
||||
#endif
|
||||
void deSerialize(std::istream &is)
|
||||
{
|
||||
// Clear everything
|
||||
clear();
|
||||
// Deserialize
|
||||
int version = readU8(is);
|
||||
if(version != 0)
|
||||
throw SerializationError("unsupported ItemDefManager version");
|
||||
u16 count = readU16(is);
|
||||
for(u16 i=0; i<count; i++)
|
||||
{
|
||||
// Deserialize a string and grab an ItemDefinition from it
|
||||
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
|
||||
ItemDefinition def;
|
||||
def.deSerialize(tmp_is);
|
||||
// Register
|
||||
registerItem(def);
|
||||
}
|
||||
u16 num_aliases = readU16(is);
|
||||
for(u16 i=0; i<num_aliases; i++)
|
||||
{
|
||||
std::string name = deSerializeString(is);
|
||||
std::string convert_to = deSerializeString(is);
|
||||
registerAlias(name, convert_to);
|
||||
}
|
||||
}
|
||||
void processQueue(IGameDef *gamedef)
|
||||
{
|
||||
#ifndef SERVER
|
||||
//NOTE this is only thread safe for ONE consumer thread!
|
||||
while(!m_get_clientcached_queue.empty())
|
||||
{
|
||||
GetRequest<std::string, ClientCached*, u8, u8>
|
||||
request = m_get_clientcached_queue.pop();
|
||||
|
||||
/******************************************************************************/
|
||||
m_get_clientcached_queue.pushResult(request,
|
||||
createClientCachedDirect(request.key, gamedef));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
// Key is name
|
||||
std::map<std::string, ItemDefinition*> m_item_definitions;
|
||||
// Aliases
|
||||
StringMap m_aliases;
|
||||
#ifndef SERVER
|
||||
// The id of the thread that is allowed to use irrlicht directly
|
||||
threadid_t m_main_thread;
|
||||
// A reference to this can be returned when nothing is found, to avoid NULLs
|
||||
mutable ClientCached m_dummy_clientcached;
|
||||
// Cached textures and meshes
|
||||
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
|
||||
// Queued clientcached fetches (to be processed by the main thread)
|
||||
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
|
||||
#endif
|
||||
};
|
||||
|
||||
IWritableItemDefManager* createItemDefManager()
|
||||
{
|
||||
|
@ -25,18 +25,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include "itemgroup.h"
|
||||
#include "sound.h"
|
||||
#include "util/container.h"
|
||||
#include "util/thread.h"
|
||||
|
||||
#ifndef SERVER
|
||||
#include "client/tile.h"
|
||||
#endif
|
||||
|
||||
class IGameDef;
|
||||
class INodeDefManager;
|
||||
struct ToolCapabilities;
|
||||
|
||||
/*
|
||||
@ -48,7 +39,7 @@ enum ItemType
|
||||
ITEM_NONE,
|
||||
ITEM_NODE,
|
||||
ITEM_CRAFT,
|
||||
ITEM_TOOL
|
||||
ITEM_TOOL,
|
||||
};
|
||||
|
||||
struct ItemDefinition
|
||||
@ -166,77 +157,6 @@ public:
|
||||
virtual void processQueue(IGameDef *gamedef)=0;
|
||||
};
|
||||
|
||||
|
||||
class CItemDefManager: public IWritableItemDefManager
|
||||
{
|
||||
public:
|
||||
CItemDefManager();
|
||||
virtual ~CItemDefManager();
|
||||
virtual const ItemDefinition& get(const std::string &name_) const;
|
||||
virtual std::string getAlias(const std::string &name) const;
|
||||
virtual std::set<std::string> getAll() const;
|
||||
virtual bool isKnown(const std::string &name_) const;
|
||||
|
||||
#ifndef SERVER
|
||||
// Get item inventory texture
|
||||
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
||||
IGameDef *gamedef) const;
|
||||
|
||||
// Get item wield mesh
|
||||
virtual scene::IMesh* getWieldMesh(const std::string &name,
|
||||
IGameDef *gamedef) const;
|
||||
#endif
|
||||
void clear();
|
||||
|
||||
virtual void registerItem(const ItemDefinition &def);
|
||||
virtual void registerAlias(const std::string &name,
|
||||
const std::string &convert_to);
|
||||
void serialize(std::ostream &os, u16 protocol_version);
|
||||
void deSerialize(std::istream &is);
|
||||
|
||||
void processQueue(IGameDef *gamedef);
|
||||
|
||||
private:
|
||||
|
||||
#ifndef SERVER
|
||||
struct ClientCached
|
||||
{
|
||||
video::ITexture *inventory_texture;
|
||||
scene::IMesh *wield_mesh;
|
||||
|
||||
ClientCached();
|
||||
};
|
||||
|
||||
void createNodeItemTexture(const std::string& name,
|
||||
const ItemDefinition& def, INodeDefManager* nodedef,
|
||||
ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const;
|
||||
|
||||
ClientCached* createClientCachedDirect(const std::string &name,
|
||||
IGameDef *gamedef) const;
|
||||
|
||||
ClientCached* getClientCached(const std::string &name,
|
||||
IGameDef *gamedef) const;
|
||||
|
||||
// The id of the thread that is allowed to use irrlicht directly
|
||||
threadid_t m_main_thread;
|
||||
|
||||
// A reference to this can be returned when nothing is found, to avoid NULLs
|
||||
mutable ClientCached m_dummy_clientcached;
|
||||
|
||||
// Cached textures and meshes
|
||||
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
|
||||
|
||||
// Queued clientcached fetches (to be processed by the main thread)
|
||||
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
|
||||
#endif
|
||||
|
||||
// Key is name
|
||||
std::map<std::string, ItemDefinition*> m_item_definitions;
|
||||
|
||||
// Aliases
|
||||
std::map<std::string, std::string> m_aliases;
|
||||
};
|
||||
|
||||
IWritableItemDefManager* createItemDefManager();
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user