forked from Mirrorlandia_minetest/minetest
Mode node definition loading from Lua (still not finished), fix metadata creation from name
This commit is contained in:
parent
6a8f9135de
commit
18bb0ea1ea
@ -131,6 +131,10 @@ end
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-- print("minetest dump: "..dump(minetest))
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--
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-- Tool definition
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--
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minetest.register_tool("WPick", {
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image = "tool_woodpick.png",
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basetime = 2.0,
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@ -330,15 +334,9 @@ minetest.register_tool("horribletool", {
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})
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--]]
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minetest.register_node("somenode", {
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tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
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inventory_image = "treeprop.png"
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})
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minetest.register_node("TNT", {
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tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
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inventory_image = "tnt_side.png"
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})
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--
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-- Crafting definition
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--
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minetest.register_craft({
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output = 'NodeItem "wood" 4',
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@ -617,6 +615,40 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = 'NodeItem "somenode" 4',
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recipe = {
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{'CraftItem "Stick" 1'},
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}
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})
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--
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-- Node definitions
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--
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minetest.register_node("somenode", {
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tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
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inventory_image = "treeprop.png",
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material = {
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diggability = "normal",
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weight = 0,
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crackiness = 0,
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crumbliness = 0,
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cuttability = 0,
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flammability = 0
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},
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metadata_name = "chest",
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})
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minetest.register_node("TNT", {
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tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
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inventory_image = "tnt_side.png",
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dug_item = '', -- Get nothing
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material = {
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diggability = "not",
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},
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})
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--
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-- Some common functions
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--
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@ -38,7 +38,7 @@ SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
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NodeMetadata(gamedef),
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m_text(text)
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{
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NodeMetadata::registerType(typeId(), typeName(), create);
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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}
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u16 SignNodeMetadata::typeId() const
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{
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@ -49,6 +49,10 @@ NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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std::string text = deSerializeString(is);
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return new SignNodeMetadata(gamedef, text);
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}
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NodeMetadata* SignNodeMetadata::create(IGameDef *gamedef)
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{
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return new SignNodeMetadata(gamedef, "");
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}
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NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
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{
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return new SignNodeMetadata(gamedef, m_text);
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@ -72,7 +76,7 @@ ChestNodeMetadata proto_ChestNodeMetadata(NULL);
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ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create);
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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@ -91,6 +95,11 @@ NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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d->m_inventory->deSerialize(is, gamedef);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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@ -135,7 +144,7 @@ LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
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LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create);
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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@ -155,6 +164,11 @@ NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamed
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d->m_inventory->deSerialize(is, gamedef);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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@ -200,7 +214,7 @@ FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
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FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create);
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = new Inventory();
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m_inventory->addList("fuel", 1);
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@ -241,6 +255,11 @@ NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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return d;
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}
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NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
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return d;
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}
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void FurnaceNodeMetadata::serializeBody(std::ostream &os)
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{
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m_inventory->serialize(os);
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@ -34,6 +34,7 @@ public:
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virtual const char* typeName() const
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{ return "sign"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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@ -56,6 +57,7 @@ public:
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virtual const char* typeName() const
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{ return "chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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@ -77,6 +79,7 @@ public:
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virtual const char* typeName() const
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{ return "locked_chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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@ -103,6 +106,7 @@ public:
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{ return "furnace"; }
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virtual NodeMetadata* clone(IGameDef *gamedef);
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
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core::map<std::string, NodeMetadata::Factory> NodeMetadata::m_names;
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core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
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NodeMetadata::NodeMetadata(IGameDef *gamedef):
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m_gamedef(gamedef)
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@ -45,7 +45,7 @@ NodeMetadata::~NodeMetadata()
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NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
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{
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// Find factory function
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core::map<std::string, Factory>::Node *n;
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core::map<std::string, Factory2>::Node *n;
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n = m_names.find(name);
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if(n == NULL)
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{
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@ -58,10 +58,8 @@ NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
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// Try to load the metadata. If it fails, just return.
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try
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{
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std::istringstream iss("", std::ios_base::binary);
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Factory f = n->getValue();
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NodeMetadata *meta = (*f)(iss, gamedef);
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Factory2 f2 = n->getValue();
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NodeMetadata *meta = (*f2)(gamedef);
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return meta;
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}
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catch(SerializationError &e)
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@ -120,7 +118,8 @@ void NodeMetadata::serialize(std::ostream &os)
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os<<serializeString(oss.str());
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}
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void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
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void NodeMetadata::registerType(u16 id, const std::string &name, Factory f,
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Factory2 f2)
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{
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{ // typeId
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core::map<u16, Factory>::Node *n;
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@ -129,10 +128,10 @@ void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
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m_types.insert(id, f);
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}
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{ // typeName
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core::map<std::string, Factory>::Node *n;
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core::map<std::string, Factory2>::Node *n;
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n = m_names.find(name);
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if(!n)
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m_names.insert(name, f);
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m_names.insert(name, f2);
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}
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}
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@ -40,6 +40,7 @@ class NodeMetadata
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{
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public:
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typedef NodeMetadata* (*Factory)(std::istream&, IGameDef *gamedef);
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typedef NodeMetadata* (*Factory2)(IGameDef *gamedef);
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NodeMetadata(IGameDef *gamedef);
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virtual ~NodeMetadata();
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@ -70,11 +71,12 @@ public:
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virtual std::string getText(){ return ""; }
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virtual void setText(const std::string &t){}
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protected:
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static void registerType(u16 id, const std::string &name, Factory f);
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static void registerType(u16 id, const std::string &name, Factory f,
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Factory2 f2);
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IGameDef *m_gamedef;
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private:
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static core::map<u16, Factory> m_types;
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static core::map<std::string, Factory> m_names;
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static core::map<std::string, Factory2> m_names;
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};
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/*
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@ -48,7 +48,7 @@ TODO:
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- Blink effect
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- Spritesheets and animation
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- LuaNodeMetadata
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blockdef.metadata_type =
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blockdef.metadata_name =
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""
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"sign"
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"furnace"
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@ -212,6 +212,32 @@ static video::SColor readARGB8(lua_State *L, int index)
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return color;
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}
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static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index)
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{
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core::aabbox3d<f32> box;
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if(lua_istable(L, -1)){
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lua_rawgeti(L, -1, 1);
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box.MinEdge.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 2);
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box.MinEdge.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 3);
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box.MinEdge.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 4);
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box.MaxEdge.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 5);
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box.MaxEdge.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 6);
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box.MaxEdge.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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}
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return box;
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}
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static bool getstringfield(lua_State *L, int table,
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const char *fieldname, std::string &result)
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{
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@ -356,6 +382,27 @@ struct EnumString es_ContentParamType[] =
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{CPT_FACEDIR_SIMPLE, "facedir_simple"},
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};
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struct EnumString es_LiquidType[] =
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{
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{LIQUID_NONE, "none"},
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{LIQUID_FLOWING, "flowing"},
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{LIQUID_SOURCE, "source"},
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};
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struct EnumString es_NodeBoxType[] =
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{
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{NODEBOX_REGULAR, "regular"},
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{NODEBOX_FIXED, "fixed"},
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{NODEBOX_WALLMOUNTED, "wallmounted"},
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};
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struct EnumString es_Diggability[] =
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{
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{DIGGABLE_NOT, "not"},
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{DIGGABLE_NORMAL, "normal"},
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{DIGGABLE_CONSTANT, "constant"},
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};
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/*
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Global functions
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*/
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@ -441,17 +488,26 @@ static int l_register_node(lua_State *L)
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// And get the writable node definition manager from the server
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IWritableNodeDefManager *nodedef =
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server->getWritableNodeDefManager();
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/*
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Create definition
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*/
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ContentFeatures f;
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f.name = name;
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// Default to getting the corresponding NodeItem when dug
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f.dug_item = std::string("NodeItem \"")+name+"\" 1";
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/*
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Visual definition
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Read definiton from Lua
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*/
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f.name = name;
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/* Visual definition */
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f.drawtype = (NodeDrawType)getenumfield(L, table0, "drawtype", es_DrawType,
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f.drawtype);
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NDT_NORMAL);
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getfloatfield(L, table0, "visual_scale", f.visual_scale);
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lua_getfield(L, table0, "tile_images");
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@ -505,16 +561,15 @@ static int l_register_node(lua_State *L)
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f.alpha = getintfield_default(L, table0, "alpha", 255);
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/*
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Other stuff
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*/
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/* Other stuff */
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lua_getfield(L, table0, "post_effect_color");
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if(!lua_isnil(L, -1))
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f.post_effect_color = readARGB8(L, -1);
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lua_pop(L, 1);
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f.param_type = (ContentParamType)getenumfield(L, table0, "paramtype",
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es_ContentParamType, f.param_type);
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es_ContentParamType, CPT_NONE);
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// True for all ground-like things like stone and mud, false for eg. trees
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getboolfield(L, table0, "is_ground_content", f.is_ground_content);
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@ -551,8 +606,8 @@ static int l_register_node(lua_State *L)
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// Metadata name of node (eg. "furnace")
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getstringfield(L, table0, "metadata_name", f.metadata_name);
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// Whether the node is non-liquid, source liquid or flowing liquid
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// TODO: Enum read
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// enum LiquidType liquid_type;
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f.liquid_type = (LiquidType)getenumfield(L, table0, "liquidtype",
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es_LiquidType, LIQUID_NONE);
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// If the content is liquid, this is the flowing version of the liquid.
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// TODO: as name
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// content_t liquid_alternative_flowing;
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@ -569,30 +624,56 @@ static int l_register_node(lua_State *L)
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"light_source", f.light_source);
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f.damage_per_second = getintfield_default(L, table0,
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"damage_per_second", f.damage_per_second);
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// TODO
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//NodeBox selection_box;
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// TODO
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//MaterialProperties material;
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lua_getfield(L, table0, "selection_box");
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if(lua_istable(L, -1)){
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f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
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es_NodeBoxType, NODEBOX_REGULAR);
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lua_getfield(L, -1, "fixed");
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if(lua_istable(L, -1))
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f.selection_box.fixed = read_aabbox3df32(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "wall_top");
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if(lua_istable(L, -1))
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f.selection_box.wall_top = read_aabbox3df32(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "wall_bottom");
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if(lua_istable(L, -1))
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f.selection_box.wall_bottom = read_aabbox3df32(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "wall_side");
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if(lua_istable(L, -1))
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f.selection_box.wall_side = read_aabbox3df32(L, -1);
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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lua_getfield(L, table0, "material");
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if(lua_istable(L, -1)){
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f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
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es_Diggability, DIGGABLE_NORMAL);
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getfloatfield(L, -1, "constant_time", f.material.constant_time);
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getfloatfield(L, -1, "weight", f.material.weight);
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getfloatfield(L, -1, "crackiness", f.material.crackiness);
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getfloatfield(L, -1, "crumbliness", f.material.crumbliness);
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||||
getfloatfield(L, -1, "cuttability", f.material.cuttability);
|
||||
getfloatfield(L, -1, "flammability", f.material.flammability);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
getstringfield(L, table0, "cookresult_item", f.cookresult_item);
|
||||
getfloatfield(L, table0, "furnace_cooktime", f.furnace_cooktime);
|
||||
getfloatfield(L, table0, "furnace_burntime", f.furnace_burntime);
|
||||
|
||||
/*
|
||||
Temporary stuff
|
||||
*/
|
||||
|
||||
// TODO: Replace with actual parameter reading
|
||||
// Temporarily set some sane parameters to allow digging
|
||||
f.material.diggability = DIGGABLE_NORMAL;
|
||||
f.material.weight = 0;
|
||||
f.material.crackiness = 0;
|
||||
f.material.crumbliness = 0;
|
||||
f.material.cuttability = 0;
|
||||
f.dug_item = std::string("NodeItem \"")+name+"\" 1";
|
||||
|
||||
/*
|
||||
Register it
|
||||
*/
|
||||
|
||||
nodedef->set(name, f);
|
||||
|
||||
return 0; /* number of results */
|
||||
|
Loading…
Reference in New Issue
Block a user