From 18c583ee0b7548d5ea5d5ccd3085008d94620e5c Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 12 Oct 2014 19:50:33 +0200 Subject: [PATCH] Add tooltips to main menu subgames button bar --- builtin/fstk/buttonbar.lua | 9 +++++---- builtin/mainmenu/tab_singleplayer.lua | 3 ++- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/builtin/fstk/buttonbar.lua b/builtin/fstk/buttonbar.lua index 769bfb0be..9a9ec999b 100644 --- a/builtin/fstk/buttonbar.lua +++ b/builtin/fstk/buttonbar.lua @@ -57,10 +57,10 @@ local function buttonbar_formspec(self) end formspec = formspec .. - string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]", + string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]", btn_pos.x, btn_pos.y, self.btn_size, self.btn_size, self.buttons[i].image, btn_name, self.buttons[i].caption, - borders) + borders, btn_name, self.buttons[i].tooltip) else --print("end of displayable buttons: orientation: " .. self.orientation) --print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05))) @@ -140,11 +140,12 @@ local buttonbar_metatable = { delete = function(self) ui.delete(self) end, - add_button = function(self, name, caption, image) + add_button = function(self, name, caption, image, tooltip) if caption == nil then caption = "" end if image == nil then image = "" end + if tooltip == nil then tooltip = "" end - table.insert(self.buttons,{ name=name, caption=caption, image=image}) + table.insert(self.buttons,{ name=name, caption=caption, image=image, tooltip=tooltip}) if self.orientation == "horizontal" then if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2) > self.size.x ) then diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua index 8c6ab91bb..1f96a85db 100644 --- a/builtin/mainmenu/tab_singleplayer.lua +++ b/builtin/mainmenu/tab_singleplayer.lua @@ -53,6 +53,7 @@ local function singleplayer_refresh_gamebar() local image = nil local text = nil + local tooltip = core.formspec_escape(gamemgr.games[i].name) if gamemgr.games[i].menuicon_path ~= nil and gamemgr.games[i].menuicon_path ~= "" then @@ -69,7 +70,7 @@ local function singleplayer_refresh_gamebar() text = text .. "\n" .. part3 end end - btnbar:add_button(btn_name, text, image) + btnbar:add_button(btn_name, text, image, tooltip) end end