forked from Mirrorlandia_minetest/minetest
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
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@ -499,8 +499,9 @@ void Client::step(float dtime)
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// [2] u8 SER_FMT_VER_HIGHEST
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// [3] u8[20] player_name
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// [23] u8[28] password (new in some version)
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// [51] u16 client network protocol version (new in some version)
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SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
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// [51] u16 minimum supported network protocol version (added sometime)
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// [53] u16 maximum supported network protocol version (added later than the previous one)
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SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2);
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writeU16(&data[0], TOSERVER_INIT);
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writeU8(&data[2], SER_FMT_VER_HIGHEST);
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@ -513,8 +514,8 @@ void Client::step(float dtime)
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memset((char*)&data[23], 0, PASSWORD_SIZE);
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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// This should be incremented in each version
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writeU16(&data[51], PROTOCOL_VERSION);
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writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
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writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
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// Send as unreliable
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Send(0, data, false);
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@ -75,8 +75,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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GENERIC_CMD_SET_ATTACHMENT
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*/
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#define PROTOCOL_VERSION 14
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// Server always only supports one version
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#define SERVER_PROTOCOL_VERSION 14
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// Client can support older versions too
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#define CLIENT_PROTOCOL_VERSION_MIN 13
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#define CLIENT_PROTOCOL_VERSION_MAX SERVER_PROTOCOL_VERSION
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// Constant that differentiates the protocol from random data and other protocols
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#define PROTOCOL_ID 0x4f457403
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#define PASSWORD_SIZE 28 // Maximum password length. Allows for
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@ -350,7 +356,8 @@ enum ToServerCommand
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[2] u8 SER_FMT_VER_HIGHEST
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[3] u8[20] player_name
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[23] u8[28] password (new in some version)
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[51] u16 client network protocol version (new in some version)
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[51] u16 minimum supported network protocol version (added sometime)
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[53] u16 maximum supported network protocol version (added later than the previous one)
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*/
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TOSERVER_INIT2 = 0x11,
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@ -2037,11 +2037,22 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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Read and check network protocol version
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*/
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u16 net_proto_version = 0;
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u16 min_net_proto_version = 0;
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if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
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{
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net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
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}
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min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
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// Use min if version field doesn't exist (backwards compatibility)
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u16 max_net_proto_version = min_net_proto_version;
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if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
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max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
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u16 net_proto_version = max_net_proto_version;
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if(max_net_proto_version != SERVER_PROTOCOL_VERSION && min_net_proto_version <= SERVER_PROTOCOL_VERSION)
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net_proto_version = SERVER_PROTOCOL_VERSION;
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verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
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<<min_net_proto_version<<", max: "<<max_net_proto_version
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<<", chosen: "<<net_proto_version<<std::endl;
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getClient(peer_id)->net_proto_version = net_proto_version;
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@ -2059,7 +2070,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(g_settings->getBool("strict_protocol_version_checking"))
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{
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if(net_proto_version != PROTOCOL_VERSION)
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if(net_proto_version != SERVER_PROTOCOL_VERSION)
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{
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actionstream<<"Server: A mismatched client tried to connect"
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<<" from "<<addr_s<<std::endl;
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@ -2068,7 +2079,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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L"Server version is ")
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+ narrow_to_wide(VERSION_STRING) + L",\n"
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+ L"server's PROTOCOL_VERSION is "
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+ narrow_to_wide(itos(PROTOCOL_VERSION))
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+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION))
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+ L", client's PROTOCOL_VERSION is "
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+ narrow_to_wide(itos(net_proto_version))
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);
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@ -2310,7 +2321,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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// Warnings about protocol version can be issued here
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if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
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if(getClient(peer_id)->net_proto_version < SERVER_PROTOCOL_VERSION)
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{
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SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER!");
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}
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