Get movement setting instead of hard coded value

This commit is contained in:
asl97 2015-12-02 10:45:57 +08:00 committed by BlockMen
parent c26eb87aec
commit 19f73e4efc
2 changed files with 18 additions and 4 deletions

@ -261,6 +261,23 @@ void Player::clearHud()
}
}
RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
Player(gamedef, name),
m_sao(NULL)
{
movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
movement_gravity = g_settings->getFloat("movement_gravity") * BS;
}
void RemotePlayer::save(std::string savedir)
{

@ -424,10 +424,7 @@ private:
class RemotePlayer : public Player
{
public:
RemotePlayer(IGameDef *gamedef, const char *name):
Player(gamedef, name),
m_sao(NULL)
{}
RemotePlayer(IGameDef *gamedef, const char *name);
virtual ~RemotePlayer() {}
void save(std::string savedir);