Correct ServerActiveObject's virtual getArmorGroups() to be const.

Due to commit ec3142a , UnitSAO's getArmorGroups() did not match
ServerActiveObject's, notably resulting in the lua get_armor_groups() call
returning nothing.
This commit is contained in:
Beha 2019-08-01 11:11:43 -04:00 committed by sfan5
parent 3ceef8e6a0
commit 1a97d06b5a

@ -147,7 +147,7 @@ public:
virtual void setArmorGroups(const ItemGroupList &armor_groups) virtual void setArmorGroups(const ItemGroupList &armor_groups)
{} {}
virtual const ItemGroupList &getArmorGroups() virtual const ItemGroupList &getArmorGroups() const
{ static ItemGroupList rv; return rv; } { static ItemGroupList rv; return rv; }
virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity) virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
{} {}