forked from Mirrorlandia_minetest/minetest
Use vec4 for varTexCoord in interlaced shader (#11004)
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
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@ -6,7 +6,7 @@ uniform sampler2D textureFlags;
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#define rightImage normalTexture
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#define rightImage normalTexture
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#define maskImage textureFlags
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#define maskImage textureFlags
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varying mediump vec2 varTexCoord;
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varying mediump vec4 varTexCoord;
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void main(void)
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void main(void)
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{
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{
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@ -1,4 +1,4 @@
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varying mediump vec2 varTexCoord;
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varying mediump vec4 varTexCoord;
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void main(void)
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void main(void)
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{
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{
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