forked from Mirrorlandia_minetest/minetest
Improve liquid documentation (#11158)
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@ -1112,8 +1112,20 @@ Look for examples in `games/devtest` or `games/minetest_game`.
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* Invisible, uses no texture.
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* `liquid`
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* The cubic source node for a liquid.
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* Faces bordering to the same node are never rendered.
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* Connects to node specified in `liquid_alternative_flowing`.
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* Use `backface_culling = false` for the tiles you want to make
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visible when inside the node.
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* `flowingliquid`
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* The flowing version of a liquid, appears with various heights and slopes.
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* Faces bordering to the same node are never rendered.
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* Connects to node specified in `liquid_alternative_source`.
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* Node textures are defined with `special_tiles` where the first tile
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is for the top and bottom faces and the second tile is for the side
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faces.
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* `tiles` is used for the item/inventory/wield image rendering.
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* Use `backface_culling = false` for the special tiles you want to make
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visible when inside the node
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* `glasslike`
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* Often used for partially-transparent nodes.
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* Only external sides of textures are visible.
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@ -7453,7 +7465,16 @@ Used by `minetest.register_node`.
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-- If true, liquids flow into and replace this node.
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-- Warning: making a liquid node 'floodable' will cause problems.
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liquidtype = "none", -- "none" / "source" / "flowing"
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liquidtype = "none", -- specifies liquid physics
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-- * "none": no liquid physics
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-- * "source": spawns flowing liquid nodes at all 4 sides and below;
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-- recommended drawtype: "liquid".
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-- * "flowing": spawned from source, spawns more flowing liquid nodes
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-- around it until `liquid_range` is reached;
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-- will drain out without a source;
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-- recommended drawtype: "flowingliquid".
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-- If it's "source" or "flowing" and `liquid_range > 0`, then
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-- both `liquid_alternative_*` fields must be specified
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liquid_alternative_flowing = "", -- Flowing version of source liquid
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@ -7476,7 +7497,10 @@ Used by `minetest.register_node`.
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-- `minetest.set_node_level` and `minetest.add_node_level`.
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-- Values above 124 might causes collision detection issues.
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liquid_range = 8, -- Number of flowing nodes around source (max. 8)
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liquid_range = 8,
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-- Maximum distance that flowing liquid nodes can spread around
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-- source on flat land;
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-- maximum = 8; set to 0 to disable liquid flow
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drowning = 0,
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-- Player will take this amount of damage if no bubbles are left
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