forked from Mirrorlandia_minetest/minetest
Restore minimal normal texture support (for minimap shading)
This commit is contained in:
parent
43e262f13e
commit
1c89a07226
@ -425,6 +425,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
|
||||
CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
|
||||
CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
|
||||
CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
|
||||
CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
|
||||
Client *m_client;
|
||||
|
||||
public:
|
||||
@ -458,6 +459,7 @@ public:
|
||||
m_camera_offset_pixel("cameraOffset"),
|
||||
m_camera_offset_vertex("cameraOffset"),
|
||||
m_base_texture("baseTexture"),
|
||||
m_normal_texture("normalTexture"),
|
||||
m_client(client)
|
||||
{
|
||||
g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
|
||||
@ -545,8 +547,9 @@ public:
|
||||
m_camera_offset_pixel.set(camera_offset_array, services);
|
||||
m_camera_offset_vertex.set(camera_offset_array, services);
|
||||
|
||||
SamplerLayer_t base_tex = 0;
|
||||
SamplerLayer_t base_tex = 0, normal_tex = 1;
|
||||
m_base_texture.set(&base_tex, services);
|
||||
m_normal_texture.set(&normal_tex, services);
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user