forked from Mirrorlandia_minetest/minetest
Lua_api.txt: Update glasslike_framed textures documentation (#7884)
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@ -1077,16 +1077,11 @@ Look for examples in `games/minimal` or `games/minetest_game`.
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* `glasslike_framed`
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* `glasslike_framed`
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* All face-connected nodes are drawn as one volume within a surrounding
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* All face-connected nodes are drawn as one volume within a surrounding
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frame.
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frame.
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* The frame appearence is generated from the edges of the first texture
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* The frame appearance is generated from the edges of the first texture
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specified in `tiles`. The width of the edges used are 1/16th of texture
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specified in `tiles`. The width of the edges used are 1/16th of texture
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size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
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size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
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* The glass 'shine' (or other desired detail) on each node face is supplied
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* The glass 'shine' (or other desired detail) on each node face is supplied
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by the second texture specified in `tiles`.
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by the second texture specified in `tiles`.
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* If a third texture is specified in `tiles` it will be used for the top and
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base of the glass volume.
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* If third and fourth textures are specified in `tiles`, the third will be
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used for the top of the glass volume and the fourth will be used for the
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base of the glass volume.
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* `glasslike_framed_optional`
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* `glasslike_framed_optional`
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* This switches between the above 2 drawtypes according to the menu setting
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* This switches between the above 2 drawtypes according to the menu setting
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'Connected Glass'.
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'Connected Glass'.
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