Fix inventory_overlay for nodes without inventory_image (#8433)

This commit is contained in:
DS 2019-08-07 12:07:30 +02:00 committed by sfan5
parent 19426387d4
commit 1cef09ff10

@ -714,6 +714,16 @@ void drawItemStack(video::IVideoDriver *driver,
driver->setTransform(video::ETS_VIEW, oldViewMat); driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat); driver->setTransform(video::ETS_PROJECTION, oldProjMat);
driver->setViewPort(oldViewPort); driver->setViewPort(oldViewPort);
// draw the inventory_overlay
if (def.type == ITEM_NODE && def.inventory_image.empty() &&
!def.inventory_overlay.empty()) {
ITextureSource *tsrc = client->getTextureSource();
video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
}
} }
if(def.type == ITEM_TOOL && item.wear != 0) if(def.type == ITEM_TOOL && item.wear != 0)