forked from Mirrorlandia_minetest/minetest
Fix inventory_overlay for nodes without inventory_image (#8433)
This commit is contained in:
parent
19426387d4
commit
1cef09ff10
@ -714,6 +714,16 @@ void drawItemStack(video::IVideoDriver *driver,
|
||||
driver->setTransform(video::ETS_VIEW, oldViewMat);
|
||||
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
|
||||
driver->setViewPort(oldViewPort);
|
||||
|
||||
// draw the inventory_overlay
|
||||
if (def.type == ITEM_NODE && def.inventory_image.empty() &&
|
||||
!def.inventory_overlay.empty()) {
|
||||
ITextureSource *tsrc = client->getTextureSource();
|
||||
video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
|
||||
core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
|
||||
core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
|
||||
draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
|
||||
}
|
||||
}
|
||||
|
||||
if(def.type == ITEM_TOOL && item.wear != 0)
|
||||
|
Loading…
Reference in New Issue
Block a user