Network proto handlers/container fixes (#6334)

* Fix HP transport + some double <-> float problems

TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network

* Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams

* Fix connection unittests container
This commit is contained in:
Loïc Blot 2017-08-29 20:37:54 +02:00 committed by GitHub
parent 35a4082727
commit 1d4a2a6ea7
6 changed files with 18 additions and 18 deletions

@ -52,7 +52,7 @@ struct ClientEvent
//} none;
struct
{
u8 amount;
u16 amount;
} player_damage;
struct
{

@ -375,11 +375,11 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
}
else {
// Old message; try to approximate speed of time by ourselves
float time_of_day_f = (float)time_of_day / 24000.0;
float time_of_day_f = (float)time_of_day / 24000.0f;
float tod_diff_f = 0;
if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f;
else
tod_diff_f = time_of_day_f - m_last_time_of_day_f;
@ -388,7 +388,7 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
m_time_of_day_update_timer = 0;
if (m_time_of_day_set) {
time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff;
time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff;
infostream << "Client: Measured time_of_day speed (old format): "
<< time_speed << " tod_diff_f=" << tod_diff_f
<< " time_diff=" << time_diff << std::endl;
@ -565,9 +565,9 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
u8 oldhp = player->hp;
u16 oldhp = player->hp;
u8 hp;
u16 hp;
*pkt >> hp;
player->hp = hp;
@ -966,7 +966,7 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
std::string texture = deSerializeLongString(is);
bool vertical = false;
bool collision_removal = false;
struct TileAnimationParams animation;
TileAnimationParams animation;
animation.type = TAT_NONE;
u8 glow = 0;
try {
@ -1020,7 +1020,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
bool vertical = false;
bool collision_removal = false;
struct TileAnimationParams animation;
TileAnimationParams animation;
animation.type = TAT_NONE;
u8 glow = 0;
u16 attached_id = 0;

@ -780,8 +780,8 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
*pkt >> f32pitch;
*pkt >> f32yaw;
f32 pitch = (f32)f32pitch / 100.0;
f32 yaw = (f32)f32yaw / 100.0;
f32 pitch = (f32)f32pitch / 100.0f;
f32 yaw = (f32)f32yaw / 100.0f;
u32 keyPressed = 0;
// default behavior (in case an old client doesn't send these)
@ -792,13 +792,13 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
*pkt >> keyPressed;
if (pkt->getRemainingBytes() >= 1) {
*pkt >> f32fov;
fov = (f32)f32fov / 80.0;
fov = (f32)f32fov / 80.0f;
}
if (pkt->getRemainingBytes() >= 1)
*pkt >> wanted_range;
v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
pitch = modulo360f(pitch);
yaw = wrapDegrees_0_360(yaw);
@ -1406,7 +1406,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
if (max_d < 0 && max_d_hand >= 0)
max_d = max_d_hand;
else if (max_d < 0)
max_d = BS * 4.0;
max_d = BS * 4.0f;
// cube diagonal: sqrt(3) = 1.73
if (d > max_d * 1.73) {
actionstream << "Player " << player->getName()

@ -1431,7 +1431,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
DiePlayer(peer_id);
}
void Server::SendHP(u16 peer_id, u8 hp)
void Server::SendHP(u16 peer_id, u16 hp)
{
DSTACK(FUNCTION_NAME);

@ -347,7 +347,7 @@ private:
friend class RemoteClient;
void SendMovement(u16 peer_id);
void SendHP(u16 peer_id, u8 hp);
void SendHP(u16 peer_id, u16 hp);
void SendBreath(u16 peer_id, u16 breath);
void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
const std::string &custom_reason, bool reconnect = false);

@ -246,7 +246,7 @@ void TestConnection::testConnectSendReceive()
NetworkPacket pkt;
pkt.putRawPacket((u8*) "Hello World !", 14, 0);
Buffer<u8> sentdata = pkt.oldForgePacket();
SharedBuffer<u8> sentdata = pkt.oldForgePacket();
infostream<<"** running client.Send()"<<std::endl;
client.Send(PEER_ID_SERVER, 0, &pkt, true);
@ -261,7 +261,7 @@ void TestConnection::testConnectSendReceive()
<< ", data=" << (const char*)pkt.getU8Ptr(0)
<< std::endl;
Buffer<u8> recvdata = pkt.oldForgePacket();
SharedBuffer<u8> recvdata = pkt.oldForgePacket();
UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
}