Merge remote-tracking branch 'origin/master'

This commit is contained in:
Weblate 2013-06-01 13:18:52 +02:00
commit 1dfc2e02b3
138 changed files with 7034 additions and 6000 deletions

5
.gitignore vendored

@ -32,6 +32,11 @@ src/CMakeFiles/*
src/Makefile
src/cmake_config.h
src/cmake_install.cmake
src/script/CMakeFiles/*
src/script/common/CMakeFiles/*
src/script/cpp_api/CMakeFiles/*
src/script/lua_api/CMakeFiles/*
src/util/CMakeFiles/*
src/jthread/CMakeFiles/*
src/jthread/Makefile
src/jthread/cmake_config.h

@ -133,11 +133,6 @@ endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
set(COMMON_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/common")
if(EXISTS ${COMMON_SOURCE} AND IS_DIRECTORY ${COMMON_SOURCE})
install(FILES ${COMMON_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/common/")
install(DIRECTORY ${COMMON_SOURCE}/mods DESTINATION "${SHAREDIR}/games/common")
endif()
set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
@ -145,24 +140,12 @@ if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game")
endif()
set(MINETEST_BUILD_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/build")
if(EXISTS ${MINETEST_BUILD_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_BUILD_GAME_SOURCE})
install(FILES ${MINETEST_BUILD_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/build/")
install(FILES ${MINETEST_BUILD_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/build/")
install(DIRECTORY ${MINETEST_BUILD_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/build")
endif()
set(MINETEST_SURVIVAL_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/survival")
if(EXISTS ${MINETEST_SURVIVAL_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_SURVIVAL_GAME_SOURCE})
install(FILES ${MINETEST_SURVIVAL_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/survival/")
install(FILES ${MINETEST_SURVIVAL_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/survival/")
install(DIRECTORY ${MINETEST_SURVIVAL_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/survival")
endif()
if(BUILD_CLIENT)
#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
endif()
if(RUN_IN_PLACE)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/minetest/mods_here.txt" DESTINATION "${SHAREDIR}/mods/minetest")
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/all/textures_here.txt" DESTINATION "${SHAREDIR}/textures/all")
endif()

@ -9,10 +9,9 @@ and contributors (see source file comments and the version control log)
In case you downloaded the source code:
---------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download these projects too:
https://github.com/minetest/common/
contained, you probably want to download the minetest_game project too:
https://github.com/minetest/minetest_game/
See the README.txt in them.
See the README.txt in it.
Further documentation
----------------------
@ -92,13 +91,6 @@ $ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
$ tar xf master.tar.gz
$ cd minetest-minetest-286edd4 (or similar)
Download common (needed for minetest_game and some others)
$ cd games/
$ wget https://github.com/minetest/common/tarball/master -O common.tar.gz
$ tar xf common.tar.gz
$ mv minetest-common-* common
$ cd ..
Download minetest_game (otherwise only the "Minimal development test" game is available)
$ cd games/
$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
@ -124,7 +116,7 @@ $ ./minetest
Compiling on Windows:
---------------------
- This section is outdated. In addition to what is described here:
- In addition to minetest, you need to download common and minetest_game.
- In addition to minetest, you need to download minetest_game.
- If you wish to have sound support, you need libogg, libvorbis and libopenal
- You need:
@ -267,6 +259,20 @@ distribution.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
BlockMen:
textures/base/pack/menuheader.png
erlehmann:
misc/minetest-icon-24x24.png
misc/minetest-icon.ico
misc/minetest-icon.svg
textures/base/pack/logo.png
License of Minetest source code
-------------------------------

@ -261,7 +261,7 @@ minetest.register_chatcommand("teleport", {
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = minetest.env:get_node(p)
local n = minetest.get_node(p)
if not minetest.registered_nodes[n.name].walkable then
return p, true
end
@ -272,7 +272,7 @@ minetest.register_chatcommand("teleport", {
local teleportee = nil
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
teleportee = minetest.env:get_player_by_name(name)
teleportee = minetest.get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
@ -283,9 +283,9 @@ minetest.register_chatcommand("teleport", {
local p = nil
local target_name = nil
target_name = string.match(param, "^([^ ]+)$")
teleportee = minetest.env:get_player_by_name(name)
teleportee = minetest.get_player_by_name(name)
if target_name then
local target = minetest.env:get_player_by_name(target_name)
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
@ -303,7 +303,7 @@ minetest.register_chatcommand("teleport", {
local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if teleportee_name then
teleportee = minetest.env:get_player_by_name(teleportee_name)
teleportee = minetest.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
@ -317,10 +317,10 @@ minetest.register_chatcommand("teleport", {
local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
teleportee = minetest.env:get_player_by_name(teleportee_name)
teleportee = minetest.get_player_by_name(teleportee_name)
end
if target_name then
local target = minetest.env:get_player_by_name(target_name)
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
@ -402,7 +402,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
return
end
local receiverref = minetest.env:get_player_by_name(receiver)
local receiverref = minetest.get_player_by_name(receiver)
if receiverref == nil then
minetest.chat_send_player(giver, receiver..' is not a known player')
return
@ -466,14 +466,14 @@ minetest.register_chatcommand("spawnentity", {
return
end
print('/spawnentity invoked, entityname="'..entityname..'"')
local player = minetest.env:get_player_by_name(name)
local player = minetest.get_player_by_name(name)
if player == nil then
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
end
local p = player:getpos()
p.y = p.y + 1
minetest.env:add_entity(p, entityname)
minetest.add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
end,
@ -483,7 +483,7 @@ minetest.register_chatcommand("pulverize", {
description = "delete item in hand",
privs = {},
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local player = minetest.get_player_by_name(name)
if player == nil then
print("Unable to pulverize, player is nil")
return true -- Handled chat message
@ -533,7 +533,7 @@ minetest.register_chatcommand("rollback_check", {
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
nodedesc = minetest.pos_to_string(act_p)
end
local nodename = minetest.env:get_node(act_p).name
local nodename = minetest.get_node(act_p).name
minetest.chat_send_player(name, "Last actor on "..nodedesc..
" was "..actor..", "..dump(act_seconds)..
"s ago (node is now "..nodename..")")
@ -598,7 +598,7 @@ minetest.register_chatcommand("time", {
if newtime == nil then
minetest.chat_send_player(name, "Invalid time")
else
minetest.env:set_timeofday((newtime % 24000) / 24000)
minetest.set_timeofday((newtime % 24000) / 24000)
minetest.chat_send_player(name, "Time of day changed.")
minetest.log("action", name .. " sets time " .. newtime)
end
@ -625,7 +625,7 @@ minetest.register_chatcommand("ban", {
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
return
end
if not minetest.env:get_player_by_name(param) then
if not minetest.get_player_by_name(param) then
minetest.chat_send_player(name, "No such player")
return
end
@ -660,7 +660,7 @@ minetest.register_chatcommand("clearobjects", {
func = function(name, param)
minetest.log("action", name .. " clears all objects")
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
minetest.env:clear_objects()
minetest.clear_objects()
minetest.log("action", "object clearing done")
minetest.chat_send_all("*** Cleared all objects.")
end,
@ -673,7 +673,7 @@ minetest.register_chatcommand("msg", {
func = function(name, param)
local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
if found then
if minetest.env:get_player_by_name(sendto) then
if minetest.get_player_by_name(sendto) then
minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
minetest.chat_send_player(name, "Message sent")

@ -24,3 +24,25 @@ minetest.add_to_creative_inventory = function(itemstring)
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
end
--
-- EnvRef
--
minetest.env = {}
local envref_deprecation_message_printed = false
setmetatable(minetest.env, {
__index = function(table, key)
if not envref_deprecation_message_printed then
minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
envref_deprecation_message_printed = true
end
local func = minetest[key]
if type(func) == "function" then
rawset(table, key, function(self, ...)
return func(unpack({...}))
end)
else
rawset(table, key, nil)
end
return rawget(table, key)
end
})

@ -53,27 +53,27 @@ minetest.register_entity("__builtin:falling_node", {
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.env:get_node(bcp)
local bcn = minetest.get_node(bcp)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[bcn.name] and
minetest.registered_nodes[bcn.name].walkable then
if minetest.registered_nodes[bcn.name].buildable_to then
minetest.env:remove_node(bcp)
minetest.remove_node(bcp)
return
end
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
local n2 = minetest.env:get_node(np)
local n2 = minetest.get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
minetest.registered_nodes[n2.name].liquidtype == "none") then
local drops = minetest.get_node_drops(n2.name, "")
minetest.env:remove_node(np)
minetest.remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
minetest.env:add_item(np, dropped_item)
minetest.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
@ -82,7 +82,7 @@ minetest.register_entity("__builtin:falling_node", {
end
end
-- Create node and remove entity
minetest.env:add_node(np, {name=self.nodename})
minetest.add_node(np, {name=self.nodename})
self.object:remove()
nodeupdate(np)
else
@ -92,20 +92,20 @@ minetest.register_entity("__builtin:falling_node", {
})
function spawn_falling_node(p, nodename)
obj = minetest.env:add_entity(p, "__builtin:falling_node")
obj = minetest.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(nodename)
end
function drop_attached_node(p)
local nn = minetest.env:get_node(p).name
minetest.env:remove_node(p)
local nn = minetest.get_node(p).name
minetest.remove_node(p)
for _,item in ipairs(minetest.get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
minetest.env:add_item(pos, item)
minetest.add_item(pos, item)
end
end
@ -130,7 +130,7 @@ function check_attached_node(p, n)
d.y = -1
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
local nn = minetest.env:get_node(p2).name
local nn = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
return false
@ -143,10 +143,10 @@ end
--
function nodeupdate_single(p, delay)
n = minetest.env:get_node(p)
n = minetest.get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom)
n_bottom = minetest.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and
(not minetest.registered_nodes[n_bottom.name].walkable or
@ -154,7 +154,7 @@ function nodeupdate_single(p, delay)
if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
minetest.env:remove_node(p)
minetest.remove_node(p)
spawn_falling_node(p, n.name)
nodeupdate(p)
end

@ -129,9 +129,9 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
end
local under = pointed_thing.under
local oldnode_under = minetest.env:get_node_or_nil(under)
local oldnode_under = minetest.get_node_or_nil(under)
local above = pointed_thing.above
local oldnode_above = minetest.env:get_node_or_nil(above)
local oldnode_above = minetest.get_node_or_nil(above)
if not oldnode_under or not oldnode_above then
minetest.log("info", placer:get_player_name() .. " tried to place"
@ -163,7 +163,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
minetest.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. minetest.pos_to_string(place_to))
local oldnode = minetest.env:get_node(place_to)
local oldnode = minetest.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = 0}
-- Calculate direction for wall mounted stuff like torches and signs
@ -197,7 +197,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
end
-- Add node and update
minetest.env:add_node(place_to, newnode)
minetest.add_node(place_to, newnode)
local take_item = true
@ -232,7 +232,7 @@ function minetest.item_place_object(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local item = itemstack:take_item()
minetest.env:add_item(pos, item)
minetest.add_item(pos, item)
end
return itemstack
end
@ -241,7 +241,7 @@ function minetest.item_place(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
local n = minetest.env:get_node(pointed_thing.under)
local n = minetest.get_node(pointed_thing.under)
local nn = n.name
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack
@ -258,7 +258,7 @@ function minetest.item_drop(itemstack, dropper, pos)
if dropper.get_player_name then
local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
local obj = minetest.env:add_item(p, itemstack)
local obj = minetest.add_item(p, itemstack)
if obj then
v.x = v.x*2
v.y = v.y*2 + 1
@ -266,7 +266,7 @@ function minetest.item_drop(itemstack, dropper, pos)
obj:setvelocity(v)
end
else
minetest.env:add_item(pos, itemstack)
minetest.add_item(pos, itemstack)
end
return ItemStack("")
end
@ -304,7 +304,7 @@ function minetest.handle_node_drops(pos, drops, digger)
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
minetest.env:add_item(p, left)
minetest.add_item(p, left)
end
end
end
@ -340,11 +340,11 @@ function minetest.node_dig(pos, node, digger)
local oldmetadata = nil
if def.after_dig_node then
oldmetadata = minetest.env:get_meta(pos):to_table()
oldmetadata = minetest.get_meta(pos):to_table()
end
-- Remove node and update
minetest.env:remove_node(pos)
minetest.remove_node(pos)
-- Run callback
if def.after_dig_node then

@ -3,7 +3,7 @@
function minetest.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = minetest.env:add_entity(pos, "__builtin:item")
local obj = minetest.add_entity(pos, "__builtin:item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
@ -83,7 +83,7 @@ minetest.register_entity("__builtin:item", {
on_step = function(self, dtime)
local p = self.object:getpos()
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then

@ -43,7 +43,7 @@ end
function minetest.get_connected_players()
-- This could be optimized a bit, but leave that for later
local list = {}
for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
if obj:is_player() then
table.insert(list, obj)
end

@ -50,12 +50,8 @@ where gameid is unique to each game.
The game directory contains the file game.conf, which contains these fields:
name = <Human-readable full name of the game>
common_mods = <Comma-separated list of common mods>
eg.
name = Minetest
common_mods = bucket, default, doors, fire, stairs
Common mods are loaded from the pseudo-game "common".
The game directory can contain the file minetest.conf, which will be used
to set default settings when running the particular game.
@ -64,9 +60,9 @@ Mod load path
-------------
Generic:
$path_share/games/gameid/mods/
$path_share/mods/gameid/
$path_share/mods/
$path_user/games/gameid/mods/
$path_user/mods/gameid/ <-- User-installed mods
$path_user/mods/ <-- User-installed mods
$worldpath/worldmods/
In a run-in-place version (eg. the distributed windows version):
@ -514,7 +510,7 @@ Usage:
- Groups are stored in a table, having the group names with keys and the
group ratings as values. For example:
groups = {crumbly=3, soil=1}
^ Default dirt (soil group actually currently not defined; TODO)
^ Default dirt
groups = {crumbly=2, soil=1, level=2, outerspace=1}
^ A more special dirt-kind of thing
- Groups always have a rating associated with them. If there is no
@ -587,6 +583,9 @@ Special groups
- attached_node: if the node under it is not a walkable block the node will be
dropped as an item. If the node is wallmounted the
wallmounted direction is checked.
- soil: saplings will grow on nodes in this group
- connect_to_raillike: makes nodes of raillike drawtype connect to
other group members with same drawtype
Known damage and digging time defining groups
----------------------------------------------
@ -769,7 +768,7 @@ Some of the values in the key-value store are handled specially:
Example stuff:
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"list[context;main;0,0;8,4;]"..
@ -915,6 +914,7 @@ minetest.formspec_escape(string) -> string
minetest namespace reference
-----------------------------
Utilities:
minetest.get_current_modname() -> string
minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
^ Useful for loading additional .lua modules or static data from mod
@ -929,6 +929,7 @@ minetest.has_feature(arg) -> bool, missing_features
^ arg: string or table in format {foo=true, bar=true}
^ missing_features: {foo=true, bar=true}
Logging:
minetest.debug(line)
^ Always printed to stderr and logfile (print() is redirected here)
minetest.log(line)
@ -956,10 +957,12 @@ minetest.register_on_shutdown(func())
minetest.register_on_placenode(func(pos, newnode, placer, oldnode, itemstack))
^ Called when a node has been placed
^ If return true no item is taken from itemstack
^ Deprecated: Use on_construct or after_place_node in node definition instead
^ Not recommended; use on_construct or after_place_node in node definition
^ whenever possible
minetest.register_on_dignode(func(pos, oldnode, digger))
^ Called when a node has been dug.
^ Deprecated: Use on_destruct or after_dig_node in node definition instead
^ Not recommended: Use on_destruct or after_dig_node in node definition
^ whenever possible
minetest.register_on_punchnode(func(pos, node, puncher))
^ Called when a node is punched
minetest.register_on_generated(func(minp, maxp, blockseed))
@ -1026,6 +1029,64 @@ minetest.chat_send_all(text)
minetest.chat_send_player(name, text, prepend)
^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
Environment access:
minetest.set_node(pos, node)
minetest.add_node(pos, node): alias set_node(pos, node)
^ Set node at position (node = {name="foo", param1=0, param2=0})
minetest.remove_node(pos)
^ Equivalent to set_node(pos, "air")
minetest.get_node(pos)
^ Returns {name="ignore", ...} for unloaded area
minetest.get_node_or_nil(pos)
^ Returns nil for unloaded area
minetest.get_node_light(pos, timeofday) -> 0...15 or nil
^ timeofday: nil = current time, 0 = night, 0.5 = day
minetest.place_node(pos, node)
^ Place node with the same effects that a player would cause
minetest.dig_node(pos)
^ Dig node with the same effects that a player would cause
minetest.punch_node(pos)
^ Punch node with the same effects that a player would cause
minetest.get_meta(pos) -- Get a NodeMetaRef at that position
minetest.get_node_timer(pos) -- Get NodeTimerRef
minetest.add_entity(pos, name): Spawn Lua-defined entity at position
^ Returns ObjectRef, or nil if failed
minetest.add_item(pos, item): Spawn item
^ Returns ObjectRef, or nil if failed
minetest.get_player_by_name(name) -- Get an ObjectRef to a player
minetest.get_objects_inside_radius(pos, radius)
minetest.set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
minetest.get_timeofday()
minetest.find_node_near(pos, radius, nodenames) -> pos or nil
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
minetest.get_perlin(seeddiff, octaves, persistence, scale)
^ Return world-specific perlin noise (int(worldseed)+seeddiff)
minetest.clear_objects()
^ clear all objects in the environments
minetest.line_of_sight(pos1,pos2,stepsize) ->true/false
^ checkif there is a direct line of sight between pos1 and pos2
^ pos1 First position
^ pos2 Second position
^ stepsize smaller gives more accurate results but requires more computing
time. Default is 1.
minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)
^ -> table containing path
^ returns a table of 3d points representing a path from pos1 to pos2 or nil
^ pos1: start position
^ pos2: end position
^ searchdistance: number of blocks to search in each direction
^ max_jump: maximum height difference to consider walkable
^ max_drop: maximum height difference to consider droppable
^ algorithm: A*_noprefetch(default), A*, Dijkstra
minetest.spawn_tree (pos, {treedef})
^ spawns L-System tree at given pos with definition in treedef table
Inventory:
minetest.get_inventory(location) -> InvRef
^ location = eg. {type="player", name="celeron55"}
@ -1196,7 +1257,11 @@ minetest.deserialize(string) -> table
Global objects:
minetest.env - EnvRef of the server environment and world.
^ Using this you can access nodes and entities
^ Any function in the minetest namespace can be called using the syntax
minetest.env:somefunction(somearguments)
instead of
minetest.somefunction(somearguments)
^ Deprecated, but support is not to be dropped soon
Global tables:
minetest.registered_items
@ -1225,129 +1290,9 @@ minetest.digprop_glasslike(toughness)
Class reference
----------------
EnvRef: basically ServerEnvironment and ServerMap combined.
methods:
- set_node(pos, node)
- add_node(pos, node): alias set_node(pos, node)
^ Set node at position (node = {name="foo", param1=0, param2=0})
- remove_node(pos)
^ Equivalent to set_node(pos, "air")
- get_node(pos)
^ Returns {name="ignore", ...} for unloaded area
- get_node_or_nil(pos)
^ Returns nil for unloaded area
- get_node_light(pos, timeofday) -> 0...15 or nil
^ timeofday: nil = current time, 0 = night, 0.5 = day
- place_node(pos, node)
^ Place node with the same effects that a player would cause
- dig_node(pos)
^ Dig node with the same effects that a player would cause
- punch_node(pos)
^ Punch node with the same effects that a player would cause
- get_meta(pos) -- Get a NodeMetaRef at that position
- get_node_timer(pos) -- Get NodeTimerRef
- add_entity(pos, name): Spawn Lua-defined entity at position
^ Returns ObjectRef, or nil if failed
- add_item(pos, item): Spawn item
^ Returns ObjectRef, or nil if failed
- get_player_by_name(name) -- Get an ObjectRef to a player
- get_objects_inside_radius(pos, radius)
- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
- get_timeofday()
- find_node_near(pos, radius, nodenames) -> pos or nil
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- find_nodes_in_area(minp, maxp, nodenames) -> list of positions
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- get_perlin(seeddiff, octaves, persistence, scale)
^ Return world-specific perlin noise (int(worldseed)+seeddiff)
- clear_objects()
^ clear all objects in the environments
- line_of_sight(pos1,pos2,stepsize) ->true/false
^ checkif there is a direct line of sight between pos1 and pos2
^ pos1 First position
^ pos2 Second position
^ stepsize smaller gives more accurate results but requires more computing
time. Default is 1.
-find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) -> table containing path
^ returns a table of 3d points representing a path from pos1 to pos2 or nil
^ pos1: start position
^ pos2: end position
^ searchdistance: number of blocks to search in each direction
^ max_jump: maximum height difference to consider walkable
^ max_drop: maximum height difference to consider droppable
^ algorithm: A*_noprefetch(default), A*, Dijkstra
- spawn_tree (pos, {treedef})
^ spawns L-System tree at given pos with definition in treedef table
treedef={
axiom, - string initial tree axiom
rules_a, - string rules set A
rules_b, - string rules set B
rules_c, - string rules set C
rules_d, - string rules set D
trunk, - string trunk node name
leaves, - string leaves node name
leaves2, - string secondary leaves node name
leaves2_chance,- num chance (0-100) to replace leaves with leaves2
angle, - num angle in deg
iterations, - num max # of iterations, usually 2 -5
random_level, - num factor to lower nr of iterations, usually 0 - 3
trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
thin_branches, - boolean true -> use thin (1 node) branches
fruit, - string fruit node name
fruit_chance, - num chance (0-100) to replace leaves with fruit node
seed, - num random seed
}
Key for Special L-System Symbols used in Axioms
G - move forward one unit with the pen up
F - move forward one unit with the pen down drawing trunks and branches
f - move forward one unit with the pen down drawing leaves (100% chance)
T - move forward one unit with the pen down drawing trunks only
R - move forward one unit with the pen down placing fruit
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle parameter
- - yaw the turtle left by angle parameter
& - pitch the turtle down by angle parameter
^ - pitch the turtle up by angle parameter
/ - roll the turtle to the right by angle parameter
* - roll the turtle to the left by angle parameter
[ - save in stack current state info
] - recover from stack state info
Example usage: spawn small apple tree
apple_tree={
axiom="FFFFFAFFBF",
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
trunk="default:tree",
leaves="default:leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
fruit_chance=10,
fruit="default:apple"
}
minetest.env:spawn_tree(pos,apple_tree)
Deprecated:
- add_rat(pos): Add C++ rat object (no-op)
- add_firefly(pos): Add C++ firefly object (no-op)
NodeMetaRef: Node metadata - reference extra data and functionality stored
in a node
- Can be gotten via minetest.env:get_nodemeta(pos)
- Can be gotten via minetest.get_nodemeta(pos)
methods:
- set_string(name, value)
- get_string(name)
@ -1361,7 +1306,7 @@ methods:
^ See "Node Metadata"
NodeTimerRef: Node Timers - a high resolution persistent per-node timer
- Can be gotten via minetest.env:get_node_timer(pos)
- Can be gotten via minetest.get_node_timer(pos)
methods:
- set(timeout,elapsed)
^ set a timer's state
@ -1454,6 +1399,8 @@ Player-only: (no-op for other objects)
^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
^ pass a table containing a true/false value of each flag to be set or unset
^ if a flag is nil, the flag is not modified
- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
^ count: number of items, must be between 1 and 23
InvRef: Reference to an inventory
methods:
@ -1516,7 +1463,7 @@ methods:
PerlinNoise: A perlin noise generator
- Can be created via PerlinNoise(seed, octaves, persistence, scale)
- Also minetest.env:get_perlin(seeddiff, octaves, persistence, scale)
- Also minetest.get_perlin(seeddiff, octaves, persistence, scale)
methods:
- get2d(pos) -> 2d noise value at pos={x=,y=}
- get3d(pos) -> 3d noise value at pos={x=,y=,z=}
@ -1546,6 +1493,68 @@ Registered entities
^ Should return a string that will be passed to on_activate when
the object is instantiated the next time.
L-system trees
---------------
treedef={
axiom, - string initial tree axiom
rules_a, - string rules set A
rules_b, - string rules set B
rules_c, - string rules set C
rules_d, - string rules set D
trunk, - string trunk node name
leaves, - string leaves node name
leaves2, - string secondary leaves node name
leaves2_chance,- num chance (0-100) to replace leaves with leaves2
angle, - num angle in deg
iterations, - num max # of iterations, usually 2 -5
random_level, - num factor to lower nr of iterations, usually 0 - 3
trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
thin_branches, - boolean true -> use thin (1 node) branches
fruit, - string fruit node name
fruit_chance, - num chance (0-100) to replace leaves with fruit node
seed, - num random seed
}
Key for Special L-System Symbols used in Axioms
G - move forward one unit with the pen up
F - move forward one unit with the pen down drawing trunks and branches
f - move forward one unit with the pen down drawing leaves (100% chance)
T - move forward one unit with the pen down drawing trunks only
R - move forward one unit with the pen down placing fruit
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle parameter
- - yaw the turtle left by angle parameter
& - pitch the turtle down by angle parameter
^ - pitch the turtle up by angle parameter
/ - roll the turtle to the right by angle parameter
* - roll the turtle to the left by angle parameter
[ - save in stack current state info
] - recover from stack state info
Example usage: spawn small apple tree
apple_tree={
axiom="FFFFFAFFBF",
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
trunk="default:tree",
leaves="default:leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
fruit_chance=10,
fruit="default:apple"
}
minetest.spawn_tree(pos,apple_tree)
Definition tables
------------------
@ -1715,13 +1724,13 @@ Node definition (register_node)
after_place_node = func(pos, placer, itemstack),
^ Called after constructing node when node was placed using
minetest.item_place_node / minetest.env:place_node
minetest.item_place_node / minetest.place_node
^ If return true no item is taken from itemstack
^ default: nil
after_dig_node = func(pos, oldnode, oldmetadata, digger),
^ oldmetadata is in table format
^ Called after destructing node when node was dug using
minetest.node_dig / minetest.env:dig_node
minetest.node_dig / minetest.dig_node
^ default: nil
can_dig = function(pos,player)
^ returns true if node can be dug, or false if not
@ -1740,7 +1749,7 @@ Node definition (register_node)
on_timer = function(pos,elapsed),
^ default: nil
^ called by NodeTimers, see EnvRef and NodeTimerRef
^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef
^ elapsed is the total time passed since the timer was started
^ return true to run the timer for another cycle with the same timeout value

@ -41,13 +41,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
return
end
-- Check if pointing to a liquid
n = minetest.env:get_node(pointed_thing.under)
n = minetest.get_node(pointed_thing.under)
if bucket.liquids[n.name] == nil then
-- Not a liquid
minetest.env:add_node(pointed_thing.above, {name=source})
minetest.add_node(pointed_thing.above, {name=source})
elseif n.name ~= source then
-- It's a liquid
minetest.env:add_node(pointed_thing.under, {name=source})
minetest.add_node(pointed_thing.under, {name=source})
end
return {name="bucket:bucket_empty"}
end
@ -65,10 +65,10 @@ minetest.register_craftitem("bucket:bucket_empty", {
return
end
-- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under)
n = minetest.get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
minetest.env:add_node(pointed_thing.under, {name="air"})
minetest.add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname}
end
end,

@ -741,7 +741,7 @@ minetest.register_node("default:dirt_with_grass", {
description = "Dirt with grass",
tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3},
groups = {crumbly=3, soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
@ -752,7 +752,7 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with grass and footsteps",
tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3},
groups = {crumbly=3, soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
@ -763,7 +763,7 @@ minetest.register_node("default:dirt", {
description = "Dirt",
tiles ={"default_dirt.png"},
is_ground_content = true,
groups = {crumbly=3},
groups = {crumbly=3, soil=1},
sounds = default.node_sound_dirt_defaults(),
})
@ -1133,14 +1133,14 @@ minetest.register_node("default:sign_wall", {
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
--local n = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
fields.text = fields.text or ""
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
@ -1158,7 +1158,7 @@ minetest.register_node("default:chest", {
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
@ -1168,7 +1168,7 @@ minetest.register_node("default:chest", {
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
@ -1190,13 +1190,13 @@ minetest.register_node("default:chest_locked", {
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
@ -1207,12 +1207,12 @@ minetest.register_node("default:chest_locked", {
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
@ -1223,7 +1223,7 @@ minetest.register_node("default:chest_locked", {
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
@ -1234,7 +1234,7 @@ minetest.register_node("default:chest_locked", {
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
@ -1275,7 +1275,7 @@ minetest.register_node("default:furnace", {
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace")
local inv = meta:get_inventory()
@ -1284,7 +1284,7 @@ minetest.register_node("default:furnace", {
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
@ -1308,7 +1308,7 @@ minetest.register_node("default:furnace_active", {
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace");
local inv = meta:get_inventory()
@ -1317,7 +1317,7 @@ minetest.register_node("default:furnace_active", {
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
@ -1331,16 +1331,16 @@ minetest.register_node("default:furnace_active", {
})
function hacky_swap_node(pos,name)
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local meta0 = meta:to_table()
if node.name == name then
return
end
node.name = name
local meta0 = meta:to_table()
minetest.env:set_node(pos,node)
meta = minetest.env:get_meta(pos)
minetest.set_node(pos,node)
meta = minetest.get_meta(pos)
meta:from_table(meta0)
end
@ -1349,7 +1349,7 @@ minetest.register_abm({
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",

@ -104,17 +104,17 @@ minetest.register_on_generated(function(minp, maxp, seed)
for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen)
if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
local is_shallow = true
local num_water_around = 0
if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if num_water_around >= 2 then
is_shallow = false
@ -122,8 +122,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
if is_shallow then
for x1=-divlen,divlen do
for z1=-divlen,divlen do
if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
end
end
end

@ -66,7 +66,7 @@ test_sound()
function on_step(dtime)
-- print("experimental on_step")
--[[
objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10)
objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10)
for k, obj in pairs(objs) do
name = obj:get_player_name()
if name then
@ -86,17 +86,17 @@ function on_step(dtime)
experimental.t1 = experimental.t1 + dtime
if experimental.t1 >= 2 then
experimental.t1 = experimental.t1 - 2
minetest.log("time of day is "..minetest.env:get_timeofday())
minetest.log("time of day is "..minetest.get_timeofday())
if experimental.day then
minetest.log("forcing day->night")
experimental.day = false
minetest.env:set_timeofday(0.0)
minetest.set_timeofday(0.0)
else
minetest.log("forcing night->day")
experimental.day = true
minetest.env:set_timeofday(0.5)
minetest.set_timeofday(0.5)
end
minetest.log("time of day is "..minetest.env:get_timeofday())
minetest.log("time of day is "..minetest.get_timeofday())
end
--]]
end
@ -133,8 +133,8 @@ minetest.register_node("experimental:tnt", {
minetest.register_on_punchnode(function(p, node)
if node.name == "experimental:tnt" then
minetest.env:remove_node(p)
minetest.env:add_entity(p, "experimental:tnt")
minetest.remove_node(p)
minetest.add_entity(p, "experimental:tnt")
nodeupdate(p)
end
end)
@ -262,7 +262,7 @@ minetest.register_on_chat_message(function(name, message)
minetest.chat_send_player(name, "you don't have permission to interact")
return true -- Handled chat message
end
local player = minetest.env:get_player_by_name(name)
local player = minetest.get_player_by_name(name)
if player == nil then
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
@ -270,7 +270,7 @@ minetest.register_on_chat_message(function(name, message)
local entityname = "experimental:dummyball"
local p = player:getpos()
p.y = p.y + 1
minetest.env:add_entity(p, entityname)
minetest.add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
return true -- Handled chat message
@ -323,7 +323,7 @@ end)
minetest.register_on_generated(function(minp, maxp)
--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
--minetest.env:add_node(cp, {name="sand"})
--minetest.add_node(cp, {name="sand"})
end)
-- Example setting get
@ -353,7 +353,7 @@ end)
action = function(pos, node, active_object_count, active_object_count_wider)
print("TNT ABM action")
pos.y = pos.y + 1
minetest.env:add_node(pos, {name="papyrus"})
minetest.add_node(pos, {name="papyrus"})
end,
})]]
@ -364,7 +364,7 @@ end)
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
print("ABM: Sign text changed")
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_text("foo")
end,
})]]
@ -395,7 +395,7 @@ minetest.register_abm({
end
pos.y = pos.y + 1
n = minetest.env:get_node(pos)
n = minetest.get_node(pos)
print(dump(n))
if n.name ~= "air" then
return
@ -404,7 +404,7 @@ minetest.register_abm({
pos.y = pos.y + 2
ncpos = pos
nctime = os.clock()
minetest.env:add_node(ncpos, {name="nyancat"})
minetest.add_node(ncpos, {name="nyancat"})
end
})
@ -431,12 +431,12 @@ minetest.register_abm({
p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
table.insert(ncold, 1, p0)
while #ncold >= 10 do
minetest.env:add_node(ncold[#ncold], {name="air"})
minetest.add_node(ncold[#ncold], {name="air"})
table.remove(ncold, #ncold)
end
minetest.env:add_node(p0, {name="nyancat_rainbow"})
minetest.env:add_node(p1, {name="nyancat", param1=s0[4]})
minetest.env:add_node(p2, {name="air"})
minetest.add_node(p0, {name="nyancat_rainbow"})
minetest.add_node(p1, {name="nyancat", param1=s0[4]})
minetest.add_node(p2, {name="air"})
ncpos = p1
end
end,
@ -448,20 +448,20 @@ minetest.register_node("experimental:tester_node_1", {
groups = {oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
-- This was known to cause a bug in minetest.item_place_node() when used
-- via minetest.env:place_node(), causing a placer with no position
-- via minetest.place_node(), causing a placer with no position
paramtype2 = "facedir",
on_construct = function(pos)
experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("mine", "test")
local timer = minetest.env:get_node_timer(pos)
local timer = minetest.get_node_timer(pos)
timer:start(4, 3)
end,
after_place_node = function(pos, placer)
experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
if meta:get_string("mine") == "test" then
experimental.print_to_everything("correct metadata found")
else
@ -493,14 +493,14 @@ minetest.register_craftitem("experimental:tester_tool_1", {
on_use = function(itemstack, user, pointed_thing)
--print(dump(pointed_thing))
if pointed_thing.type == "node" then
if minetest.env:get_node(pointed_thing.under).name == "experimental:tester_node_1" then
if minetest.get_node(pointed_thing.under).name == "experimental:tester_node_1" then
local p = pointed_thing.under
minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
minetest.env:dig_node(p)
minetest.dig_node(p)
else
local p = pointed_thing.above
minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
minetest.env:place_node(p, {name="experimental:tester_node_1"})
minetest.place_node(p, {name="experimental:tester_node_1"})
end
end
end,
@ -556,7 +556,7 @@ minetest.register_chatcommand("test1", {
params = "",
description = "Test 1: Modify player's inventory view",
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local player = minetest.get_player_by_name(name)
if not player then
return
end

@ -79,14 +79,12 @@ minetest.register_craftitem(":rat", {
description = "Rat",
inventory_image = "rat.png",
on_drop = function(item, dropper, pos)
minetest.env:add_rat(pos)
item:take_item()
return item
end,
on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then
minetest.env:add_rat(pos)
item:take_item()
return item
end
@ -103,14 +101,12 @@ minetest.register_craftitem(":firefly", {
description = "Firefly",
inventory_image = "firefly.png",
on_drop = function(item, dropper, pos)
minetest.env:add_firefly(pos)
item:take_item()
return item
end,
on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then
minetest.env:add_firefly(pos)
item:take_item()
return item
end

@ -12,7 +12,7 @@
#
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
#
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g

@ -1 +0,0 @@
You can install Minetest mods by copying (and extracting) them into this folder.

4
mods/mods_here.txt Normal file

@ -0,0 +1,4 @@
You can install Minetest mods by copying (and extracting) them into this folder.
To enable them, go to the configure world window in the main menu or write
load_mod_<modname> = true
in world.mt in the world directory.

@ -51,7 +51,7 @@ msgstr ""
msgid ""
"\n"
"Check debug.txt for details."
msgstr "Деталі у файлі debug.txt."
msgstr "\nДеталі у файлі debug.txt."
#: src/guiConfigureWorld.cpp:123
msgid ""

@ -206,6 +206,9 @@ configure_file(
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
add_subdirectory(script)
add_subdirectory(util)
set(common_SRCS
rollback_interface.cpp
rollback.cpp
@ -222,22 +225,6 @@ set(common_SRCS
itemdef.cpp
nodedef.cpp
object_properties.cpp
scriptapi_types.cpp
scriptapi_common.cpp
scriptapi_content.cpp
scriptapi_craft.cpp
scriptapi_node.cpp
scriptapi_item.cpp
scriptapi_env.cpp
scriptapi_nodetimer.cpp
scriptapi_noise.cpp
scriptapi_entity.cpp
scriptapi_object.cpp
scriptapi_nodemeta.cpp
scriptapi_inventory.cpp
scriptapi_particles.cpp
scriptapi.cpp
script.cpp
log.cpp
content_sao.cpp
emerge.cpp
@ -283,12 +270,8 @@ set(common_SRCS
staticobject.cpp
serverlist.cpp
pathfinder.cpp
util/serialize.cpp
util/directiontables.cpp
util/numeric.cpp
util/pointedthing.cpp
util/string.cpp
util/timetaker.cpp
${SCRIPT_SRCS}
${UTIL_SRCS}
)
# This gives us the icon
@ -365,6 +348,7 @@ set(minetestserver_SRCS
include_directories(
${PROJECT_BINARY_DIR}
${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
@ -375,6 +359,7 @@ include_directories(
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${JSON_INCLUDE_DIR}
${PROJECT_SOURCE_DIR}/script
)
if(USE_FREETYPE)

@ -71,7 +71,12 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
m_digging_anim(0),
m_digging_button(-1),
m_dummymesh(createCubeMesh(v3f(1,1,1)))
m_dummymesh(createCubeMesh(v3f(1,1,1))),
m_wield_change_timer(0.125),
m_wield_mesh_next(NULL),
m_previous_playeritem(-1),
m_previous_itemname("")
{
//dstream<<__FUNCTION_NAME<<std::endl;
@ -142,6 +147,22 @@ void Camera::step(f32 dtime)
m_view_bobbing_fall = -1; // Mark the effect as finished
}
bool was_under_zero = m_wield_change_timer < 0;
if(m_wield_change_timer < 0.125)
m_wield_change_timer += dtime;
if(m_wield_change_timer > 0.125)
m_wield_change_timer = 0.125;
if(m_wield_change_timer >= 0 && was_under_zero) {
if(m_wield_mesh_next) {
m_wieldnode->setMesh(m_wield_mesh_next);
m_wieldnode->setVisible(true);
} else {
m_wieldnode->setVisible(false);
}
m_wield_mesh_next = NULL;
}
if (m_view_bobbing_state != 0)
{
//f32 offset = dtime * m_view_bobbing_speed * 0.035;
@ -342,8 +363,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
m_fov_y = fov_degrees * M_PI / 180.0;
// Increase vertical FOV on lower aspect ratios (<16:10)
m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));
// WTF is this? It can't be right
m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y));
m_fov_x = 2 * atan(m_aspect * tan(0.5 * m_fov_y));
m_cameranode->setAspectRatio(m_aspect);
m_cameranode->setFOV(m_fov_y);
@ -352,6 +372,10 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
v3f wield_position = v3f(55, -35, 65);
//v3f wield_rotation = v3f(-100, 120, -100);
v3f wield_rotation = v3f(-100, 120, -100);
if(m_wield_change_timer < 0)
wield_position.Y -= 40 + m_wield_change_timer*320;
else
wield_position.Y -= 40 - m_wield_change_timer*320;
if(m_digging_anim < 0.05 || m_digging_anim > 0.5){
f32 frac = 1.0;
if(m_digging_anim > 0.5)
@ -560,18 +584,34 @@ void Camera::setDigging(s32 button)
m_digging_button = button;
}
void Camera::wield(const ItemStack &item)
void Camera::wield(const ItemStack &item, u16 playeritem)
{
IItemDefManager *idef = m_gamedef->idef();
scene::IMesh *wield_mesh = idef->getWieldMesh(item.getDefinition(idef).name, m_gamedef);
if(wield_mesh)
{
m_wieldnode->setMesh(wield_mesh);
m_wieldnode->setVisible(true);
}
else
{
m_wieldnode->setVisible(false);
std::string itemname = item.getDefinition(idef).name;
m_wield_mesh_next = idef->getWieldMesh(itemname, m_gamedef);
if(playeritem != m_previous_playeritem &&
!(m_previous_itemname == "" && itemname == "")) {
m_previous_playeritem = playeritem;
m_previous_itemname = itemname;
if(m_wield_change_timer >= 0.125)
m_wield_change_timer = -0.125;
else if(m_wield_change_timer > 0) {
m_wield_change_timer = -m_wield_change_timer;
}
} else {
if(m_wield_mesh_next) {
m_wieldnode->setMesh(m_wield_mesh_next);
m_wieldnode->setVisible(true);
} else {
m_wieldnode->setVisible(false);
}
m_wield_mesh_next = NULL;
if(m_previous_itemname != itemname) {
m_previous_itemname = itemname;
m_wield_change_timer = 0;
}
else
m_wield_change_timer = 0.125;
}
}

@ -117,7 +117,7 @@ public:
void setDigging(s32 button);
// Replace the wielded item mesh
void wield(const ItemStack &item);
void wield(const ItemStack &item, u16 playeritem);
// Draw the wielded tool.
// This has to happen *after* the main scene is drawn.
@ -178,6 +178,12 @@ private:
//dummymesh for camera
irr::scene::IAnimatedMesh* m_dummymesh;
// Animation when changing wielded item
f32 m_wield_change_timer;
scene::IMesh *m_wield_mesh_next;
u16 m_previous_playeritem;
std::string m_previous_itemname;
};
#endif

@ -350,6 +350,11 @@ Client::~Client()
m_mesh_update_thread.setRun(false);
while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
while(!m_mesh_update_thread.m_queue_out.empty()) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
delete r.mesh;
}
delete m_inventory_from_server;
@ -757,6 +762,8 @@ void Client::step(float dtime)
// Replace with the new mesh
block->mesh = r.mesh;
} else {
delete r.mesh;
}
if(r.ack_block_to_server)
{
@ -1980,7 +1987,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.spawn_particle.expirationtime = expirationtime;
event.spawn_particle.size = size;
event.add_particlespawner.collisiondetection =
event.spawn_particle.collisiondetection =
collisiondetection;
event.spawn_particle.texture = new std::string(texture);
@ -2129,6 +2136,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
player->hud_flags &= ~mask;
player->hud_flags |= flags;
}
else if(command == TOCLIENT_HUD_SET_PARAM)
{
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u16 param = readU16(is);
std::string value = deSerializeString(is);
if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4){
s32 hotbar_itemcount = readS32((u8*) value.c_str());
if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
player->hud_hotbar_itemcount = hotbar_itemcount;
}
}
else
{
infostream<<"Client: Ignoring unknown command "

@ -480,6 +480,14 @@ enum ToClientCommand
u32 flags
u32 mask
*/
TOCLIENT_HUD_SET_PARAM = 0x4d,
/*
u16 command
u16 param
u16 len
u8[len] value
*/
};
enum ToServerCommand

@ -298,7 +298,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
f32 distance = speed_f.getLength();
std::vector<DistanceSortedActiveObject> clientobjects;
c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects);
for (int i=0; i < clientobjects.size(); i++)
for (size_t i=0; i < clientobjects.size(); i++)
{
if ((self == 0) || (self != clientobjects[i].obj)) {
objects.push_back((ActiveObject*)clientobjects[i].obj);

@ -99,14 +99,10 @@ class MakeTreesFromSaplingsABM : public ActiveBlockModifier
{
private:
content_t c_junglesapling;
content_t c_dirt;
content_t c_dirt_with_grass;
public:
MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
c_junglesapling = nodemgr->getId("junglesapling");
c_dirt = nodemgr->getId("mapgen_dirt");
c_dirt_with_grass = nodemgr->getId("mapgen_dirt_with_grass");
c_junglesapling = nodemgr->getId("junglesapling");
}
virtual std::set<std::string> getTriggerContents()
@ -127,8 +123,7 @@ public:
ServerMap *map = &env->getServerMap();
MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
if (n_below.getContent() != c_dirt &&
n_below.getContent() != c_dirt_with_grass)
if (!((ItemGroupList) ndef->get(n_below).groups)["soil"])
return;
bool is_jungle_tree = n.getContent() == c_junglesapling;
@ -196,17 +191,58 @@ public:
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
{
ServerMap *map = &env->getServerMap();
if (map->transforming_liquid_size() < 500)
map->transforming_liquid_add(p);
if (map->transforming_liquid_size() > 500)
return;
map->transforming_liquid_add(p);
//if ((*map).m_transforming_liquid.size() < 500) (*map).m_transforming_liquid.push_back(p);
}
};
class LiquidDropABM : public ActiveBlockModifier
{
private:
std::set<std::string> contents;
public:
LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr)
{
std::set<content_t> liquids;
nodemgr->getIds("group:liquid", liquids);
for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
contents.insert(nodemgr->get(*k).liquid_alternative_source);
}
virtual std::set<std::string> getTriggerContents()
{ return contents; }
virtual std::set<std::string> getRequiredNeighbors()
{
std::set<std::string> neighbors;
neighbors.insert("mapgen_air");
return neighbors;
}
virtual float getTriggerInterval()
{ return 20.0; }
virtual u32 getTriggerChance()
{ return 10; }
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
{
ServerMap *map = &env->getServerMap();
if (map->transforming_liquid_size() > 500)
return;
//todo: look around except top
MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
if (n_below.getContent() != CONTENT_AIR)
return;
map->transforming_liquid_add(p);
}
};
void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
{
env->addActiveBlockModifier(new GrowGrassABM());
env->addActiveBlockModifier(new RemoveGrassABM());
env->addActiveBlockModifier(new MakeTreesFromSaplingsABM(env, nodedef));
if (g_settings->getBool("liquid_finite"))
if (g_settings->getBool("liquid_finite")) {
env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
}
}

@ -1188,34 +1188,81 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
MapNode n_minus_z_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y+1, z-1));
MapNode n_plus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z+1));
MapNode n_minus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z-1));
content_t thiscontent = n.getContent();
if(n_minus_x.getContent() == thiscontent)
std::string groupname = "connect_to_raillike"; // name of the group that enables connecting to raillike nodes of different kind
bool self_connect_to_raillike = ((ItemGroupList) nodedef->get(n).groups)[groupname] != 0;
if ((nodedef->get(n_minus_x).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_minus_x).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_minus_x.getContent() == thiscontent)
is_rail_x[0] = true;
if (n_minus_x_minus_y.getContent() == thiscontent)
if ((nodedef->get(n_minus_x_minus_y).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_minus_x_minus_y).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_minus_x_minus_y.getContent() == thiscontent)
is_rail_x_minus_y[0] = true;
if(n_minus_x_plus_y.getContent() == thiscontent)
if ((nodedef->get(n_minus_x_plus_y).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_minus_x_plus_y).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_minus_x_plus_y.getContent() == thiscontent)
is_rail_x_plus_y[0] = true;
if(n_plus_x.getContent() == thiscontent)
if ((nodedef->get(n_plus_x).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_plus_x).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_plus_x.getContent() == thiscontent)
is_rail_x[1] = true;
if (n_plus_x_minus_y.getContent() == thiscontent)
if ((nodedef->get(n_plus_x_minus_y).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_plus_x_minus_y).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_plus_x_minus_y.getContent() == thiscontent)
is_rail_x_minus_y[1] = true;
if(n_plus_x_plus_y.getContent() == thiscontent)
if ((nodedef->get(n_plus_x_plus_y).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_plus_x_plus_y).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_plus_x_plus_y.getContent() == thiscontent)
is_rail_x_plus_y[1] = true;
if(n_minus_z.getContent() == thiscontent)
if ((nodedef->get(n_minus_z).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_minus_z).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_minus_z.getContent() == thiscontent)
is_rail_z[0] = true;
if (n_minus_z_minus_y.getContent() == thiscontent)
if ((nodedef->get(n_minus_z_minus_y).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_minus_z_minus_y).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_minus_z_minus_y.getContent() == thiscontent)
is_rail_z_minus_y[0] = true;
if(n_minus_z_plus_y.getContent() == thiscontent)
if ((nodedef->get(n_minus_z_plus_y).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_minus_z_plus_y).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_minus_z_plus_y.getContent() == thiscontent)
is_rail_z_plus_y[0] = true;
if(n_plus_z.getContent() == thiscontent)
if ((nodedef->get(n_plus_z).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_plus_z).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_plus_z.getContent() == thiscontent)
is_rail_z[1] = true;
if (n_plus_z_minus_y.getContent() == thiscontent)
if ((nodedef->get(n_plus_z_minus_y).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_plus_z_minus_y).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_plus_z_minus_y.getContent() == thiscontent)
is_rail_z_minus_y[1] = true;
if(n_plus_z_plus_y.getContent() == thiscontent)
if ((nodedef->get(n_plus_z_plus_y).drawtype == NDT_RAILLIKE
&& ((ItemGroupList) nodedef->get(n_plus_z_plus_y).groups)[groupname] != 0
&& self_connect_to_raillike)
|| n_plus_z_plus_y.getContent() == thiscontent)
is_rail_z_plus_y[1] = true;
bool is_rail_x_all[] = {false, false};
@ -1255,7 +1302,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
if(is_rail_x_all[0] && is_rail_x_all[1])
angle = 90;
if(is_rail_z_all[0] && is_rail_z_all[1]){
if (n_minus_z_plus_y.getContent() == thiscontent) angle = 180;
if (is_rail_z_plus_y[0])
angle = 180;
}
else if(is_rail_x_all[0] && is_rail_z_all[0])
angle = 270;

@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tool.h" // For ToolCapabilities
#include "gamedef.h"
#include "player.h"
#include "scriptapi.h"
#include "cpp_api/scriptapi.h"
#include "genericobject.h"
#include "util/serialize.h"
@ -387,8 +387,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
LuaEntitySAO::~LuaEntitySAO()
{
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_rm(L, m_id);
ENV_TO_SA(m_env)->luaentity_Remove(m_id);
}
}
@ -397,16 +396,15 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name
lua_State *L = m_env->getLua();
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
m_registered = ENV_TO_SA(m_env)->luaentity_Add(m_id, m_init_name.c_str());
if(m_registered){
// Get properties
scriptapi_luaentity_get_properties(L, m_id, &m_prop);
ENV_TO_SA(m_env)->luaentity_GetProperties(m_id, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
ENV_TO_SA(m_env)->luaentity_Activate(m_id, m_init_state.c_str(), dtime_s);
}
}
@ -515,8 +513,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_step(L, m_id, dtime);
ENV_TO_SA(m_env)->luaentity_Step(m_id, dtime);
}
if(send_recommended == false)
@ -626,8 +623,7 @@ std::string LuaEntitySAO::getStaticData()
os<<serializeString(m_init_name);
// state
if(m_registered){
lua_State *L = m_env->getLua();
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
std::string state = ENV_TO_SA(m_env)->luaentity_GetStaticdata(m_id);
os<<serializeLongString(state);
} else {
os<<serializeLongString(m_init_state);
@ -673,8 +669,14 @@ int LuaEntitySAO::punch(v3f dir,
{
setHP(getHP() - result.damage);
std::string punchername = "nil";
if ( puncher != 0 )
punchername = puncher->getDescription();
actionstream<<getDescription()<<" punched by "
<<puncher->getDescription()<<", damage "<<result.damage
<<punchername<<", damage "<<result.damage
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
{
@ -688,8 +690,7 @@ int LuaEntitySAO::punch(v3f dir,
m_removed = true;
}
lua_State *L = m_env->getLua();
scriptapi_luaentity_punch(L, m_id, puncher,
ENV_TO_SA(m_env)->luaentity_Punch(m_id, puncher,
time_from_last_punch, toolcap, dir);
return result.wear;
@ -702,8 +703,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
// It's best that attachments cannot be clicked
if(isAttached())
return;
lua_State *L = m_env->getLua();
scriptapi_luaentity_rightclick(L, m_id, clicker);
ENV_TO_SA(m_env)->luaentity_Rightclick(m_id, clicker);
}
void LuaEntitySAO::setPos(v3f pos)
@ -1307,8 +1307,13 @@ int PlayerSAO::punch(v3f dir,
HitParams hitparams = getHitParams(m_armor_groups, toolcap,
time_from_last_punch);
std::string punchername = "nil";
if ( puncher != 0 )
punchername = puncher->getDescription();
actionstream<<"Player "<<m_player->getName()<<" punched by "
<<puncher->getDescription()<<", damage "<<hitparams.hp
<<punchername<<", damage "<<hitparams.hp
<<" HP"<<std::endl;
setHP(getHP() - hitparams.hp);

@ -32,8 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h"
#include "serverobject.h"
#include "settings.h"
#include "script.h"
#include "scriptapi.h"
#include "cpp_api/scriptapi.h"
#include "profiler.h"
#include "log.h"
#include "nodedef.h"
@ -349,7 +348,7 @@ bool EmergeThread::getBlockOrStartGen(v3s16 p, MapBlock **b,
void *EmergeThread::Thread() {
ThreadStarted();
log_register_thread("EmergeThread" + id);
log_register_thread("EmergeThread" + itos(id));
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
@ -418,7 +417,7 @@ void *EmergeThread::Thread() {
ign(&m_server->m_ignore_map_edit_events_area,
VoxelArea(minp, maxp));
{ // takes about 90ms with -O1 on an e3-1230v2
scriptapi_environment_on_generated(m_server->m_lua,
SERVER_TO_SA(m_server)->environment_OnGenerated(
minp, maxp, emerge->getBlockSeed(minp));
}

@ -31,8 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
infostream << "EmergeThread: " x << std::endl; }
class Mapgen;
class MapgenParams;
class MapgenFactory;
struct MapgenParams;
struct MapgenFactory;
class Biome;
class BiomeDefManager;
class EmergeThread;

@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "log.h"
#include "profiler.h"
#include "scriptapi.h"
#include "cpp_api/scriptapi.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "main.h" // For g_settings, g_profiler
@ -320,10 +320,10 @@ void ActiveBlockList::update(std::list<v3s16> &active_positions,
ServerEnvironment
*/
ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
ServerEnvironment::ServerEnvironment(ServerMap *map, ScriptApi *scriptIface,
IGameDef *gamedef, IBackgroundBlockEmerger *emerger):
m_map(map),
m_lua(L),
m_script(scriptIface),
m_gamedef(gamedef),
m_emerger(emerger),
m_random_spawn_timer(3),
@ -826,7 +826,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
i != elapsed_timers.end(); i++){
n = block->getNodeNoEx(i->first);
v3s16 p = i->first + block->getPosRelative();
if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
}
}
@ -847,17 +847,17 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
MapNode n_old = m_map->getNodeNoEx(p);
// Call destructor
if(ndef->get(n_old).has_on_destruct)
scriptapi_node_on_destruct(m_lua, p, n_old);
m_script->node_on_destruct(p, n_old);
// Replace node
bool succeeded = m_map->addNodeWithEvent(p, n);
if(!succeeded)
return false;
// Call post-destructor
if(ndef->get(n_old).has_after_destruct)
scriptapi_node_after_destruct(m_lua, p, n_old);
m_script->node_after_destruct(p, n_old);
// Call constructor
if(ndef->get(n).has_on_construct)
scriptapi_node_on_construct(m_lua, p, n);
m_script->node_on_construct(p, n);
return true;
}
@ -867,7 +867,7 @@ bool ServerEnvironment::removeNode(v3s16 p)
MapNode n_old = m_map->getNodeNoEx(p);
// Call destructor
if(ndef->get(n_old).has_on_destruct)
scriptapi_node_on_destruct(m_lua, p, n_old);
m_script->node_on_destruct(p, n_old);
// Replace with air
// This is slightly optimized compared to addNodeWithEvent(air)
bool succeeded = m_map->removeNodeWithEvent(p);
@ -875,7 +875,7 @@ bool ServerEnvironment::removeNode(v3s16 p)
return false;
// Call post-destructor
if(ndef->get(n_old).has_after_destruct)
scriptapi_node_after_destruct(m_lua, p, n_old);
m_script->node_after_destruct(p, n_old);
// Air doesn't require constructor
return true;
}
@ -910,7 +910,6 @@ void ServerEnvironment::clearAllObjects()
if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
u16 id = i->first;
v3f objectpos = obj->getBasePosition();
// Delete static object if block is loaded
if(obj->m_static_exists){
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
@ -931,7 +930,7 @@ void ServerEnvironment::clearAllObjects()
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
scriptapi_rm_object_reference(m_lua, obj);
m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
@ -1031,8 +1030,6 @@ void ServerEnvironment::step(float dtime)
// Ignore disconnected players
if(player->peer_id == 0)
continue;
v3f playerpos = player->getPosition();
// Move
player->move(dtime, *m_map, 100*BS);
@ -1162,7 +1159,7 @@ void ServerEnvironment::step(float dtime)
i != elapsed_timers.end(); i++){
n = block->getNodeNoEx(i->first);
p = i->first + block->getPosRelative();
if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
}
}
@ -1216,7 +1213,7 @@ void ServerEnvironment::step(float dtime)
/*
Step script environment (run global on_step())
*/
scriptapi_environment_step(m_lua, dtime);
m_script->environment_Step(dtime);
/*
Step active objects
@ -1510,7 +1507,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
<<std::endl;
// Register reference in scripting api (must be done before post-init)
scriptapi_add_object_reference(m_lua, object);
m_script->addObjectReference(object);
// Post-initialize object
object->addedToEnvironment(dtime_s);
@ -1598,7 +1595,7 @@ void ServerEnvironment::removeRemovedObjects()
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
scriptapi_rm_object_reference(m_lua, obj);
m_script->removeObjectReference(obj);
// Delete
if(obj->environmentDeletes())
@ -1904,7 +1901,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
scriptapi_rm_object_reference(m_lua, obj);
m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
@ -2072,8 +2069,6 @@ void ClientEnvironment::step(float dtime)
*/
{
v3f lplayerpos = lplayer->getPosition();
// Apply physics
if(free_move == false && is_climbing == false)
{
@ -2174,7 +2169,7 @@ void ClientEnvironment::step(float dtime)
v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
MapNode n2 = m_map->getNodeNoEx(p2);
v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
MapNode n3 = m_map->getNodeNoEx(p2);
MapNode n3 = m_map->getNodeNoEx(p3);
u32 damage_per_second = 0;
damage_per_second = MYMAX(damage_per_second,
@ -2197,7 +2192,6 @@ void ClientEnvironment::step(float dtime)
i != m_players.end(); ++i)
{
Player *player = *i;
v3f playerpos = player->getPosition();
/*
Handle non-local players

@ -50,6 +50,7 @@ class IGameDef;
class Map;
class ServerMap;
class ClientMap;
class ScriptApi;
class Environment
{
@ -190,7 +191,7 @@ public:
class ServerEnvironment : public Environment
{
public:
ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef,
ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef,
IBackgroundBlockEmerger *emerger);
~ServerEnvironment();
@ -198,8 +199,9 @@ public:
ServerMap & getServerMap();
lua_State* getLua()
{ return m_lua; }
//TODO find way to remove this fct!
ScriptApi* getScriptIface()
{ return m_script; }
IGameDef *getGameDef()
{ return m_gamedef; }
@ -348,7 +350,7 @@ private:
// The map
ServerMap *m_map;
// Lua state
lua_State *m_lua;
ScriptApi* m_script;
// Game definition
IGameDef *m_gamedef;
// Background block emerger (the server, in practice)

@ -66,6 +66,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sound_openal.h"
#endif
#include "event_manager.h"
#include <iomanip>
#include <list>
#include "util/directiontables.h"
@ -134,6 +135,10 @@ struct TextDestPlayerInventory : public TextDest
m_client->sendInventoryFields(m_formname, fields);
}
void setFormName(std::string formname) {
m_formname = formname;
}
Client *m_client;
std::string m_formname;
};
@ -847,7 +852,7 @@ void nodePlacementPrediction(Client &client,
<<") - Name not known"<<std::endl;
return;
}
// Predict param2
// Predict param2 for facedir and wallmounted nodes
u8 param2 = 0;
if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
v3s16 dir = nodepos - neighbourpos;
@ -859,8 +864,33 @@ void nodePlacementPrediction(Client &client,
param2 = dir.Z < 0 ? 5 : 4;
}
}
// TODO: Facedir prediction
// TODO: If predicted node is in attached_node group, check attachment
if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
if(abs(dir.X) > abs(dir.Z)){
param2 = dir.X < 0 ? 3 : 1;
} else {
param2 = dir.Z < 0 ? 2 : 0;
}
}
assert(param2 >= 0 && param2 <= 5);
//Check attachment if node is in group attached_node
if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
static v3s16 wallmounted_dirs[8] = {
v3s16(0,1,0),
v3s16(0,-1,0),
v3s16(1,0,0),
v3s16(-1,0,0),
v3s16(0,0,1),
v3s16(0,0,-1),
};
v3s16 pp;
if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
pp = p + wallmounted_dirs[param2];
else
pp = p + v3s16(0,-1,0);
if(!nodedef->get(map.getNode(pp)).walkable)
return;
}
// Add node to client map
MapNode n(id, 0, param2);
try{
@ -895,6 +925,7 @@ void the_game(
)
{
FormspecFormSource* current_formspec = 0;
TextDestPlayerInventory* current_textdest = 0;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
@ -1042,7 +1073,7 @@ void the_game(
u32 lasttime = device->getTimer()->getTime();
while(device->run())
{
f32 dtime=0; // in seconds
f32 dtime = 0.033; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
@ -1136,7 +1167,7 @@ void the_game(
u32 lasttime = device->getTimer()->getTime();
while(device->run())
{
f32 dtime=0; // in seconds
f32 dtime = 0.033; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
@ -1962,7 +1993,7 @@ void the_game(
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
hud.hotbar_itemcount-1);
player->hud_hotbar_itemcount-1);
if(wheel < 0)
{
@ -1986,7 +2017,7 @@ void the_game(
const KeyPress *kp = NumberKey + (i + 1) % 10;
if(input->wasKeyDown(*kp))
{
if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
{
new_playeritem = i;
@ -2211,19 +2242,23 @@ void the_game(
if (current_formspec == 0)
{
/* Create menu */
/* Note: FormspecFormSource and TextDestPlayerInventory
* are deleted by guiFormSpecMenu */
current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
GUIFormSpecMenu *menu =
new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
&client, gamedef);
menu->setFormSource(current_formspec);
menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
menu->setTextDest(current_textdest);
menu->drop();
}
else
{
assert(current_textdest != 0);
/* update menu */
current_textdest->setFormName(*(event.show_formspec.formname));
current_formspec->setForm(*(event.show_formspec.formspec));
}
delete(event.show_formspec.formspec);
@ -2927,21 +2962,20 @@ void the_game(
static float endscenetime_avg = 0;
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
char temptext[300];
snprintf(temptext, 300, "%s ("
"R: range_all=%i"
")"
" drawtime=%.0f, dtime_jitter = % .1f %%"
", v_range = %.1f, RTT = %.3f",
program_name_and_version,
draw_control.range_all,
drawtime_avg,
dtime_jitter1_max_fraction * 100.0,
draw_control.wanted_range,
client.getRTT()
);
guitext->setText(narrow_to_wide(temptext).c_str());
std::ostringstream os(std::ios_base::binary);
os<<std::fixed
<<program_name_and_version
<<" (R: range_all="<<draw_control.range_all<<")"
<<std::setprecision(0)
<<" drawtime = "<<drawtime_avg
<<std::setprecision(1)
<<", dtime_jitter = "
<<(dtime_jitter1_max_fraction * 100.0)<<" %"
<<std::setprecision(1)
<<", v_range = "<<draw_control.wanted_range
<<std::setprecision(3)
<<", RTT = "<<client.getRTT();
guitext->setText(narrow_to_wide(os.str()).c_str());
guitext->setVisible(true);
}
else if(show_hud || show_chat)
@ -2956,17 +2990,15 @@ void the_game(
if(show_debug)
{
char temptext[300];
snprintf(temptext, 300,
"(% .1f, % .1f, % .1f)"
" (yaw = %.1f) (seed = %llu)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
wrapDegrees_0_360(camera_yaw),
(unsigned long long)client.getMapSeed());
guitext2->setText(narrow_to_wide(temptext).c_str());
std::ostringstream os(std::ios_base::binary);
os<<std::setprecision(1)<<std::fixed
<<"(" <<(player_position.X/BS)
<<", "<<(player_position.Y/BS)
<<", "<<(player_position.Z/BS)
<<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
<<") (seed = "<<((unsigned long long)client.getMapSeed())
<<")";
guitext2->setText(narrow_to_wide(os.str()).c_str());
guitext2->setVisible(true);
}
else
@ -3084,7 +3116,7 @@ void the_game(
ItemStack item;
if(mlist != NULL)
item = mlist->getItem(client.getPlayerItem());
camera.wield(item);
camera.wield(item, client.getPlayerItem());
}
/*

@ -121,7 +121,9 @@ GUIChatConsole::GUIChatConsole(
GUIChatConsole::~GUIChatConsole()
{
delete m_font;
#if USE_FREETYPE
m_font->drop();
#endif
}
void GUIChatConsole::openConsole(f32 height)

@ -116,40 +116,18 @@ GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
// mod_names
if(!mod.is_modpack &&
mod_names.count(modname) == 0)
m_new_mod_names.insert(modname);
m_settings.setBool("load_mod_"+modname, false);
}
if(!m_new_mod_names.empty())
{
wchar_t* text = wgettext("Warning: Some mods are not configured yet.\n"
"They will be enabled by default when you save the configuration. ");
GUIMessageMenu *menu =
new GUIMessageMenu(Environment, Parent, -1, m_menumgr, text);
menu->drop();
delete[] text;
}
// find missing mods (mentioned in world.mt, but not installed)
std::set<std::string> missing_mods;
for(std::set<std::string>::iterator it = mod_names.begin();
it != mod_names.end(); ++it)
{
std::string modname = *it;
if(m_addonmods.count(modname) == 0)
missing_mods.insert(modname);
m_settings.remove("load_mod_"+modname);
}
if(!missing_mods.empty())
{
wchar_t* text = wgettext("Warning: Some configured mods are missing.\n"
"Their setting will be removed when you save the configuration. ");
GUIMessageMenu *menu =
new GUIMessageMenu(Environment, Parent, -1, m_menumgr, text);
delete[] text;
for(std::set<std::string>::iterator it = missing_mods.begin();
it != missing_mods.end(); ++it)
m_settings.remove("load_mod_"+(*it));
menu->drop();
}
std::string worldmtfile = m_wspec.path+DIR_DELIM+"world.mt";
m_settings.updateConfigFile(worldmtfile.c_str());
}
void GUIConfigureWorld::drawMenu()
@ -187,8 +165,6 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 size = rect.getSize();
v2s32 topleft = v2s32(10, 10);
/*
@ -388,11 +364,6 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
return true;
}
case GUI_ID_SAVE: {
for(std::set<std::string>::iterator it = m_new_mod_names.begin();
it!= m_new_mod_names.end(); ++it)
{
m_settings.setBool("load_mod_"+(*it),true);
}
std::string worldmtfile = m_wspec.path+DIR_DELIM+"world.mt";
m_settings.updateConfigFile(worldmtfile.c_str());
@ -558,22 +529,14 @@ void GUIConfigureWorld::buildTreeView(std::map<std::string, ModSpec> mods,
buildTreeView(mod.modpack_content, new_node);
else
{
// set icon for node: ? for new mods, x for disabled mods,
// checkmark for enabled mods
if(m_new_mod_names.count(modname) > 0)
{
new_node->setIcon(QUESTIONMARK_STR);
}
// set icon for node: x for disabled mods, checkmark for enabled mods
bool mod_enabled = false;
if(m_settings.exists("load_mod_"+modname))
mod_enabled = m_settings.getBool("load_mod_"+modname);
if(mod_enabled)
new_node->setIcon(CHECKMARK_STR);
else
{
bool mod_enabled = true;
if(m_settings.exists("load_mod_"+modname))
mod_enabled = m_settings.getBool("load_mod_"+modname);
if(mod_enabled)
new_node->setIcon(CHECKMARK_STR);
else
new_node->setIcon(CROSS_STR);
}
new_node->setIcon(CROSS_STR);
}
}
}
@ -690,7 +653,6 @@ void GUIConfigureWorld::enableMod(std::string modname)
m_nodes.find(modname);
if(it != m_nodes.end())
(*it).second->setIcon(CHECKMARK_STR);
m_new_mod_names.erase(modname);
//also enable all dependencies
for(std::set<std::string>::iterator it=mspec.depends.begin();
it != mspec.depends.end(); ++it)
@ -715,7 +677,6 @@ void GUIConfigureWorld::disableMod(std::string modname)
m_nodes.find(modname);
if(it != m_nodes.end())
(*it).second->setIcon(CROSS_STR);
m_new_mod_names.erase(modname);
//also disable all mods that depend on this one
std::pair<std::multimap<std::string, std::string>::iterator,
std::multimap<std::string, std::string>::iterator > rdep =

@ -69,9 +69,6 @@ private:
// the settings in the world.mt file
Settings m_settings;
// mods that are installed but not mentioned in world.mt file
std::set<std::string> m_new_mod_names;
// maps modnames to nodes in m_treeview
std::map<std::string,gui::IGUITreeViewNode*> m_nodes;

@ -112,8 +112,6 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 size = rect.getSize();
v2s32 topleft = v2s32(10+80, 10+70);
/*
@ -137,6 +135,9 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
evt.EventType = EET_KEY_INPUT_EVENT;
evt.KeyInput.Key = KEY_END;
evt.KeyInput.PressedDown = true;
evt.KeyInput.Char = 0;
evt.KeyInput.Control = 0;
evt.KeyInput.Shift = 0;
e->OnEvent(evt);
}
{

@ -418,9 +418,12 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
e->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_UPPERLEFT);
} else {
irr::SEvent evt;
evt.KeyInput.Key = KEY_END;
evt.EventType = EET_KEY_INPUT_EVENT;
evt.KeyInput.Key = KEY_END;
evt.KeyInput.PressedDown = true;
evt.KeyInput.Char = 0;
evt.KeyInput.Control = 0;
evt.KeyInput.Shift = 0;
e->OnEvent(evt);
}

@ -54,11 +54,11 @@ const wchar_t *contrib_core_strs[] = {
L"Lisa Milne (darkrose) <lisa@ltmnet.com>",
L"Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>",
L"proller <proler@gmail.com>",
L"sfan5 <sfan5@live.de>"
L"sfan5 <sfan5@live.de>",
L"kahrl <kahrl@gmx.net>"
};
const wchar_t *contrib_active_strs[] = {
L"kahrl <kahrl@gmx.net>",
L"sapier <sapier@gmx.net>",
L"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>",
L"Jurgen Doser (doserj) <jurgen.doser@gmail.com>",

@ -95,7 +95,6 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
v2s32 size = rect.getSize();
v2s32 topleft_client(40, 0);
v2s32 size_client = size - v2s32(40, 0);
/*
Add stuff

@ -121,6 +121,9 @@ void GUITextInputMenu::regenerateGui(v2u32 screensize)
evt.EventType = EET_KEY_INPUT_EVENT;
evt.KeyInput.Key = KEY_END;
evt.KeyInput.PressedDown = true;
evt.KeyInput.Char = 0;
evt.KeyInput.Control = 0;
evt.KeyInput.Shift = 0;
e->OnEvent(evt);
}
changeCtype("");

@ -96,7 +96,6 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
v2s32 size = rect.getSize();
v2s32 topleft_client(40, 0);
v2s32 size_client = size - v2s32(40, 0);
int volume=(int)(g_settings->getFloat("sound_volume")*100);
/*
Add stuff

@ -43,7 +43,6 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
screensize = v2u32(0, 0);
displaycenter = v2s32(0, 0);
hotbar_imagesize = 48;
hotbar_itemcount = 8;
tsrc = gamedef->getTextureSource();
@ -286,6 +285,7 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
return;
}
s32 hotbar_itemcount = player->hud_hotbar_itemcount;
s32 padding = hotbar_imagesize / 12;
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);

@ -36,6 +36,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
#define HUD_HOTBAR_ITEMCOUNT_MAX 23
class Player;
enum HudElementType {
@ -46,7 +51,7 @@ enum HudElementType {
};
enum HudElementStat {
HUD_STAT_POS,
HUD_STAT_POS = 0,
HUD_STAT_NAME,
HUD_STAT_SCALE,
HUD_STAT_TEXT,
@ -102,7 +107,6 @@ public:
v2u32 screensize;
v2s32 displaycenter;
s32 hotbar_imagesize;
s32 hotbar_itemcount;
video::SColor crosshair_argb;
video::SColor selectionbox_argb;

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventorymanager.h"
#include "log.h"
#include "environment.h"
#include "scriptapi.h"
#include "cpp_api/scriptapi.h"
#include "serverobject.h"
#include "main.h" // for g_settings
#include "settings.h"
@ -226,9 +226,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
lua_State *L = player->getEnv()->getLua();
src_can_take_count = scriptapi_detached_inventory_allow_move(
L, from_inv.name, from_list, from_i,
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
from_inv.name, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
@ -237,20 +236,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
dst_can_put_count = scriptapi_detached_inventory_allow_put(
L, to_inv.name, to_list, to_i, src_item, player);
dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take(
L, from_inv.name, from_list, from_i, src_item, player);
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
from_inv.name, from_list, from_i, src_item, player);
}
}
@ -262,9 +259,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
lua_State *L = player->getEnv()->getLua();
src_can_take_count = scriptapi_nodemeta_inventory_allow_move(
L, from_inv.p, from_list, from_i,
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
from_inv.p, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
@ -273,20 +269,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
dst_can_put_count = scriptapi_nodemeta_inventory_allow_put(
L, to_inv.p, to_list, to_i, src_item, player);
dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
L, from_inv.p, from_list, from_i, src_item, player);
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
from_inv.p, from_list, from_i, src_item, player);
}
}
@ -412,9 +406,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
lua_State *L = player->getEnv()->getLua();
scriptapi_detached_inventory_on_move(
L, from_inv.name, from_list, from_i,
PLAYER_TO_SA(player)->detached_inventory_OnMove(
from_inv.name, from_list, from_i,
to_list, to_i, count, player);
}
else
@ -422,16 +415,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
scriptapi_detached_inventory_on_put(
L, to_inv.name, to_list, to_i, src_item, player);
PLAYER_TO_SA(player)->detached_inventory_OnPut(
to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
scriptapi_detached_inventory_on_take(
L, from_inv.name, from_list, from_i, src_item, player);
PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player);
}
}
@ -442,25 +433,22 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
lua_State *L = player->getEnv()->getLua();
scriptapi_nodemeta_inventory_on_move(
L, from_inv.p, from_list, from_i,
PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
from_inv.p, from_list, from_i,
to_list, to_i, count, player);
}
else{
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
scriptapi_nodemeta_inventory_on_put(
L, to_inv.p, to_list, to_i, src_item, player);
PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
else if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
scriptapi_nodemeta_inventory_on_take(
L, from_inv.p, from_list, from_i, src_item, player);
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player);
}
}
@ -563,21 +551,19 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take(
L, from_inv.name, from_list, from_i, src_item, player);
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
L, from_inv.p, from_list, from_i, src_item, player);
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
from_inv.p, from_list, from_i, src_item, player);
}
if(src_can_take_count != -1 && src_can_take_count < take_count)
@ -590,7 +576,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
item1.count = take_count;
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
player->getBasePosition() + v3f(0,1,0)))
{
actually_dropped_count = take_count - item1.count;
@ -627,17 +613,15 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
scriptapi_detached_inventory_on_take(
L, from_inv.name, from_list, from_i, src_item, player);
PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
scriptapi_nodemeta_inventory_on_take(
L, from_inv.p, from_list, from_i, src_item, player);
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player);
}
/*

@ -57,6 +57,7 @@ public:
int Lock();
int Unlock();
bool IsInitialized() { return initialized; }
private:
#if (defined(WIN32) || defined(_WIN32_WCE))
#ifdef JMUTEX_CRITICALSECTION
@ -66,6 +67,14 @@ private:
#endif // JMUTEX_CRITICALSECTION
#else // pthread mutex
pthread_mutex_t mutex;
bool IsLocked() {
if (pthread_mutex_trylock(&mutex)) {
pthread_mutex_unlock(&mutex);
return true;
}
return false;
}
#endif // WIN32
bool initialized;
};

@ -73,6 +73,7 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
if(isAttached)
{
setPosition(overridePosition);
m_sneak_node_exists = false;
return;
}
@ -85,6 +86,7 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
{
position += m_speed * dtime;
setPosition(position);
m_sneak_node_exists = false;
return;
}

@ -1845,7 +1845,9 @@ int main(int argc, char *argv[])
MenuMusicFetcher soundfetcher;
ISoundManager *sound = NULL;
#if USE_SOUND
sound = createOpenALSoundManager(&soundfetcher);
#endif
if(!sound)
sound = &dummySoundManager;
SimpleSoundSpec spec;
@ -1940,6 +1942,9 @@ int main(int argc, char *argv[])
sound = NULL;
}
// Save controls status
menu->readInput(&menudata);
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
@ -2145,7 +2150,9 @@ int main(int argc, char *argv[])
*/
device->drop();
delete font;
#if USE_FREETYPE
font->drop();
#endif
#endif // !SERVER

@ -288,10 +288,10 @@ void Map::unspreadLight(enum LightBank bank,
continue;
// Calculate relative position in block
v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
//v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
// Get node straight from the block
MapNode n = block->getNode(relpos);
//MapNode n = block->getNode(relpos);
u8 oldlight = j->second;
@ -937,7 +937,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
*/
v3s16 toppos = p + v3s16(0,1,0);
v3s16 bottompos = p + v3s16(0,-1,0);
//v3s16 bottompos = p + v3s16(0,-1,0);
bool node_under_sunlight = true;
std::set<v3s16> light_sources;
@ -1246,7 +1246,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
// Get the brightest neighbour node and propagate light from it
v3s16 n2p = getBrightestNeighbour(bank, p);
try{
MapNode n2 = getNode(n2p);
//MapNode n2 = getNode(n2p);
lightNeighbors(bank, n2p, modified_blocks);
}
catch(InvalidPositionException &e)
@ -1755,7 +1755,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
}
//relax up
if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 &&
if (relax && ((p0.Y == water_level) || (fast_flood && p0.Y <= water_level)) && liquid_levels[D_TOP] == 0 &&
liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
(can_liquid_same_level - relax) &&
@ -2831,7 +2831,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
sector = new ServerMapSector(this, p2d, m_gamedef);
// Sector position on map in nodes
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
/*
Insert to container

@ -71,6 +71,12 @@ Ore *createOre(OreType type) {
}
Ore::~Ore() {
delete np;
delete noise;
}
void Ore::resolveNodeNames(INodeDefManager *ndef) {
if (ore == CONTENT_IGNORE) {
ore = ndef->getId(ore_name);
@ -347,23 +353,18 @@ bool MapgenV6Params::readParams(Settings *settings) {
freq_desert = settings->getFloat("mgv6_freq_desert");
freq_beach = settings->getFloat("mgv6_freq_beach");
np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
np_steepness = settings->getNoiseParams("mgv6_np_steepness");
np_height_select = settings->getNoiseParams("mgv6_np_height_select");
np_mud = settings->getNoiseParams("mgv6_np_mud");
np_beach = settings->getNoiseParams("mgv6_np_beach");
np_biome = settings->getNoiseParams("mgv6_np_biome");
np_cave = settings->getNoiseParams("mgv6_np_cave");
np_humidity = settings->getNoiseParams("mgv6_np_humidity");
np_trees = settings->getNoiseParams("mgv6_np_trees");
np_apple_trees = settings->getNoiseParams("mgv6_np_apple_trees");
bool success =
np_terrain_base && np_terrain_higher && np_steepness &&
np_height_select && np_trees && np_mud &&
np_beach && np_biome && np_cave &&
np_humidity && np_apple_trees;
bool success =
settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
settings->getNoiseParams("mgv6_np_mud", np_mud) &&
settings->getNoiseParams("mgv6_np_beach", np_beach) &&
settings->getNoiseParams("mgv6_np_biome", np_biome) &&
settings->getNoiseParams("mgv6_np_cave", np_cave) &&
settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
settings->getNoiseParams("mgv6_np_trees", np_trees) &&
settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
return success;
}
@ -387,16 +388,13 @@ void MapgenV6Params::writeParams(Settings *settings) {
bool MapgenV7Params::readParams(Settings *settings) {
np_terrain_base = settings->getNoiseParams("mgv7_np_terrain_base");
np_terrain_alt = settings->getNoiseParams("mgv7_np_terrain_alt");
np_terrain_mod = settings->getNoiseParams("mgv7_np_terrain_mod");
np_terrain_persist = settings->getNoiseParams("mgv7_np_terrain_persist");
np_height_select = settings->getNoiseParams("mgv7_np_height_select");
np_ridge = settings->getNoiseParams("mgv7_np_ridge");
bool success =
np_terrain_base && np_terrain_alt && np_terrain_mod &&
np_terrain_persist && np_height_select && np_ridge;
bool success =
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
settings->getNoiseParams("mgv7_np_terrain_mod", np_terrain_mod) &&
settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
settings->getNoiseParams("mgv7_np_ridge", np_ridge);
return success;
}

@ -74,7 +74,8 @@ struct MapgenParams {
}
virtual bool readParams(Settings *settings) = 0;
virtual void writeParams(Settings *settings) {};
virtual void writeParams(Settings *settings) = 0;
virtual ~MapgenParams() {}
};
class Mapgen {
@ -86,6 +87,8 @@ public:
ManualMapVoxelManipulator *vm;
INodeDefManager *ndef;
virtual ~Mapgen() {}
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
void lightSpread(VoxelArea &a, v3s16 p, u8 light);
@ -105,6 +108,7 @@ struct MapgenFactory {
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
EmergeManager *emerge) = 0;
virtual MapgenParams *createMapgenParams() = 0;
virtual ~MapgenFactory() {}
};
enum OreType {
@ -140,6 +144,8 @@ public:
noise = NULL;
}
virtual ~Ore();
void resolveNodeNames(INodeDefManager *ndef);
void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
@ -147,11 +153,13 @@ public:
};
class OreScatter : public Ore {
~OreScatter() {}
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
u32 blockseed, v3s16 nmin, v3s16 nmax);
};
class OreSheet : public Ore {
~OreSheet() {}
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
u32 blockseed, v3s16 nmin, v3s16 nmax);
};

@ -84,17 +84,14 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge)
: MapgenV6(mapgenid, params, emerge)
{
noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Z);
noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Z);
noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Z);
// noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
// noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
noiseindev_mud = new NoiseIndev(params->npindev_mud, seed, csize.X, csize.Z);
// noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
noiseindev_float_islands1 = new NoiseIndev(params->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
noiseindev_float_islands2 = new NoiseIndev(params->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
noiseindev_float_islands3 = new NoiseIndev(params->npindev_float_islands3, seed, csize.X, csize.Z);
noiseindev_biome = new NoiseIndev(params->npindev_biome, seed, csize.X, csize.Z);
noiseindev_terrain_base = new NoiseIndev(&params->npindev_terrain_base, seed, csize.X, csize.Z);
noiseindev_terrain_higher = new NoiseIndev(&params->npindev_terrain_higher, seed, csize.X, csize.Z);
noiseindev_steepness = new NoiseIndev(&params->npindev_steepness, seed, csize.X, csize.Z);
noiseindev_mud = new NoiseIndev(&params->npindev_mud, seed, csize.X, csize.Z);
noiseindev_float_islands1 = new NoiseIndev(&params->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
noiseindev_float_islands2 = new NoiseIndev(&params->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
noiseindev_float_islands3 = new NoiseIndev(&params->npindev_float_islands3, seed, csize.X, csize.Z);
noiseindev_biome = new NoiseIndev(&params->npindev_biome, seed, csize.X, csize.Z);
}
MapgenIndev::~MapgenIndev() {
@ -170,46 +167,41 @@ void MapgenIndev::calculateNoise() {
}
bool MapgenIndevParams::readParams(Settings *settings) {
freq_desert = settings->getFloat("mgv6_freq_desert");
freq_beach = settings->getFloat("mgv6_freq_beach");
freq_desert = settings->getFloat("mgv6_freq_desert");
freq_beach = settings->getFloat("mgv6_freq_beach");
npindev_terrain_base = settings->getNoiseIndevParams("mgindev_np_terrain_base");
npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher");
npindev_steepness = settings->getNoiseIndevParams("mgindev_np_steepness");
np_height_select = settings->getNoiseParams("mgv6_np_height_select");
np_trees = settings->getNoiseParams("mgv6_np_trees");
npindev_mud = settings->getNoiseIndevParams("mgindev_np_mud");
np_beach = settings->getNoiseParams("mgv6_np_beach");
npindev_biome = settings->getNoiseIndevParams("mgindev_np_biome");
np_cave = settings->getNoiseParams("mgv6_np_cave");
npindev_float_islands1 = settings->getNoiseIndevParams("mgindev_np_float_islands1");
npindev_float_islands2 = settings->getNoiseIndevParams("mgindev_np_float_islands2");
npindev_float_islands3 = settings->getNoiseIndevParams("mgindev_np_float_islands3");
bool success =
npindev_terrain_base && npindev_terrain_higher && npindev_steepness &&
np_height_select && np_trees && npindev_mud &&
np_beach && np_biome && np_cave &&
npindev_float_islands1 && npindev_float_islands2 && npindev_float_islands3;
return success;
bool success =
settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) &&
settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) &&
settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) &&
settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
settings->getNoiseParams("mgv6_np_trees", np_trees) &&
settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) &&
settings->getNoiseParams("mgv6_np_beach", np_beach) &&
settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) &&
settings->getNoiseParams("mgv6_np_cave", np_cave) &&
settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) &&
settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) &&
settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
return success;
}
void MapgenIndevParams::writeParams(Settings *settings) {
settings->setFloat("mgv6_freq_desert", freq_desert);
settings->setFloat("mgv6_freq_beach", freq_beach);
settings->setFloat("mgv6_freq_desert", freq_desert);
settings->setFloat("mgv6_freq_beach", freq_beach);
settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
settings->setNoiseParams("mgv6_np_trees", np_trees);
settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
settings->setNoiseParams("mgv6_np_beach", np_beach);
settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome);
settings->setNoiseParams("mgv6_np_cave", np_cave);
settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
settings->setNoiseParams("mgv6_np_trees", np_trees);
settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
settings->setNoiseParams("mgv6_np_beach", np_beach);
settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome);
settings->setNoiseParams("mgv6_np_cave", np_cave);
settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
}

@ -32,30 +32,33 @@ struct NoiseIndevParams : public NoiseParams {
float farscale;
float farspread;
NoiseIndevParams(){}
NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1)
NoiseIndevParams() {}
NoiseIndevParams(float offset_, float scale_, v3f spread_,
int seed_, int octaves_, float persist_,
float farscale_ = 1, float farspread_ = 1)
{
offset = offset_;
scale = scale_;
spread = spread_;
seed = seed_;
offset = offset_;
scale = scale_;
spread = spread_;
seed = seed_;
octaves = octaves_;
persist = persist_;
farscale = farscale_;
farscale = farscale_;
farspread = farspread_;
}
~NoiseIndevParams() {}
};
#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f,f")
#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y))
#define getNoiseIndevParams(x, y) getStruct((x), "f,f,v3,s32,s32,f,f,f", &(y), sizeof(y))
#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", &(y))
class NoiseIndev : public Noise {
public:
public:
NoiseIndevParams *npindev;
//NoiseIndev() {};
virtual ~NoiseIndev() {};
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
@ -77,34 +80,34 @@ extern NoiseIndevParams nparams_indev_def_float_islands;
*/
struct MapgenIndevParams : public MapgenV6Params {
NoiseIndevParams *npindev_terrain_base;
NoiseIndevParams *npindev_terrain_higher;
NoiseIndevParams *npindev_steepness;
NoiseIndevParams npindev_terrain_base;
NoiseIndevParams npindev_terrain_higher;
NoiseIndevParams npindev_steepness;
//NoiseParams *np_height_select;
//NoiseParams *np_trees;
NoiseIndevParams *npindev_mud;
NoiseIndevParams npindev_mud;
//NoiseParams *np_beach;
NoiseIndevParams *npindev_biome;
NoiseIndevParams npindev_biome;
//NoiseParams *np_cave;
NoiseIndevParams *npindev_float_islands1;
NoiseIndevParams *npindev_float_islands2;
NoiseIndevParams *npindev_float_islands3;
NoiseIndevParams npindev_float_islands1;
NoiseIndevParams npindev_float_islands2;
NoiseIndevParams npindev_float_islands3;
MapgenIndevParams() {
//freq_desert = 0.45;
//freq_beach = 0.15;
npindev_terrain_base = &nparams_indev_def; //&nparams_indev_def_terrain_base;
npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher;
npindev_steepness = &nparams_indev_def; //&nparams_indev_def_steepness;
npindev_terrain_base = nparams_indev_def; //&nparams_indev_def_terrain_base;
npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
npindev_steepness = nparams_indev_def; //&nparams_indev_def_steepness;
//np_height_select = &nparams_v6_def_height_select;
//np_trees = &nparams_v6_def_trees;
npindev_mud = &nparams_indev_def; //&nparams_indev_def_mud;
npindev_mud = nparams_indev_def; //&nparams_indev_def_mud;
//np_beach = &nparams_v6_def_beach;
npindev_biome = &nparams_indev_def; //&nparams_indev_def_biome;
npindev_biome = nparams_indev_def; //&nparams_indev_def_biome;
//np_cave = &nparams_v6_def_cave;
npindev_float_islands1 = &nparams_indev_def; //&nparams_indev_def_float_islands;
npindev_float_islands2 = &nparams_indev_def; //&nparams_indev_def_float_islands;
npindev_float_islands3 = &nparams_indev_def; //&nparams_indev_def_float_islands;
npindev_float_islands1 = nparams_indev_def; //&nparams_indev_def_float_islands;
npindev_float_islands2 = nparams_indev_def; //&nparams_indev_def_float_islands;
npindev_float_islands3 = nparams_indev_def; //&nparams_indev_def_float_islands;
}

@ -24,8 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct MapgenSinglenodeParams : public MapgenParams {
MapgenSinglenodeParams() {
}
MapgenSinglenodeParams() {}
~MapgenSinglenodeParams() {}
bool readParams(Settings *settings);
void writeParams(Settings *settings);

@ -80,18 +80,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
this->ystride = csize.X; //////fix this
np_cave = params->np_cave;
np_humidity = params->np_humidity;
np_trees = params->np_trees;
np_apple_trees = params->np_apple_trees;
np_cave = &params->np_cave;
np_humidity = &params->np_humidity;
np_trees = &params->np_trees;
np_apple_trees = &params->np_apple_trees;
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
noise_mud = new Noise(params->np_mud, seed, csize.X, csize.Y);
noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(&params->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(&params->np_steepness, seed, csize.X, csize.Y);
noise_height_select = new Noise(&params->np_height_select, seed, csize.X, csize.Y);
noise_mud = new Noise(&params->np_mud, seed, csize.X, csize.Y);
noise_beach = new Noise(&params->np_beach, seed, csize.X, csize.Y);
noise_biome = new Noise(&params->np_biome, seed, csize.X, csize.Y);
}
@ -375,8 +375,6 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
v3s16 blockpos = data->blockpos_requested;
v3s16 blockpos_min = data->blockpos_min;
v3s16 blockpos_max = data->blockpos_max;
v3s16 blockpos_full_min = blockpos_min - v3s16(1,1,1);
v3s16 blockpos_full_max = blockpos_max + v3s16(1,1,1);
// Area of central chunk
node_min = blockpos_min*MAP_BLOCKSIZE;

@ -45,35 +45,36 @@ extern NoiseParams nparams_v6_def_apple_trees;
struct MapgenV6Params : public MapgenParams {
float freq_desert;
float freq_beach;
NoiseParams *np_terrain_base;
NoiseParams *np_terrain_higher;
NoiseParams *np_steepness;
NoiseParams *np_height_select;
NoiseParams *np_mud;
NoiseParams *np_beach;
NoiseParams *np_biome;
NoiseParams *np_cave;
NoiseParams *np_humidity;
NoiseParams *np_trees;
NoiseParams *np_apple_trees;
NoiseParams np_terrain_base;
NoiseParams np_terrain_higher;
NoiseParams np_steepness;
NoiseParams np_height_select;
NoiseParams np_mud;
NoiseParams np_beach;
NoiseParams np_biome;
NoiseParams np_cave;
NoiseParams np_humidity;
NoiseParams np_trees;
NoiseParams np_apple_trees;
MapgenV6Params() {
freq_desert = 0.45;
freq_beach = 0.15;
np_terrain_base = &nparams_v6_def_terrain_base;
np_terrain_higher = &nparams_v6_def_terrain_higher;
np_steepness = &nparams_v6_def_steepness;
np_height_select = &nparams_v6_def_height_select;
np_mud = &nparams_v6_def_mud;
np_beach = &nparams_v6_def_beach;
np_biome = &nparams_v6_def_biome;
np_cave = &nparams_v6_def_cave;
np_humidity = &nparams_v6_def_humidity;
np_trees = &nparams_v6_def_trees;
np_apple_trees = &nparams_v6_def_apple_trees;
np_terrain_base = nparams_v6_def_terrain_base;
np_terrain_higher = nparams_v6_def_terrain_higher;
np_steepness = nparams_v6_def_steepness;
np_height_select = nparams_v6_def_height_select;
np_mud = nparams_v6_def_mud;
np_beach = nparams_v6_def_beach;
np_biome = nparams_v6_def_biome;
np_cave = nparams_v6_def_cave;
np_humidity = nparams_v6_def_humidity;
np_trees = nparams_v6_def_trees;
np_apple_trees = nparams_v6_def_apple_trees;
}
~MapgenV6Params() {}
bool readParams(Settings *settings);
void writeParams(Settings *settings);
};

@ -85,12 +85,12 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
this->ridge_heightmap = new s16[csize.X * csize.Z];
// Terrain noise
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Z);
noise_terrain_alt = new Noise(params->np_terrain_alt, seed, csize.X, csize.Z);
noise_terrain_mod = new Noise(params->np_terrain_mod, seed, csize.X, csize.Z);
noise_terrain_persist = new Noise(params->np_terrain_persist, seed, csize.X, csize.Z);
noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Z);
noise_ridge = new Noise(params->np_ridge, seed, csize.X, csize.Y, csize.Z);
noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Z);
noise_terrain_alt = new Noise(&params->np_terrain_alt, seed, csize.X, csize.Z);
noise_terrain_mod = new Noise(&params->np_terrain_mod, seed, csize.X, csize.Z);
noise_terrain_persist = new Noise(&params->np_terrain_persist, seed, csize.X, csize.Z);
noise_height_select = new Noise(&params->np_height_select, seed, csize.X, csize.Z);
noise_ridge = new Noise(&params->np_ridge, seed, csize.X, csize.Y, csize.Z);
// Biome noise
noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
@ -152,8 +152,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
v3s16 blockpos_min = data->blockpos_min;
v3s16 blockpos_max = data->blockpos_max;
v3s16 blockpos_full_min = blockpos_min - v3s16(1, 1, 1);
v3s16 blockpos_full_max = blockpos_max + v3s16(1, 1, 1);
node_min = blockpos_min * MAP_BLOCKSIZE;
node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;

@ -30,22 +30,24 @@ extern NoiseParams nparams_v7_def_height_select;
extern NoiseParams nparams_v7_def_ridge;
struct MapgenV7Params : public MapgenParams {
NoiseParams *np_terrain_base;
NoiseParams *np_terrain_alt;
NoiseParams *np_terrain_mod;
NoiseParams *np_terrain_persist;
NoiseParams *np_height_select;
NoiseParams *np_ridge;
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
NoiseParams np_terrain_mod;
NoiseParams np_terrain_persist;
NoiseParams np_height_select;
NoiseParams np_ridge;
MapgenV7Params() {
np_terrain_base = &nparams_v7_def_terrain_base;
np_terrain_alt = &nparams_v7_def_terrain_alt;
np_terrain_mod = &nparams_v7_def_terrain_mod;
np_terrain_persist = &nparams_v7_def_terrain_persist;
np_height_select = &nparams_v7_def_height_select;
np_ridge = &nparams_v7_def_ridge;
np_terrain_base = nparams_v7_def_terrain_base;
np_terrain_alt = nparams_v7_def_terrain_alt;
np_terrain_mod = nparams_v7_def_terrain_mod;
np_terrain_persist = nparams_v7_def_terrain_persist;
np_height_select = nparams_v7_def_height_select;
np_ridge = nparams_v7_def_ridge;
}
~MapgenV7Params() {}
bool readParams(Settings *settings);
void writeParams(Settings *settings);
};

@ -220,7 +220,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
Settings worldmt_settings;
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
std::set<std::string> exclude_mod_names;
std::set<std::string> include_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it)
{
@ -229,14 +229,13 @@ ModConfiguration::ModConfiguration(std::string worldpath)
// explicitely excluded. if mod is not mentioned at all, it is
// enabled. So by default, all installed mods are enabled.
if (name.compare(0,9,"load_mod_") == 0 &&
!worldmt_settings.getBool(name))
worldmt_settings.getBool(name))
{
exclude_mod_names.insert(name.substr(9));
include_mod_names.insert(name.substr(9));
}
}
// Collect all mods in gamespec.addon_mods_paths,
// excluding those in the set exclude_mod_names
// Collect all mods that are also in include_mod_names
std::vector<ModSpec> addon_mods;
for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
it_path != gamespec.addon_mods_paths.end(); ++it_path)
@ -246,10 +245,13 @@ ModConfiguration::ModConfiguration(std::string worldpath)
it != addon_mods_in_path.end(); ++it)
{
ModSpec& mod = *it;
if(exclude_mod_names.count(mod.name) == 0)
if(include_mod_names.count(mod.name) != 0)
addon_mods.push_back(mod);
else
worldmt_settings.setBool("load_mod_" + mod.name, false);
}
}
worldmt_settings.updateConfigFile(worldmt.c_str());
addMods(addon_mods);
@ -307,7 +309,7 @@ void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
// BAD CASE: name conflict in different levels.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
errorstream<<"WARNING: Mod name conflict detected: \""
actionstream<<"WARNING: Mod name conflict detected: \""
<<mod.name<<"\""<<std::endl
<<"Will not load: "<<oldmod.path<<std::endl
<<"Overridden by: "<<mod.path<<std::endl;

@ -72,8 +72,8 @@ struct NoiseParams {
// Convenience macros for getting/setting NoiseParams in Settings
#define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f")
#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y))
#define getNoiseParams(x, y) getStruct((x), "f,f,v3,s32,s32,f", &(y), sizeof(y))
#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", &(y))
class Noise {
public:
@ -88,7 +88,7 @@ public:
Noise(NoiseParams *np, int seed, int sx, int sy);
Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
~Noise();
virtual ~Noise();
virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
void setSize(int sx, int sy);

@ -81,6 +81,8 @@ Player::Player(IGameDef *gamedef):
hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
}
Player::~Player()

@ -87,7 +87,7 @@ class Map;
class IGameDef;
struct CollisionInfo;
class PlayerSAO;
class HudElement;
struct HudElement;
class Player
{
@ -250,6 +250,7 @@ public:
std::vector<HudElement *> hud;
u32 hud_flags;
s32 hud_hotbar_itemcount;
protected:
IGameDef *m_gamedef;

@ -1,126 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "script.h"
#include <cstdarg>
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include "log.h"
#include <iostream>
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
LuaError::LuaError(lua_State *L, const std::string &s)
{
m_s = "LuaError: ";
m_s += s + "\n";
m_s += script_get_backtrace(L);
}
std::string script_get_backtrace(lua_State *L)
{
std::string s;
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "traceback");
if(lua_isfunction(L, -1)){
lua_call(L, 0, 1);
if(lua_isstring(L, -1)){
s += lua_tostring(L, -1);
}
lua_pop(L, 1);
}
else{
lua_pop(L, 1);
}
}
lua_pop(L, 1);
return s;
}
void script_error(lua_State *L, const char *fmt, ...)
{
va_list argp;
va_start(argp, fmt);
char buf[10000];
vsnprintf(buf, 10000, fmt, argp);
va_end(argp);
//errorstream<<"SCRIPT ERROR: "<<buf;
throw LuaError(L, buf);
}
int luaErrorHandler(lua_State *L) {
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
lua_getfield(L, -1, "traceback");
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
lua_pushvalue(L, 1);
lua_pushinteger(L, 2);
lua_call(L, 2, 1);
return 1;
}
bool script_load(lua_State *L, const char *path)
{
verbosestream<<"Loading and running script from "<<path<<std::endl;
lua_pushcfunction(L, luaErrorHandler);
int errorhandler = lua_gettop(L);
int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
if(ret){
errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
errorstream<<"Failed to load and run script from "<<std::endl;
errorstream<<path<<":"<<std::endl;
errorstream<<std::endl;
errorstream<<lua_tostring(L, -1)<<std::endl;
errorstream<<std::endl;
errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
lua_pop(L, 1); // Pop error message from stack
lua_pop(L, 1); // Pop the error handler from stack
return false;
}
lua_pop(L, 1); // Pop the error handler from stack
return true;
}
lua_State* script_init()
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
return L;
}
void script_deinit(lua_State *L)
{
lua_close(L);
}

@ -0,0 +1,9 @@
add_subdirectory(common)
add_subdirectory(cpp_api)
add_subdirectory(lua_api)
set(SCRIPT_SRCS
${SCRIPT_COMMON_SRCS}
${SCRIPT_CPP_API_SRCS}
${SCRIPT_LUA_API_SRCS}
PARENT_SCOPE)

@ -0,0 +1,6 @@
set(SCRIPT_COMMON_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/c_content.cpp
${CMAKE_CURRENT_SOURCE_DIR}/c_converter.cpp
${CMAKE_CURRENT_SOURCE_DIR}/c_types.cpp
${CMAKE_CURRENT_SOURCE_DIR}/c_internal.cpp
PARENT_SCOPE)

@ -0,0 +1,923 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "common/c_content.h"
#include "common/c_converter.h"
#include "common/c_types.h"
#include "nodedef.h"
#include "itemdef.h"
#include "object_properties.h"
#include "cpp_api/s_node.h"
#include "lua_api/l_object.h"
#include "lua_api/l_item.h"
#include "common/c_internal.h"
#include "server.h"
#include "log.h"
#include "tool.h"
#include "server.h"
struct EnumString es_TileAnimationType[] =
{
{TAT_NONE, "none"},
{TAT_VERTICAL_FRAMES, "vertical_frames"},
{0, NULL},
};
/******************************************************************************/
ItemDefinition read_item_definition(lua_State* L,int index,
ItemDefinition default_def)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
// Read the item definition
ItemDefinition def = default_def;
def.type = (ItemType)getenumfield(L, index, "type",
es_ItemType, ITEM_NONE);
getstringfield(L, index, "name", def.name);
getstringfield(L, index, "description", def.description);
getstringfield(L, index, "inventory_image", def.inventory_image);
getstringfield(L, index, "wield_image", def.wield_image);
lua_getfield(L, index, "wield_scale");
if(lua_istable(L, -1)){
def.wield_scale = check_v3f(L, -1);
}
lua_pop(L, 1);
def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
if(def.stack_max == 0)
def.stack_max = 1;
lua_getfield(L, index, "on_use");
def.usable = lua_isfunction(L, -1);
lua_pop(L, 1);
getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
warn_if_field_exists(L, index, "tool_digging_properties",
"deprecated: use tool_capabilities");
lua_getfield(L, index, "tool_capabilities");
if(lua_istable(L, -1)){
def.tool_capabilities = new ToolCapabilities(
read_tool_capabilities(L, -1));
}
// If name is "" (hand), ensure there are ToolCapabilities
// because it will be looked up there whenever any other item has
// no ToolCapabilities
if(def.name == "" && def.tool_capabilities == NULL){
def.tool_capabilities = new ToolCapabilities();
}
lua_getfield(L, index, "groups");
read_groups(L, -1, def.groups);
lua_pop(L, 1);
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "place");
read_soundspec(L, -1, def.sound_place);
lua_pop(L, 1);
}
lua_pop(L, 1);
// Client shall immediately place this node when player places the item.
// Server will update the precise end result a moment later.
// "" = no prediction
getstringfield(L, index, "node_placement_prediction",
def.node_placement_prediction);
return def;
}
/******************************************************************************/
void read_object_properties(lua_State *L, int index,
ObjectProperties *prop)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(!lua_istable(L, index))
return;
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
getboolfield(L, -1, "physical", prop->physical);
getfloatfield(L, -1, "weight", prop->weight);
lua_getfield(L, -1, "collisionbox");
if(lua_istable(L, -1))
prop->collisionbox = read_aabb3f(L, -1, 1.0);
lua_pop(L, 1);
getstringfield(L, -1, "visual", prop->visual);
getstringfield(L, -1, "mesh", prop->mesh);
lua_getfield(L, -1, "visual_size");
if(lua_istable(L, -1))
prop->visual_size = read_v2f(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "textures");
if(lua_istable(L, -1)){
prop->textures.clear();
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
prop->textures.push_back(lua_tostring(L, -1));
else
prop->textures.push_back("");
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, -1, "colors");
if(lua_istable(L, -1)){
prop->colors.clear();
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
prop->colors.push_back(readARGB8(L, -1));
else
prop->colors.push_back(video::SColor(255, 255, 255, 255));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, -1, "spritediv");
if(lua_istable(L, -1))
prop->spritediv = read_v2s16(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "initial_sprite_basepos");
if(lua_istable(L, -1))
prop->initial_sprite_basepos = read_v2s16(L, -1);
lua_pop(L, 1);
getboolfield(L, -1, "is_visible", prop->is_visible);
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
}
/******************************************************************************/
TileDef read_tiledef(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
TileDef tiledef;
// key at index -2 and value at index
if(lua_isstring(L, index)){
// "default_lava.png"
tiledef.name = lua_tostring(L, index);
}
else if(lua_istable(L, index))
{
// {name="default_lava.png", animation={}}
tiledef.name = "";
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
tiledef.backface_culling = getboolfield_default(
L, index, "backface_culling", true);
// animation = {}
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.type = (TileAnimationType)
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
tiledef.animation.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.length =
getfloatfield_default(L, -1, "length", 1.0);
}
lua_pop(L, 1);
}
return tiledef;
}
/******************************************************************************/
ContentFeatures read_content_features(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
ContentFeatures f;
/* Cache existence of some callbacks */
lua_getfield(L, index, "on_construct");
if(!lua_isnil(L, -1)) f.has_on_construct = true;
lua_pop(L, 1);
lua_getfield(L, index, "on_destruct");
if(!lua_isnil(L, -1)) f.has_on_destruct = true;
lua_pop(L, 1);
lua_getfield(L, index, "after_destruct");
if(!lua_isnil(L, -1)) f.has_after_destruct = true;
lua_pop(L, 1);
lua_getfield(L, index, "on_rightclick");
f.rightclickable = lua_isfunction(L, -1);
lua_pop(L, 1);
/* Name */
getstringfield(L, index, "name", f.name);
/* Groups */
lua_getfield(L, index, "groups");
read_groups(L, -1, f.groups);
lua_pop(L, 1);
/* Visual definition */
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
ScriptApiNode::es_DrawType,NDT_NORMAL);
getfloatfield(L, index, "visual_scale", f.visual_scale);
// tiles = {}
lua_getfield(L, index, "tiles");
// If nil, try the deprecated name "tile_images" instead
if(lua_isnil(L, -1)){
lua_pop(L, 1);
warn_if_field_exists(L, index, "tile_images",
"Deprecated; new name is \"tiles\".");
lua_getfield(L, index, "tile_images");
}
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
f.tiledef[i] = read_tiledef(L, -1);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
// Copy last value to all remaining textures
if(i >= 1){
TileDef lasttile = f.tiledef[i-1];
while(i < 6){
f.tiledef[i] = lasttile;
i++;
}
}
}
lua_pop(L, 1);
// special_tiles = {}
lua_getfield(L, index, "special_tiles");
// If nil, try the deprecated name "special_materials" instead
if(lua_isnil(L, -1)){
lua_pop(L, 1);
warn_if_field_exists(L, index, "special_materials",
"Deprecated; new name is \"special_tiles\".");
lua_getfield(L, index, "special_materials");
}
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// Read tiledef from value
f.tiledef_special[i] = read_tiledef(L, -1);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
}
lua_pop(L, 1);
f.alpha = getintfield_default(L, index, "alpha", 255);
bool usealpha = getboolfield_default(L, index,
"use_texture_alpha", false);
if (usealpha)
f.alpha = 0;
/* Other stuff */
lua_getfield(L, index, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
lua_pop(L, 1);
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
ScriptApiNode::es_ContentParamType, CPT_NONE);
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
ScriptApiNode::es_ContentParamType2, CPT2_NONE);
// Warn about some deprecated fields
warn_if_field_exists(L, index, "wall_mounted",
"deprecated: use paramtype2 = 'wallmounted'");
warn_if_field_exists(L, index, "light_propagates",
"deprecated: determined from paramtype");
warn_if_field_exists(L, index, "dug_item",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item_rarity",
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "metadata_name",
"deprecated: use on_add and metadata callbacks");
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, index, "is_ground_content", f.is_ground_content);
f.light_propagates = (f.param_type == CPT_LIGHT);
getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
// This is used for collision detection.
// Also for general solidness queries.
getboolfield(L, index, "walkable", f.walkable);
// Player can point to these
getboolfield(L, index, "pointable", f.pointable);
// Player can dig these
getboolfield(L, index, "diggable", f.diggable);
// Player can climb these
getboolfield(L, index, "climbable", f.climbable);
// Player can build on these
getboolfield(L, index, "buildable_to", f.buildable_to);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
ScriptApiNode::es_LiquidType, LIQUID_NONE);
// If the content is liquid, this is the flowing version of the liquid.
getstringfield(L, index, "liquid_alternative_flowing",
f.liquid_alternative_flowing);
// If the content is liquid, this is the source version of the liquid.
getstringfield(L, index, "liquid_alternative_source",
f.liquid_alternative_source);
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
f.liquid_viscosity = getintfield_default(L, index,
"liquid_viscosity", f.liquid_viscosity);
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
// Amount of light the node emits
f.light_source = getintfield_default(L, index,
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, index,
"damage_per_second", f.damage_per_second);
lua_getfield(L, index, "node_box");
if(lua_istable(L, -1))
f.node_box = read_nodebox(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "selection_box");
if(lua_istable(L, -1))
f.selection_box = read_nodebox(L, -1);
lua_pop(L, 1);
// Set to true if paramtype used to be 'facedir_simple'
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
// Set to true if wall_mounted used to be set to true
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
// Sound table
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "footstep");
read_soundspec(L, -1, f.sound_footstep);
lua_pop(L, 1);
lua_getfield(L, -1, "dig");
read_soundspec(L, -1, f.sound_dig);
lua_pop(L, 1);
lua_getfield(L, -1, "dug");
read_soundspec(L, -1, f.sound_dug);
lua_pop(L, 1);
}
lua_pop(L, 1);
return f;
}
/******************************************************************************/
void read_server_sound_params(lua_State *L, int index,
ServerSoundParams &params)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
// Clear
params = ServerSoundParams();
if(lua_istable(L, index)){
getfloatfield(L, index, "gain", params.gain);
getstringfield(L, index, "to_player", params.to_player);
lua_getfield(L, index, "pos");
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
params.pos = p;
params.type = ServerSoundParams::SSP_POSITIONAL;
}
lua_pop(L, 1);
lua_getfield(L, index, "object");
if(!lua_isnil(L, -1)){
ObjectRef *ref = ObjectRef::checkobject(L, -1);
ServerActiveObject *sao = ObjectRef::getobject(ref);
if(sao){
params.object = sao->getId();
params.type = ServerSoundParams::SSP_OBJECT;
}
}
lua_pop(L, 1);
params.max_hear_distance = BS*getfloatfield_default(L, index,
"max_hear_distance", params.max_hear_distance/BS);
getboolfield(L, index, "loop", params.loop);
}
}
/******************************************************************************/
void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(lua_isnil(L, index)){
} else if(lua_istable(L, index)){
getstringfield(L, index, "name", spec.name);
getfloatfield(L, index, "gain", spec.gain);
} else if(lua_isstring(L, index)){
spec.name = lua_tostring(L, index);
}
}
/******************************************************************************/
NodeBox read_nodebox(lua_State *L, int index)
{
NodeBox nodebox;
if(lua_istable(L, -1)){
nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
lua_getfield(L, index, "fixed");
if(lua_istable(L, -1))
nodebox.fixed = read_aabb3f_vector(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_top");
if(lua_istable(L, -1))
nodebox.wall_top = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_bottom");
if(lua_istable(L, -1))
nodebox.wall_bottom = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, index, "wall_side");
if(lua_istable(L, -1))
nodebox.wall_side = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
}
return nodebox;
}
/******************************************************************************/
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
{
lua_getfield(L, index, "name");
const char *name = luaL_checkstring(L, -1);
lua_pop(L, 1);
u8 param1;
lua_getfield(L, index, "param1");
if(lua_isnil(L, -1))
param1 = 0;
else
param1 = lua_tonumber(L, -1);
lua_pop(L, 1);
u8 param2;
lua_getfield(L, index, "param2");
if(lua_isnil(L, -1))
param2 = 0;
else
param2 = lua_tonumber(L, -1);
lua_pop(L, 1);
return MapNode(ndef, name, param1, param2);
}
/******************************************************************************/
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
{
lua_newtable(L);
lua_pushstring(L, ndef->get(n).name.c_str());
lua_setfield(L, -2, "name");
lua_pushnumber(L, n.getParam1());
lua_setfield(L, -2, "param1");
lua_pushnumber(L, n.getParam2());
lua_setfield(L, -2, "param2");
}
/******************************************************************************/
void warn_if_field_exists(lua_State *L, int table,
const char *fieldname, const std::string &message)
{
lua_getfield(L, table, fieldname);
if(!lua_isnil(L, -1)){
//TODO find way to access backtrace fct from here
// infostream<<script_get_backtrace(L)<<std::endl;
infostream<<"WARNING: field \""<<fieldname<<"\": "
<<message<<std::endl;
}
lua_pop(L, 1);
}
/******************************************************************************/
int getenumfield(lua_State *L, int table,
const char *fieldname, const EnumString *spec, int default_)
{
int result = default_;
string_to_enum(spec, result,
getstringfield_default(L, table, fieldname, ""));
return result;
}
/******************************************************************************/
bool string_to_enum(const EnumString *spec, int &result,
const std::string &str)
{
const EnumString *esp = spec;
while(esp->str){
if(str == std::string(esp->str)){
result = esp->num;
return true;
}
esp++;
}
return false;
}
/******************************************************************************/
ItemStack read_item(lua_State* L, int index,Server* srv)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(lua_isnil(L, index))
{
return ItemStack();
}
else if(lua_isuserdata(L, index))
{
// Convert from LuaItemStack
LuaItemStack *o = LuaItemStack::checkobject(L, index);
return o->getItem();
}
else if(lua_isstring(L, index))
{
// Convert from itemstring
std::string itemstring = lua_tostring(L, index);
IItemDefManager *idef = srv->idef();
try
{
ItemStack item;
item.deSerialize(itemstring, idef);
return item;
}
catch(SerializationError &e)
{
infostream<<"WARNING: unable to create item from itemstring"
<<": "<<itemstring<<std::endl;
return ItemStack();
}
}
else if(lua_istable(L, index))
{
// Convert from table
IItemDefManager *idef = srv->idef();
std::string name = getstringfield_default(L, index, "name", "");
int count = getintfield_default(L, index, "count", 1);
int wear = getintfield_default(L, index, "wear", 0);
std::string metadata = getstringfield_default(L, index, "metadata", "");
return ItemStack(name, count, wear, metadata, idef);
}
else
{
throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
}
}
/******************************************************************************/
void push_tool_capabilities(lua_State *L,
const ToolCapabilities &toolcap)
{
lua_newtable(L);
setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
// Create groupcaps table
lua_newtable(L);
// For each groupcap
for(std::map<std::string, ToolGroupCap>::const_iterator
i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
// Create groupcap table
lua_newtable(L);
const std::string &name = i->first;
const ToolGroupCap &groupcap = i->second;
// Create subtable "times"
lua_newtable(L);
for(std::map<int, float>::const_iterator
i = groupcap.times.begin(); i != groupcap.times.end(); i++){
int rating = i->first;
float time = i->second;
lua_pushinteger(L, rating);
lua_pushnumber(L, time);
lua_settable(L, -3);
}
// Set subtable "times"
lua_setfield(L, -2, "times");
// Set simple parameters
setintfield(L, -1, "maxlevel", groupcap.maxlevel);
setintfield(L, -1, "uses", groupcap.uses);
// Insert groupcap table into groupcaps table
lua_setfield(L, -2, name.c_str());
}
// Set groupcaps table
lua_setfield(L, -2, "groupcaps");
//Create damage_groups table
lua_newtable(L);
// For each damage group
for(std::map<std::string, s16>::const_iterator
i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
// Create damage group table
lua_pushinteger(L, i->second);
lua_setfield(L, -2, i->first.c_str());
}
lua_setfield(L, -2, "damage_groups");
}
/******************************************************************************/
void push_inventory_list(Inventory *inv, const char *name,
lua_State *L)
{
InventoryList *invlist = inv->getList(name);
if(invlist == NULL){
lua_pushnil(L);
return;
}
std::vector<ItemStack> items;
for(u32 i=0; i<invlist->getSize(); i++)
items.push_back(invlist->getItem(i));
push_items(L, items);
}
/******************************************************************************/
void read_inventory_list(Inventory *inv, const char *name,
lua_State *L, int tableindex, Server* srv,int forcesize)
{
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
if(lua_isnil(L, tableindex)){
inv->deleteList(name);
return;
}
// Otherwise set list
std::vector<ItemStack> items = read_items(L, tableindex,srv);
int listsize = (forcesize != -1) ? forcesize : items.size();
InventoryList *invlist = inv->addList(name, listsize);
int index = 0;
for(std::vector<ItemStack>::const_iterator
i = items.begin(); i != items.end(); i++){
if(forcesize != -1 && index == forcesize)
break;
invlist->changeItem(index, *i);
index++;
}
while(forcesize != -1 && index < forcesize){
invlist->deleteItem(index);
index++;
}
}
/******************************************************************************/
ToolCapabilities read_tool_capabilities(
lua_State *L, int table)
{
ToolCapabilities toolcap;
getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
lua_getfield(L, table, "groupcaps");
if(lua_istable(L, -1)){
int table_groupcaps = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_groupcaps) != 0){
// key at index -2 and value at index -1
std::string groupname = luaL_checkstring(L, -2);
if(lua_istable(L, -1)){
int table_groupcap = lua_gettop(L);
// This will be created
ToolGroupCap groupcap;
// Read simple parameters
getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
getintfield(L, table_groupcap, "uses", groupcap.uses);
// DEPRECATED: maxwear
float maxwear = 0;
if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
if(maxwear != 0)
groupcap.uses = 1.0/maxwear;
else
groupcap.uses = 0;
infostream<<script_get_backtrace(L)<<std::endl;
infostream<<"WARNING: field \"maxwear\" is deprecated; "
<<"should replace with uses=1/maxwear"<<std::endl;
}
// Read "times" table
lua_getfield(L, table_groupcap, "times");
if(lua_istable(L, -1)){
int table_times = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_times) != 0){
// key at index -2 and value at index -1
int rating = luaL_checkinteger(L, -2);
float time = luaL_checknumber(L, -1);
groupcap.times[rating] = time;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
// Insert groupcap into toolcap
toolcap.groupcaps[groupname] = groupcap;
}
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, table, "damage_groups");
if(lua_istable(L, -1)){
int table_damage_groups = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_damage_groups) != 0){
// key at index -2 and value at index -1
std::string groupname = luaL_checkstring(L, -2);
u16 value = luaL_checkinteger(L, -1);
toolcap.damageGroups[groupname] = value;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
return toolcap;
}
/******************************************************************************/
void push_dig_params(lua_State *L,const DigParams &params)
{
lua_newtable(L);
setboolfield(L, -1, "diggable", params.diggable);
setfloatfield(L, -1, "time", params.time);
setintfield(L, -1, "wear", params.wear);
}
/******************************************************************************/
void push_hit_params(lua_State *L,const HitParams &params)
{
lua_newtable(L);
setintfield(L, -1, "hp", params.hp);
setintfield(L, -1, "wear", params.wear);
}
/******************************************************************************/
u32 getflagsfield(lua_State *L, int table,
const char *fieldname, FlagDesc *flagdesc) {
std::string flagstring;
flagstring = getstringfield_default(L, table, fieldname, "");
return readFlagString(flagstring, flagdesc);
}
/******************************************************************************/
/* Lua Stored data! */
/******************************************************************************/
/******************************************************************************/
void read_groups(lua_State *L, int index,
std::map<std::string, int> &result)
{
if (!lua_istable(L,index))
return;
result.clear();
lua_pushnil(L);
if(index < 0)
index -= 1;
while(lua_next(L, index) != 0){
// key at index -2 and value at index -1
std::string name = luaL_checkstring(L, -2);
int rating = luaL_checkinteger(L, -1);
result[name] = rating;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
/******************************************************************************/
void push_items(lua_State *L, const std::vector<ItemStack> &items)
{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Create and fill table
lua_newtable(L);
int table = lua_gettop(L);
for(u32 i=0; i<items.size(); i++){
ItemStack item = items[i];
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
LuaItemStack::create(L, item);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
lua_remove(L, -2); // Remove table
lua_remove(L, -2); // Remove insert
}
/******************************************************************************/
std::vector<ItemStack> read_items(lua_State *L, int index,Server* srv)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
std::vector<ItemStack> items;
luaL_checktype(L, index, LUA_TTABLE);
lua_pushnil(L);
while(lua_next(L, index) != 0){
// key at index -2 and value at index -1
items.push_back(read_item(L, -1, srv));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
return items;
}
/******************************************************************************/
void luaentity_get(lua_State *L, u16 id)
{
// Get minetest.luaentities[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // luaentities
lua_remove(L, -2); // minetest
}
/******************************************************************************/
NoiseParams *read_noiseparams(lua_State *L, int index)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
if (!lua_istable(L, index))
return NULL;
NoiseParams *np = new NoiseParams;
np->offset = getfloatfield_default(L, index, "offset", 0.0);
np->scale = getfloatfield_default(L, index, "scale", 0.0);
lua_getfield(L, index, "spread");
np->spread = read_v3f(L, -1);
lua_pop(L, 1);
np->seed = getintfield_default(L, index, "seed", 0);
np->octaves = getintfield_default(L, index, "octaves", 0);
np->persist = getfloatfield_default(L, index, "persist", 0.0);
return np;
}

@ -0,0 +1,146 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a script/modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_CONTENT_H_
#define C_CONTENT_H_
extern "C" {
#include <lua.h>
}
#include <iostream>
#include <map>
#include <vector>
#include "irrlichttypes_bloated.h"
#include "util/string.h"
class MapNode;
class INodeDefManager;
class PointedThing;
class ItemStack;
class ItemDefinition;
class ToolCapabilities;
class ObjectProperties;
class SimpleSoundSpec;
class ServerSoundParams;
class Inventory;
class NodeBox;
class ContentFeatures;
class TileDef;
class Server;
struct DigParams;
struct HitParams;
struct EnumString;
struct NoiseParams;
ContentFeatures read_content_features (lua_State *L, int index);
TileDef read_tiledef (lua_State *L, int index);
void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
ServerSoundParams &params);
void push_dig_params (lua_State *L,const DigParams &params);
void push_hit_params (lua_State *L,const HitParams &params);
ItemStack read_item (lua_State *L, int index, Server* srv);
ToolCapabilities read_tool_capabilities (lua_State *L,
int table);
void push_tool_capabilities (lua_State *L,
const ToolCapabilities &prop);
ItemDefinition read_item_definition (lua_State *L,
int index,
ItemDefinition default_def);
void read_object_properties (lua_State *L,
int index,
ObjectProperties *prop);
//TODO fix parameter oreder!
void push_inventory_list (Inventory *inv,
const char *name,
lua_State *L);
void read_inventory_list (Inventory *inv,
const char *name,
lua_State *L,
int tableindex,
Server* srv,
int forcesize=-1);
MapNode readnode (lua_State *L,
int index,
INodeDefManager *ndef);
void pushnode (lua_State *L,
const MapNode &n,
INodeDefManager *ndef);
NodeBox read_nodebox (lua_State *L, int index);
void read_groups (lua_State *L,
int index,
std::map<std::string, int> &result);
//TODO rename to "read_enum_field"
int getenumfield (lua_State *L,
int table,
const char *fieldname,
const EnumString *spec,
int default_);
u32 getflagsfield (lua_State *L, int table,
const char *fieldname,
FlagDesc *flagdesc);
void push_items (lua_State *L,
const std::vector<ItemStack> &items);
std::vector<ItemStack> read_items (lua_State *L,
int index,
Server* srv);
void read_soundspec (lua_State *L,
int index,
SimpleSoundSpec &spec);
bool string_to_enum (const EnumString *spec,
int &result,
const std::string &str);
NoiseParams* read_noiseparams (lua_State *L, int index);
void luaentity_get (lua_State *L,u16 id);
extern struct EnumString es_TileAnimationType[];
#endif /* C_CONTENT_H_ */

@ -17,19 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_types.h"
extern "C" {
#include <lauxlib.h>
#include "lua.h"
#include "lauxlib.h"
}
#include "util/numeric.h"
#include "nodedef.h"
/*
C struct <-> Lua table converter functions
*/
#include "common/c_converter.h"
#include "constants.h"
void push_v3f(lua_State *L, v3f p)
{
@ -147,7 +142,7 @@ v3s16 check_v3s16(lua_State *L, int index)
video::SColor readARGB8(lua_State *L, int index)
{
video::SColor color;
video::SColor color(0);
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "a");
if(lua_isnumber(L, -1))
@ -345,44 +340,4 @@ void setboolfield(lua_State *L, int table,
lua_setfield(L, table, fieldname);
}
u32 getflagsfield(lua_State *L, int table,
const char *fieldname, FlagDesc *flagdesc) {
std::string flagstring;
flagstring = getstringfield_default(L, table, fieldname, "");
return readFlagString(flagstring, flagdesc);
}
/* minetest specific types */
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
{
lua_getfield(L, index, "name");
const char *name = luaL_checkstring(L, -1);
lua_pop(L, 1);
u8 param1;
lua_getfield(L, index, "param1");
if(lua_isnil(L, -1))
param1 = 0;
else
param1 = lua_tonumber(L, -1);
lua_pop(L, 1);
u8 param2;
lua_getfield(L, index, "param2");
if(lua_isnil(L, -1))
param2 = 0;
else
param2 = lua_tonumber(L, -1);
lua_pop(L, 1);
return MapNode(ndef, name, param1, param2);
}
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
{
lua_newtable(L);
lua_pushstring(L, ndef->get(n).name.c_str());
lua_setfield(L, -2, "name");
lua_pushnumber(L, n.getParam1());
lua_setfield(L, -2, "param1");
lua_pushnumber(L, n.getParam2());
lua_setfield(L, -2, "param2");
}

@ -1,5 +1,5 @@
/*
Minetest-c55
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@ -17,16 +17,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUA_TYPES_H_
#define LUA_TYPES_H_
#include <iostream>
#include <map>
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a script/modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_CONVERTER_H_
#define C_CONVERTER_H_
#include <vector>
#include <map>
#include "irrlichttypes_bloated.h"
#include "porting.h"
#include "map.h"
#include "common/c_types.h"
extern "C" {
#include <lua.h>
@ -51,8 +56,6 @@ bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result);
bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result);
u32 getflagsfield(lua_State *L, int table,
const char *fieldname, FlagDesc *flagdesc);
std::string checkstringfield(lua_State *L, int table,
const char *fieldname);
@ -65,26 +68,29 @@ void setboolfield(lua_State *L, int table,
const char *fieldname, bool value);
v3f checkFloatPos (lua_State *L, int index);
v3f check_v3f (lua_State *L, int index);
v3s16 check_v3s16 (lua_State *L, int index);
v3f checkFloatPos (lua_State *L, int index);
v3f check_v3f (lua_State *L, int index);
v3s16 check_v3s16 (lua_State *L, int index);
v3f read_v3f (lua_State *L, int index);
v2f read_v2f (lua_State *L, int index);
v2s16 read_v2s16 (lua_State *L, int index);
video::SColor readARGB8 (lua_State *L, int index);
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
v3s16 read_v3s16 (lua_State *L, int index);
v3f read_v3f (lua_State *L, int index);
v2f read_v2f (lua_State *L, int index);
v2s16 read_v2s16 (lua_State *L, int index);
video::SColor readARGB8 (lua_State *L, int index);
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
v3s16 read_v3s16 (lua_State *L, int index);
std::vector<aabb3f>
read_aabb3f_vector (lua_State *L, int index, f32 scale);
read_aabb3f_vector (lua_State *L, int index, f32 scale);
void push_v3s16 (lua_State *L, v3s16 p);
void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p);
void push_v3s16 (lua_State *L, v3s16 p);
void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p);
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef);
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef);
#endif /* LUA_TYPES_H_ */
void warn_if_field_exists (lua_State *L,
int table,
const char *fieldname,
const std::string &message);
#endif /* C_CONVERTER_H_ */

@ -0,0 +1,65 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "common/c_internal.h"
#include "server.h"
#include "cpp_api/scriptapi.h"
ScriptApi* get_scriptapi(lua_State *L)
{
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
ScriptApi* sapi_ptr = (ScriptApi*) lua_touserdata(L, -1);
lua_pop(L, 1);
return sapi_ptr;
}
std::string script_get_backtrace(lua_State *L)
{
std::string s;
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "traceback");
if(lua_isfunction(L, -1)){
lua_call(L, 0, 1);
if(lua_isstring(L, -1)){
s += lua_tostring(L, -1);
}
lua_pop(L, 1);
}
else{
lua_pop(L, 1);
}
}
lua_pop(L, 1);
return s;
}
void script_error(lua_State* L,const char *fmt, ...)
{
va_list argp;
va_start(argp, fmt);
char buf[10000];
vsnprintf(buf, 10000, fmt, argp);
va_end(argp);
//errorstream<<"SCRIPT ERROR: "<<buf;
throw LuaError(L, buf);
}

@ -0,0 +1,60 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_INTERNAL_H_
#define C_INTERNAL_H_
class Server;
class ScriptApi;
#include <iostream>
#include "lua_api/l_base.h"
extern "C" {
#include "lua.h"
}
#define luamethod(class, name) {#name, class::l_##name}
#define STACK_TO_SERVER(L) get_scriptapi(L)->getServer()
#define API_FCT(name) registerFunction(L,#name,l_##name,top)
#define REGISTER_LUA_REF(cln) \
class ModApi_##cln : public ModApiBase { \
public: \
ModApi_##cln() : ModApiBase() {}; \
bool Initialize(lua_State* L, int top) { \
cln::Register(L); \
return true; \
}; \
}; \
ModApi_##cln macro_generated_prototype__##cln;
ScriptApi* get_scriptapi (lua_State *L);
std::string script_get_backtrace (lua_State *L);
void script_error (lua_State *L, const char *fmt, ...);
#endif /* C_INTERNAL_H_ */

@ -1,5 +1,5 @@
/*
Minetest-c55
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@ -17,21 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUA_CONTENT_H_
#define LUA_CONTENT_H_
#include <iostream>
extern "C" {
#include <lua.h>
#include "common/c_types.h"
#include "common/c_internal.h"
#include "itemdef.h"
LuaError::LuaError(lua_State *L, const std::string &s)
{
m_s = "LuaError: ";
m_s += s + "\n";
m_s += script_get_backtrace(L);
}
#include "nodedef.h"
ContentFeatures read_content_features (lua_State *L, int index);
TileDef read_tiledef (lua_State *L, int index);
void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
extern struct EnumString es_TileAnimationType[];
#endif /* LUA_CONTENT_H_ */
struct EnumString es_ItemType[] =
{
{ITEM_NONE, "none"},
{ITEM_NODE, "node"},
{ITEM_CRAFT, "craft"},
{ITEM_TOOL, "tool"},
{0, NULL},
};

@ -0,0 +1,90 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef C_TYPES_H_
#define C_TYPES_H_
extern "C" {
#include "lua.h"
}
#include <iostream>
struct EnumString
{
int num;
const char *str;
};
class StackUnroller
{
private:
lua_State *m_lua;
int m_original_top;
public:
StackUnroller(lua_State *L):
m_lua(L),
m_original_top(-1)
{
m_original_top = lua_gettop(m_lua); // store stack height
}
~StackUnroller()
{
lua_settop(m_lua, m_original_top); // restore stack height
}
};
class ModNameStorer
{
private:
lua_State *L;
public:
ModNameStorer(lua_State *L_, const std::string modname):
L(L_)
{
// Store current modname in registry
lua_pushstring(L, modname.c_str());
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
}
~ModNameStorer()
{
// Clear current modname in registry
lua_pushnil(L);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
}
};
class LuaError : public std::exception
{
public:
LuaError(lua_State *L, const std::string &s);
virtual ~LuaError() throw()
{}
virtual const char * what() const throw()
{
return m_s.c_str();
}
std::string m_s;
};
extern EnumString es_ItemType[];
#endif /* C_TYPES_H_ */

@ -0,0 +1,11 @@
set(SCRIPT_CPP_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
${CMAKE_CURRENT_SOURCE_DIR}/scriptapi.cpp
PARENT_SCOPE)

@ -0,0 +1,264 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <cstdarg>
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
#include "cpp_api/s_base.h"
#include "lua_api/l_object.h"
#include "serverobject.h"
ScriptApiBase::ScriptApiBase() :
m_luastackmutex(),
#ifdef LOCK_DEBUG
m_locked(false),
#endif
m_luastack(0),
m_server(0),
m_environment(0)
{
}
void ScriptApiBase::realityCheck()
{
int top = lua_gettop(m_luastack);
if(top >= 30){
dstream<<"Stack is over 30:"<<std::endl;
stackDump(dstream);
scriptError("Stack is over 30 (reality check)");
}
}
void ScriptApiBase::scriptError(const char *fmt, ...)
{
va_list argp;
va_start(argp, fmt);
char buf[10000];
vsnprintf(buf, 10000, fmt, argp);
va_end(argp);
//errorstream<<"SCRIPT ERROR: "<<buf;
throw LuaError(m_luastack, buf);
}
void ScriptApiBase::stackDump(std::ostream &o)
{
int i;
int top = lua_gettop(m_luastack);
for (i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(m_luastack, i);
switch (t) {
case LUA_TSTRING: /* strings */
o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
break;
case LUA_TBOOLEAN: /* booleans */
o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */ {
char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
o<<buf;
break; }
default: /* other values */
o<<lua_typename(m_luastack, t);
break;
}
o<<" ";
}
o<<std::endl;
}
// Push the list of callbacks (a lua table).
// Then push nargs arguments.
// Then call this function, which
// - runs the callbacks
// - removes the table and arguments from the lua stack
// - pushes the return value, computed depending on mode
void ScriptApiBase::runCallbacks(int nargs,RunCallbacksMode mode)
{
lua_State *L = getStack();
// Insert the return value into the lua stack, below the table
assert(lua_gettop(L) >= nargs + 1);
lua_pushnil(L);
lua_insert(L, -(nargs + 1) - 1);
// Stack now looks like this:
// ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
int rv = lua_gettop(L) - nargs - 1;
int table = rv + 1;
int arg = table + 1;
luaL_checktype(L, table, LUA_TTABLE);
// Foreach
lua_pushnil(L);
bool first_loop = true;
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
for(int i = 0; i < nargs; i++)
lua_pushvalue(L, arg+i);
if(lua_pcall(L, nargs, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
// Move return value to designated space in stack
// Or pop it
if(first_loop){
// Result of first callback is always moved
lua_replace(L, rv);
first_loop = false;
} else {
// Otherwise, what happens depends on the mode
if(mode == RUN_CALLBACKS_MODE_FIRST)
lua_pop(L, 1);
else if(mode == RUN_CALLBACKS_MODE_LAST)
lua_replace(L, rv);
else if(mode == RUN_CALLBACKS_MODE_AND ||
mode == RUN_CALLBACKS_MODE_AND_SC){
if((bool)lua_toboolean(L, rv) == true &&
(bool)lua_toboolean(L, -1) == false)
lua_replace(L, rv);
else
lua_pop(L, 1);
}
else if(mode == RUN_CALLBACKS_MODE_OR ||
mode == RUN_CALLBACKS_MODE_OR_SC){
if((bool)lua_toboolean(L, rv) == false &&
(bool)lua_toboolean(L, -1) == true)
lua_replace(L, rv);
else
lua_pop(L, 1);
}
else
assert(0);
}
// Handle short circuit modes
if(mode == RUN_CALLBACKS_MODE_AND_SC &&
(bool)lua_toboolean(L, rv) == false)
break;
else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
(bool)lua_toboolean(L, rv) == true)
break;
// value removed, keep key for next iteration
}
// Remove stuff from stack, leaving only the return value
lua_settop(L, rv);
// Fix return value in case no callbacks were called
if(first_loop){
if(mode == RUN_CALLBACKS_MODE_AND ||
mode == RUN_CALLBACKS_MODE_AND_SC){
lua_pop(L, 1);
lua_pushboolean(L, true);
}
else if(mode == RUN_CALLBACKS_MODE_OR ||
mode == RUN_CALLBACKS_MODE_OR_SC){
lua_pop(L, 1);
lua_pushboolean(L, false);
}
}
}
void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
// Create object on stack
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
int object = lua_gettop(L);
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// object_refs[id] = object
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, objectstable);
}
void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get object_refs[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Set object reference to NULL
ObjectRef::set_null(L);
lua_pop(L, 1); // pop object
// Set object_refs[id] = nil
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
}
// Creates a new anonymous reference if cobj=NULL or id=0
void ScriptApiBase::objectrefGetOrCreate(
ServerActiveObject *cobj)
{
lua_State *L = getStack();
if(cobj == NULL || cobj->getId() == 0){
ObjectRef::create(L, cobj);
} else {
objectrefGet(cobj->getId());
}
}
void ScriptApiBase::objectrefGet(u16 id)
{
lua_State *L = getStack();
// Get minetest.object_refs[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // minetest
}

167
src/script/cpp_api/s_base.h Normal file

@ -0,0 +1,167 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_BASE_H_
#define S_BASE_H_
#include <iostream>
#include "irrlichttypes.h"
#include "jmutex.h"
#include "jmutexautolock.h"
#include "common/c_types.h"
#include "debug.h"
#define LOCK_DEBUG
class Server;
class Environment;
class ServerActiveObject;
class LuaABM;
class InvRef;
class ModApiBase;
class ModApiEnvMod;
class ObjectRef;
class NodeMetaRef;
/* definitions */
// What scriptapi_run_callbacks does with the return values of callbacks.
// Regardless of the mode, if only one callback is defined,
// its return value is the total return value.
// Modes only affect the case where 0 or >= 2 callbacks are defined.
enum RunCallbacksMode
{
// Returns the return value of the first callback
// Returns nil if list of callbacks is empty
RUN_CALLBACKS_MODE_FIRST,
// Returns the return value of the last callback
// Returns nil if list of callbacks is empty
RUN_CALLBACKS_MODE_LAST,
// If any callback returns a false value, the first such is returned
// Otherwise, the first callback's return value (trueish) is returned
// Returns true if list of callbacks is empty
RUN_CALLBACKS_MODE_AND,
// Like above, but stops calling callbacks (short circuit)
// after seeing the first false value
RUN_CALLBACKS_MODE_AND_SC,
// If any callback returns a true value, the first such is returned
// Otherwise, the first callback's return value (falseish) is returned
// Returns false if list of callbacks is empty
RUN_CALLBACKS_MODE_OR,
// Like above, but stops calling callbacks (short circuit)
// after seeing the first true value
RUN_CALLBACKS_MODE_OR_SC,
// Note: "a true value" and "a false value" refer to values that
// are converted by lua_toboolean to true or false, respectively.
};
class ScriptApiBase {
public:
/* object */
void addObjectReference(ServerActiveObject *cobj);
void removeObjectReference(ServerActiveObject *cobj);
ScriptApiBase();
protected:
friend class LuaABM;
friend class InvRef;
friend class ObjectRef;
friend class NodeMetaRef;
friend class ModApiBase;
friend class ModApiEnvMod;
inline lua_State* getStack()
{ return m_luastack; }
bool setStack(lua_State* stack) {
if (m_luastack == 0) {
m_luastack = stack;
return true;
}
return false;
}
void realityCheck();
void scriptError(const char *fmt, ...);
void stackDump(std::ostream &o);
void runCallbacks(int nargs,RunCallbacksMode mode);
inline Server* getServer() { return m_server; }
void setServer(Server* server) { m_server = server; }
Environment* getEnv() { return m_environment; }
void setEnv(Environment* env) { m_environment = env; }
void objectrefGetOrCreate(ServerActiveObject *cobj);
void objectrefGet(u16 id);
JMutex m_luastackmutex;
#ifdef LOCK_DEBUG
bool m_locked;
#endif
private:
lua_State* m_luastack;
Server* m_server;
Environment* m_environment;
};
#ifdef LOCK_DEBUG
class LockChecker {
public:
LockChecker(bool* variable) {
assert(*variable == false);
m_variable = variable;
*m_variable = true;
}
~LockChecker() {
*m_variable = false;
}
private:
bool* m_variable;
};
#define LOCK_CHECK LockChecker(&(this->m_locked))
#else
#define LOCK_CHECK while(0)
#endif
#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex)
#define SCRIPTAPI_PRECHECKHEADER \
LUA_STACK_AUTOLOCK; \
LOCK_CHECK; \
realityCheck(); \
lua_State *L = getStack(); \
assert(lua_checkstack(L, 20)); \
StackUnroller stack_unroller(L);
#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
#define ENV_TO_SA(env) env->getScriptIface()
#define SERVER_TO_SA(srv) srv->getScriptIface()
#endif /* S_BASE_H_ */

@ -17,43 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_entity.h"
#include "cpp_api/s_entity.h"
#include "log.h"
#include "object_properties.h"
#include "common/c_converter.h"
#include "common/c_content.h"
extern "C" {
#include <lauxlib.h>
#include "lauxlib.h"
}
#include "log.h"
#include "script.h"
#include "scriptapi_types.h"
#include "scriptapi_object.h"
#include "scriptapi_common.h"
void luaentity_get(lua_State *L, u16 id)
bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
{
// Get minetest.luaentities[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // luaentities
lua_remove(L, -2); // minetest
}
SCRIPTAPI_PRECHECKHEADER
/*
luaentity
*/
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_entities[name]
lua_getglobal(L, "minetest");
@ -80,7 +59,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
// Add object reference
// This should be userdata with metatable ObjectRef
objectref_get(L, id);
objectrefGet(id);
luaL_checktype(L, -1, LUA_TUSERDATA);
if(!luaL_checkudata(L, -1, "ObjectRef"))
luaL_typerror(L, -1, "ObjectRef");
@ -97,16 +76,15 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
return true;
}
void scriptapi_luaentity_activate(lua_State *L, u16 id,
void ScriptApiEntity::luaentity_Activate(u16 id,
const std::string &staticdata, u32 dtime_s)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
SCRIPTAPI_PRECHECKHEADER
verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
luaentity_get(L,id);
int object = lua_gettop(L);
// Get on_activate function
@ -119,15 +97,15 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
lua_pushinteger(L, dtime_s);
// Call with 3 arguments, 0 results
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error running function on_activate: %s\n",
scriptError("error running function on_activate: %s\n",
lua_tostring(L, -1));
}
}
void scriptapi_luaentity_rm(lua_State *L, u16 id)
void ScriptApiEntity::luaentity_Remove(u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
SCRIPTAPI_PRECHECKHEADER
verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
// Get minetest.luaentities table
@ -144,15 +122,14 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
lua_pop(L, 2); // pop luaentities, minetest
}
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
luaentity_get(L,id);
int object = lua_gettop(L);
// Get get_staticdata function
@ -165,7 +142,7 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
lua_pushvalue(L, object); // self
// Call with 1 arguments, 1 results
if(lua_pcall(L, 1, 1, 0))
script_error(L, "error running function get_staticdata: %s\n",
scriptError("error running function get_staticdata: %s\n",
lua_tostring(L, -1));
size_t len=0;
@ -173,16 +150,15 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
return std::string(s, len);
}
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
void ScriptApiEntity::luaentity_GetProperties(u16 id,
ObjectProperties *prop)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
luaentity_get(L,id);
//int object = lua_gettop(L);
// Set default values that differ from ObjectProperties defaults
@ -214,15 +190,14 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
lua_pop(L, 1);
}
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
luaentity_get(L,id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get step function
@ -234,22 +209,21 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
lua_pushnumber(L, dtime); // dtime
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
scriptError("error running function 'on_step': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
// tool_capabilities, direction)
void scriptapi_luaentity_punch(lua_State *L, u16 id,
void ScriptApiEntity::luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
luaentity_get(L,id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get function
@ -258,26 +232,25 @@ void scriptapi_luaentity_punch(lua_State *L, u16 id,
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectref_get_or_create(L, puncher); // Clicker reference
objectrefGetOrCreate(puncher); // Clicker reference
lua_pushnumber(L, time_from_last_punch);
push_tool_capabilities(L, *toolcap);
push_v3f(L, dir);
// Call with 5 arguments, 0 results
if(lua_pcall(L, 5, 0, 0))
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
scriptError("error running function 'on_punch': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_rightclick(ObjectRef clicker)
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
void ScriptApiEntity::luaentity_Rightclick(u16 id,
ServerActiveObject *clicker)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
luaentity_get(L,id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get function
@ -286,8 +259,9 @@ void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectref_get_or_create(L, clicker); // Clicker reference
objectrefGetOrCreate(clicker); // Clicker reference
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
scriptError("error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
}

@ -0,0 +1,50 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_ENTITY_H_
#define S_ENTITY_H_
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
class ObjectProperties;
class ToolCapabilities;
class ScriptApiEntity
: virtual public ScriptApiBase
{
public:
bool luaentity_Add(u16 id, const char *name);
void luaentity_Activate(u16 id,
const std::string &staticdata, u32 dtime_s);
void luaentity_Remove(u16 id);
std::string luaentity_GetStaticdata(u16 id);
void luaentity_GetProperties(u16 id,
ObjectProperties *prop);
void luaentity_Step(u16 id, float dtime);
void luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir);
void luaentity_Rightclick(u16 id,
ServerActiveObject *clicker);
};
#endif /* S_ENTITY_H_ */

@ -0,0 +1,132 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_env.h"
#include "common/c_converter.h"
#include "log.h"
#include "environment.h"
#include "lua_api/l_env.h"
extern "C" {
#include "lauxlib.h"
}
void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
u32 blockseed)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_generateds
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_generateds");
// Call callbacks
push_v3s16(L, minp);
push_v3s16(L, maxp);
lua_pushnumber(L, blockseed);
runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::environment_Step(float dtime)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_environment_step"<<std::endl;
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_globalsteps");
// Call callbacks
lua_pushnumber(L, dtime);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
{
SCRIPTAPI_PRECHECKHEADER
verbosestream<<"scriptapi_add_environment"<<std::endl;
setEnv(env);
/*
Add ActiveBlockModifiers to environment
*/
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
if(lua_istable(L, registered_abms)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int id = lua_tonumber(L, -2);
int current_abm = lua_gettop(L);
std::set<std::string> trigger_contents;
lua_getfield(L, current_abm, "nodenames");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
trigger_contents.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
trigger_contents.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
std::set<std::string> required_neighbors;
lua_getfield(L, current_abm, "neighbors");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
required_neighbors.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
required_neighbors.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
float trigger_interval = 10.0;
getfloatfield(L, current_abm, "interval", trigger_interval);
int trigger_chance = 50;
getintfield(L, current_abm, "chance", trigger_chance);
LuaABM *abm = new LuaABM(L, id, trigger_contents,
required_neighbors, trigger_interval, trigger_chance);
env->addActiveBlockModifier(abm);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}

@ -17,33 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SCRIPT_HEADER
#define SCRIPT_HEADER
#ifndef S_ENV_H_
#define S_ENV_H_
#include <exception>
#include <string>
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
typedef struct lua_State lua_State;
class ServerEnvironment;
class LuaError : public std::exception
class ScriptApiEnv
: virtual public ScriptApiBase
{
public:
LuaError(lua_State *L, const std::string &s);
// On environment step
void environment_Step(float dtime);
// After generating a piece of map
void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
virtual ~LuaError() throw()
{}
virtual const char * what() const throw()
{
return m_s.c_str();
}
std::string m_s;
void initializeEnvironment(ServerEnvironment *env);
};
lua_State* script_init();
void script_deinit(lua_State *L);
std::string script_get_backtrace(lua_State *L);
void script_error(lua_State *L, const char *fmt, ...);
bool script_load(lua_State *L, const char *path);
#endif
#endif /* S_ENV_H_ */

@ -0,0 +1,260 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_inventory.h"
#include "inventorymanager.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "log.h"
// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "allow_move"))
return count;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_move should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be put
int ScriptApiDetached::detached_inventory_AllowPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "allow_put"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "allow_take"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_take should return a number");
return luaL_checkinteger(L, -1);
}
// Report moved items
void ScriptApiDetached::detached_inventory_OnMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "on_move"))
return;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report put items
void ScriptApiDetached::detached_inventory_OnPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "on_put"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report taken items
void ScriptApiDetached::detached_inventory_OnTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "on_take"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Retrieves minetest.detached_inventories[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
bool ScriptApiDetached::getDetachedInventoryCallback(
const std::string &name, const char *callbackname)
{
lua_State *L = getStack();
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "detached_inventories");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name.c_str());
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
return false;
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"Detached inventory \""<<name<<"\" callback \""
<<callbackname<<"\" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}

@ -0,0 +1,71 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_INVENTORY_H_
#define S_INVENTORY_H_
#include "cpp_api/s_base.h"
class ItemStack;
class ScriptApiDetached
: virtual public ScriptApiBase
{
public:
/* Detached inventory callbacks */
// Return number of accepted items to be moved
int detached_inventory_AllowMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int detached_inventory_AllowPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int detached_inventory_AllowTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void detached_inventory_OnMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void detached_inventory_OnPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void detached_inventory_OnTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
private:
bool getDetachedInventoryCallback(
const std::string &name, const char *callbackname);
};
#endif /* S_INVENTORY_H_ */

@ -0,0 +1,164 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_item.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_item.h"
#include "server.h"
bool ScriptApiItem::item_OnDrop(ItemStack &item,
ServerActiveObject *dropper, v3f pos)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getItemCallback(item.name.c_str(), "on_drop"))
return false;
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(dropper);
pushFloatPos(L, pos);
if(lua_pcall(L, 3, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L,-1, getServer());
return true;
}
bool ScriptApiItem::item_OnPlace(ItemStack &item,
ServerActiveObject *placer, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getItemCallback(item.name.c_str(), "on_place"))
return false;
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(placer);
pushPointedThing(pointed);
if(lua_pcall(L, 3, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L,-1, getServer());
return true;
}
bool ScriptApiItem::item_OnUse(ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getItemCallback(item.name.c_str(), "on_use"))
return false;
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(user);
pushPointedThing(pointed);
if(lua_pcall(L, 3, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L,-1, getServer());
return true;
}
// Retrieves minetest.registered_items[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
// is tried instead so unknown items can still be manipulated to some degree
bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
{
lua_State* L = getStack();
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_items");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name);
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
// Report error and clean up
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
// Try minetest.nodedef_default instead
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "nodedef_default");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"Item \""<<name<<"\" callback \""
<<callbackname<<" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}
void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
{
lua_State* L = getStack();
lua_newtable(L);
if(pointed.type == POINTEDTHING_NODE)
{
lua_pushstring(L, "node");
lua_setfield(L, -2, "type");
push_v3s16(L, pointed.node_undersurface);
lua_setfield(L, -2, "under");
push_v3s16(L, pointed.node_abovesurface);
lua_setfield(L, -2, "above");
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
lua_pushstring(L, "object");
lua_setfield(L, -2, "type");
objectrefGet(pointed.object_id);
lua_setfield(L, -2, "ref");
}
else
{
lua_pushstring(L, "nothing");
lua_setfield(L, -2, "type");
}
}

@ -0,0 +1,55 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_ITEM_H_
#define S_ITEM_H_
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
class PointedThing;
class ItemStack;
class ServerActiveObject;
class ItemDefinition;
class LuaItemStack;
class ModApiItemMod;
class ScriptApiItem
: virtual public ScriptApiBase
{
public:
bool item_OnDrop(ItemStack &item,
ServerActiveObject *dropper, v3f pos);
bool item_OnPlace(ItemStack &item,
ServerActiveObject *placer, const PointedThing &pointed);
bool item_OnUse(ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed);
protected:
friend class LuaItemStack;
friend class ModApiItemMod;
bool getItemCallback(const char *name, const char *callbackname);
private:
void pushPointedThing(const PointedThing& pointed);
};
#endif /* S_ITEM_H_ */

@ -0,0 +1,233 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_node.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "nodedef.h"
#include "server.h"
struct EnumString ScriptApiNode::es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_AIRLIKE, "airlike"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{NDT_NODEBOX, "nodebox"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_ContentParamType2[] =
{
{CPT2_NONE, "none"},
{CPT2_FULL, "full"},
{CPT2_FLOWINGLIQUID, "flowingliquid"},
{CPT2_FACEDIR, "facedir"},
{CPT2_WALLMOUNTED, "wallmounted"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_LiquidType[] =
{
{LIQUID_NONE, "none"},
{LIQUID_FLOWING, "flowing"},
{LIQUID_SOURCE, "source"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_ContentParamType[] =
{
{CPT_NONE, "none"},
{CPT_LIGHT, "light"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_NodeBoxType[] =
{
{NODEBOX_REGULAR, "regular"},
{NODEBOX_FIXED, "fixed"},
{NODEBOX_WALLMOUNTED, "wallmounted"},
{0, NULL},
};
ScriptApiNode::ScriptApiNode() {
}
ScriptApiNode::~ScriptApiNode() {
}
bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
ServerActiveObject *puncher)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_punch"))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
objectrefGetOrCreate(puncher);
if(lua_pcall(L, 3, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
return true;
}
bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
ServerActiveObject *digger)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
objectrefGetOrCreate(digger);
if(lua_pcall(L, 3, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
return true;
}
void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_construct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_destruct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "after_destruct"))
return;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
if(lua_pcall(L, 2, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_timer"))
return false;
// Call function
push_v3s16(L, p);
lua_pushnumber(L,dtime);
if(lua_pcall(L, 2, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
return true;
return false;
}
void ScriptApiNode::node_on_receive_fields(v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,
ServerActiveObject *sender)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields"))
return;
// Call function
// param 1
push_v3s16(L, p);
// param 2
lua_pushstring(L, formname.c_str());
// param 3
lua_newtable(L);
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
const std::string &value = i->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
// param 4
objectrefGetOrCreate(sender);
if(lua_pcall(L, 4, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}

@ -0,0 +1,62 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_NODE_H_
#define S_NODE_H_
#include <map>
#include "irr_v3d.h"
#include "cpp_api/s_base.h"
#include "cpp_api/s_nodemeta.h"
class MapNode;
class ServerActiveObject;
class ScriptApiNode
: virtual public ScriptApiBase,
public ScriptApiNodemeta
{
public:
ScriptApiNode();
virtual ~ScriptApiNode();
bool node_on_punch(v3s16 p, MapNode node,
ServerActiveObject *puncher);
bool node_on_dig(v3s16 p, MapNode node,
ServerActiveObject *digger);
void node_on_construct(v3s16 p, MapNode node);
void node_on_destruct(v3s16 p, MapNode node);
void node_after_destruct(v3s16 p, MapNode node);
bool node_on_timer(v3s16 p, MapNode node, f32 dtime);
void node_on_receive_fields(v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,
ServerActiveObject *sender);
public:
static struct EnumString es_DrawType[];
static struct EnumString es_ContentParamType[];
static struct EnumString es_ContentParamType2[];
static struct EnumString es_LiquidType[];
static struct EnumString es_NodeBoxType[];
};
#endif /* S_NODE_H_ */

@ -0,0 +1,261 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_nodemeta.h"
#include "common/c_converter.h"
#include "nodedef.h"
#include "mapnode.h"
#include "server.h"
#include "lua_api/l_item.h"
extern "C" {
#include "lauxlib.h"
}
// Return number of accepted items to be moved
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"allow_metadata_inventory_move"))
return count;
// function(pos, from_list, from_index, to_list, to_index, count, player)
// pos
push_v3s16(L, p);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_move should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be put
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"allow_metadata_inventory_put"))
return stack.count;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"allow_metadata_inventory_take"))
return stack.count;
// Call function(pos, listname, index, count, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_take should return a number");
return luaL_checkinteger(L, -1);
}
// Report moved items
void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"on_metadata_inventory_move"))
return;
// function(pos, from_list, from_index, to_list, to_index, count, player)
// pos
push_v3s16(L, p);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report put items
void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"on_metadata_inventory_put"))
return;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report taken items
void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"on_metadata_inventory_take"))
return;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
ScriptApiNodemeta::ScriptApiNodemeta() {
}
ScriptApiNodemeta::~ScriptApiNodemeta() {
}

@ -0,0 +1,67 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_NODEMETA_H_
#define S_NODEMETA_H_
#include "cpp_api/s_base.h"
#include "cpp_api/s_item.h"
#include "irr_v3d.h"
class ItemStack;
class ScriptApiNodemeta
: virtual public ScriptApiBase,
public ScriptApiItem
{
public:
ScriptApiNodemeta();
virtual ~ScriptApiNodemeta();
// Return number of accepted items to be moved
int nodemeta_inventory_AllowMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int nodemeta_inventory_AllowPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int nodemeta_inventory_AllowTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void nodemeta_inventory_OnMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void nodemeta_inventory_OnPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void nodemeta_inventory_OnTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
private:
};
#endif /* S_NODEMETA_H_ */

@ -0,0 +1,113 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_player.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_newplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_newplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_dieplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_dieplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_respawnplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_respawnplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_OR);
bool positioning_handled_by_some = lua_toboolean(L, -1);
return positioning_handled_by_some;
}
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_joinplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_joinplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_leaveplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_leaveplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,
const std::map<std::string, std::string> &fields)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_chat_messages
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_player_receive_fields");
// Call callbacks
// param 1
objectrefGetOrCreate(player);
// param 2
lua_pushstring(L, formname.c_str());
// param 3
lua_newtable(L);
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
const std::string &value = i->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}
ScriptApiPlayer::~ScriptApiPlayer() {
}

@ -0,0 +1,44 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_PLAYER_H_
#define S_PLAYER_H_
#include "cpp_api/s_base.h"
class ScriptApiPlayer
: virtual public ScriptApiBase
{
public:
virtual ~ScriptApiPlayer();
void on_newplayer(ServerActiveObject *player);
void on_dieplayer(ServerActiveObject *player);
bool on_respawnplayer(ServerActiveObject *player);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,
const std::map<std::string, std::string> &fields);
};
#endif /* S_PLAYER_H_ */

@ -0,0 +1,291 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "scriptapi.h"
#include "common/c_converter.h"
#include "lua_api/l_base.h"
#include "log.h"
#include "mods.h"
int script_ErrorHandler(lua_State *L) {
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
lua_getfield(L, -1, "traceback");
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
lua_pushvalue(L, 1);
lua_pushinteger(L, 2);
lua_call(L, 2, 1);
return 1;
}
bool ScriptApi::getAuth(const std::string &playername,
std::string *dst_password, std::set<std::string> *dst_privs)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "get_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing get_auth");
lua_pushstring(L, playername.c_str());
if(lua_pcall(L, 1, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
// nil = login not allowed
if(lua_isnil(L, -1))
return false;
luaL_checktype(L, -1, LUA_TTABLE);
std::string password;
bool found = getstringfield(L, -1, "password", password);
if(!found)
throw LuaError(L, "Authentication handler didn't return password");
if(dst_password)
*dst_password = password;
lua_getfield(L, -1, "privileges");
if(!lua_istable(L, -1))
throw LuaError(L,
"Authentication handler didn't return privilege table");
if(dst_privs)
readPrivileges(-1, *dst_privs);
lua_pop(L, 1);
return true;
}
void ScriptApi::getAuthHandler()
{
lua_State *L = getStack();
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_auth_handler");
if(lua_isnil(L, -1)){
lua_pop(L, 1);
lua_getfield(L, -1, "builtin_auth_handler");
}
if(lua_type(L, -1) != LUA_TTABLE)
throw LuaError(L, "Authentication handler table not valid");
}
void ScriptApi::readPrivileges(int index,std::set<std::string> &result)
{
lua_State *L = getStack();
result.clear();
lua_pushnil(L);
if(index < 0)
index -= 1;
while(lua_next(L, index) != 0){
// key at index -2 and value at index -1
std::string key = luaL_checkstring(L, -2);
bool value = lua_toboolean(L, -1);
if(value)
result.insert(key);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
void ScriptApi::createAuth(const std::string &playername,
const std::string &password)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "create_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing create_auth");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
bool ScriptApi::setPassword(const std::string &playername,
const std::string &password)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "set_password");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing set_password");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
return lua_toboolean(L, -1);
}
bool ScriptApi::on_chat_message(const std::string &name,
const std::string &message)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_chat_messages
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_chat_messages");
// Call callbacks
lua_pushstring(L, name.c_str());
lua_pushstring(L, message.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
bool ate = lua_toboolean(L, -1);
return ate;
}
void ScriptApi::on_shutdown()
{
SCRIPTAPI_PRECHECKHEADER
// Get registered shutdown hooks
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_shutdown");
// Call callbacks
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApi::loadMod(const std::string &scriptpath,const std::string &modname)
{
ModNameStorer modnamestorer(getStack(), modname);
if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
errorstream<<"Error loading mod \""<<modname
<<"\": modname does not follow naming conventions: "
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
return false;
}
bool success = false;
try{
success = scriptLoad(scriptpath.c_str());
}
catch(LuaError &e){
errorstream<<"Error loading mod \""<<modname
<<"\": "<<e.what()<<std::endl;
}
return success;
}
ScriptApi::ScriptApi() {
assert("Invalid call to default constructor of scriptapi!" == 0);
}
ScriptApi::ScriptApi(Server* server)
{
setServer(server);
setStack(luaL_newstate());
assert(getStack());
//TODO add security
luaL_openlibs(getStack());
SCRIPTAPI_PRECHECKHEADER
lua_pushlightuserdata(L, this);
lua_setfield(L, LUA_REGISTRYINDEX, "scriptapi");
lua_newtable(L);
lua_setglobal(L, "minetest");
for (std::vector<ModApiBase*>::iterator i = m_mod_api_modules->begin();
i != m_mod_api_modules->end(); i++) {
//initializers are called within minetest global table!
lua_getglobal(L, "minetest");
int top = lua_gettop(L);
bool ModInitializedSuccessfull = (*i)->Initialize(L,top);
assert(ModInitializedSuccessfull);
}
infostream << "SCRIPTAPI: initialized " << m_mod_api_modules->size()
<< " modules" << std::endl;
// Get the main minetest table
lua_getglobal(L, "minetest");
// Add tables to minetest
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
}
ScriptApi::~ScriptApi() {
lua_close(getStack());
}
bool ScriptApi::scriptLoad(const char *path)
{
lua_State* L = getStack();
setStack(0);
verbosestream<<"Loading and running script from "<<path<<std::endl;
lua_pushcfunction(L, script_ErrorHandler);
int errorhandler = lua_gettop(L);
int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
if(ret){
errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
errorstream<<"Failed to load and run script from "<<std::endl;
errorstream<<path<<":"<<std::endl;
errorstream<<std::endl;
errorstream<<lua_tostring(L, -1)<<std::endl;
errorstream<<std::endl;
errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
lua_pop(L, 1); // Pop error message from stack
lua_pop(L, 1); // Pop the error handler from stack
return false;
}
lua_pop(L, 1); // Pop the error handler from stack
return true;
}
bool ScriptApi::registerModApiModule(ModApiBase* ptr) {
if (ScriptApi::m_mod_api_modules == 0)
ScriptApi::m_mod_api_modules = new std::vector<ModApiBase*>();
assert(ScriptApi::m_mod_api_modules != 0);
ScriptApi::m_mod_api_modules->push_back(ptr);
return true;
}
std::vector<ModApiBase*>* ScriptApi::m_mod_api_modules = 0;

@ -0,0 +1,82 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SCRIPTAPI_H_
#define SCRIPTAPI_H_
#include <map>
#include <set>
#include <vector>
#include "cpp_api/s_base.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_env.h"
#include "cpp_api/s_node.h"
#include "cpp_api/s_inventory.h"
#include "cpp_api/s_entity.h"
class ModApiBase;
/*****************************************************************************/
/* Scriptapi <-> Core Interface */
/*****************************************************************************/
class ScriptApi
: virtual public ScriptApiBase,
public ScriptApiPlayer,
public ScriptApiEnv,
public ScriptApiNode,
public ScriptApiDetached,
public ScriptApiEntity
{
public:
ScriptApi();
ScriptApi(Server* server);
~ScriptApi();
// Returns true if script handled message
bool on_chat_message(const std::string &name, const std::string &message);
/* server */
void on_shutdown();
/* auth */
bool getAuth(const std::string &playername,
std::string *dst_password, std::set<std::string> *dst_privs);
void createAuth(const std::string &playername,
const std::string &password);
bool setPassword(const std::string &playername,
const std::string &password);
/** register a lua api module to scriptapi */
static bool registerModApiModule(ModApiBase* prototype);
/** load a mod **/
bool loadMod(const std::string &scriptpath,const std::string &modname);
private:
void getAuthHandler();
void readPrivileges(int index,std::set<std::string> &result);
bool scriptLoad(const char *path);
static std::vector<ModApiBase*>* m_mod_api_modules;
};
#endif /* SCRIPTAPI_H_ */

@ -0,0 +1,13 @@
set(SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
${CMAKE_CURRENT_SOURCE_DIR}/luaapi.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
PARENT_SCOPE)

@ -0,0 +1,63 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/scriptapi.h"
#include "lua_api/l_base.h"
#include "common/c_internal.h"
#include "log.h"
extern "C" {
#include "lua.h"
}
ModApiBase::ModApiBase() {
ScriptApi::registerModApiModule(this);
}
Server* ModApiBase::getServer(lua_State* L) {
return get_scriptapi(L)->getServer();
}
Environment* ModApiBase::getEnv(lua_State* L) {
return get_scriptapi(L)->getEnv();
}
bool ModApiBase::registerFunction( lua_State* L,
const char* name,
lua_CFunction fct,
int top
) {
//TODO check presence first!
lua_pushstring(L,name);
lua_pushcfunction(L,fct);
lua_settable(L, top);
return true;
}
struct EnumString es_BiomeTerrainType[] =
{
{BIOME_TERRAIN_NORMAL, "normal"},
{BIOME_TERRAIN_LIQUID, "liquid"},
{BIOME_TERRAIN_NETHER, "nether"},
{BIOME_TERRAIN_AETHER, "aether"},
{BIOME_TERRAIN_FLAT, "flat"},
{0, NULL},
};

@ -0,0 +1,63 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_BASE_H_
#define L_BASE_H_
#include "biome.h"
#include "common/c_types.h"
extern "C" {
#include "lua.h"
}
extern struct EnumString es_BiomeTerrainType[];
class ScriptApi;
class Server;
class Environment;
typedef class ModApiBase {
public:
ModApiBase();
virtual bool Initialize(lua_State* L, int top) = 0;
virtual ~ModApiBase() {};
protected:
static Server* getServer( lua_State* L);
static Environment* getEnv( lua_State* L);
static bool registerFunction( lua_State* L,
const char* name,
lua_CFunction fct,
int top
);
} ModApiBase;
#if (defined(WIN32) || defined(_WIN32_WCE))
#define NO_MAP_LOCK_REQUIRED
#else
#include "main.h"
#include "profiler.h"
#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
//#define NO_ENVLOCK_REQUIRED assert(getServer(L).m_env_mutex.IsLocked() == false)
#endif
#endif /* L_BASE_H_ */

@ -17,20 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_craft.h"
#include "lua_api/l_craft.h"
#include "common/c_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "lua_api/l_item.h"
extern "C" {
#include <lauxlib.h>
#include "lauxlib.h"
}
#include "script.h"
#include "scriptapi_types.h"
#include "scriptapi_common.h"
#include "scriptapi_item.h"
ModApiCraft::ModApiCraft()
: ModApiBase() {
}
struct EnumString es_CraftMethod[] =
struct EnumString ModApiCraft::es_CraftMethod[] =
{
{CRAFT_METHOD_NORMAL, "normal"},
{CRAFT_METHOD_COOKING, "cooking"},
@ -40,7 +44,7 @@ struct EnumString es_CraftMethod[] =
// helper for register_craft
bool read_craft_recipe_shaped(lua_State *L, int index,
bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index,
int &width, std::vector<std::string> &recipe)
{
if(index < 0)
@ -81,7 +85,7 @@ bool read_craft_recipe_shaped(lua_State *L, int index,
}
// helper for register_craft
bool read_craft_recipe_shapeless(lua_State *L, int index,
bool ModApiCraft::readCraftRecipeShapeless(lua_State *L, int index,
std::vector<std::string> &recipe)
{
if(index < 0)
@ -103,7 +107,7 @@ bool read_craft_recipe_shapeless(lua_State *L, int index,
}
// helper for register_craft
bool read_craft_replacements(lua_State *L, int index,
bool ModApiCraft::readCraftReplacements(lua_State *L, int index,
CraftReplacements &replacements)
{
if(index < 0)
@ -135,15 +139,16 @@ bool read_craft_replacements(lua_State *L, int index,
return true;
}
// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
int l_register_craft(lua_State *L)
int ModApiCraft::l_register_craft(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
//infostream<<"register_craft"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE);
int table = 1;
// Get the writable craft definition manager from the server
IWritableCraftDefManager *craftdef =
get_server(L)->getWritableCraftDefManager();
getServer(L)->getWritableCraftDefManager();
std::string type = getstringfield_default(L, table, "type", "shaped");
@ -161,7 +166,7 @@ int l_register_craft(lua_State *L)
if(lua_isnil(L, -1))
throw LuaError(L, "Crafting definition is missing a recipe"
" (output=\"" + output + "\")");
if(!read_craft_recipe_shaped(L, -1, width, recipe))
if(!readCraftRecipeShaped(L, -1, width, recipe))
throw LuaError(L, "Invalid crafting recipe"
" (output=\"" + output + "\")");
@ -169,7 +174,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1))
{
if(!read_craft_replacements(L, -1, replacements))
if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements"
" (output=\"" + output + "\")");
}
@ -193,7 +198,7 @@ int l_register_craft(lua_State *L)
throw LuaError(L, "Crafting definition (shapeless)"
" is missing a recipe"
" (output=\"" + output + "\")");
if(!read_craft_recipe_shapeless(L, -1, recipe))
if(!readCraftRecipeShapeless(L, -1, recipe))
throw LuaError(L, "Invalid crafting recipe"
" (output=\"" + output + "\")");
@ -201,7 +206,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1))
{
if(!read_craft_replacements(L, -1, replacements))
if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements"
" (output=\"" + output + "\")");
}
@ -242,7 +247,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1))
{
if(!read_craft_replacements(L, -1, replacements))
if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements"
" (cooking output=\"" + output + "\")");
}
@ -266,7 +271,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1))
{
if(!read_craft_replacements(L, -1, replacements))
if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements"
" (fuel recipe=\"" + recipe + "\")");
}
@ -285,8 +290,10 @@ int l_register_craft(lua_State *L)
}
// get_craft_result(input)
int l_get_craft_result(lua_State *L)
int ModApiCraft::l_get_craft_result(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
int input_i = 1;
std::string method_s = getstringfield_default(L, input_i, "method", "normal");
enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
@ -297,10 +304,10 @@ int l_get_craft_result(lua_State *L)
width = luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_getfield(L, input_i, "items");
std::vector<ItemStack> items = read_items(L, -1);
std::vector<ItemStack> items = read_items(L, -1,getServer(L));
lua_pop(L, 1); // items
IGameDef *gdef = get_server(L);
IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input(method, width, items);
CraftOutput output;
@ -328,13 +335,15 @@ int l_get_craft_result(lua_State *L)
}
// get_craft_recipe(result item)
int l_get_craft_recipe(lua_State *L)
int ModApiCraft::l_get_craft_recipe(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
int k = 1;
int input_i = 1;
std::string o_item = luaL_checkstring(L,input_i);
IGameDef *gdef = get_server(L);
IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input;
CraftOutput output(o_item,0);
@ -379,10 +388,12 @@ int l_get_craft_recipe(lua_State *L)
}
// get_all_craft_recipes(result item)
int l_get_all_craft_recipes(lua_State *L)
int ModApiCraft::l_get_all_craft_recipes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string o_item = luaL_checkstring(L,1);
IGameDef *gdef = get_server(L);
IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input;
CraftOutput output(o_item,0);
@ -423,8 +434,8 @@ int l_get_all_craft_recipes(lua_State *L)
{
if (i->empty())
continue;
lua_pushinteger(L, k);
lua_pushstring(L, i->name.c_str());
lua_pushinteger(L,k);
lua_pushstring(L,i->name.c_str());
lua_settable(L, -3);
}
lua_setfield(L, -2, "items");
@ -451,3 +462,16 @@ int l_get_all_craft_recipes(lua_State *L)
}
return 1;
}
bool ModApiCraft::Initialize(lua_State* L, int top) {
bool retval = true;
retval &= API_FCT(get_all_craft_recipes);
retval &= API_FCT(get_craft_recipe);
retval &= API_FCT(get_craft_result);
retval &= API_FCT(register_craft);
return retval;
}
ModApiCraft modapicraft_prototype;

@ -0,0 +1,52 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_CRAFT_H_
#define L_CRAFT_H_
#include <vector>
extern "C" {
#include <lua.h>
}
#include "lua_api/l_base.h"
#include "craftdef.h"
class ModApiCraft : public ModApiBase {
public:
ModApiCraft();
bool Initialize(lua_State* L, int top);
private:
static int l_register_craft(lua_State *L);
static int l_get_craft_recipe(lua_State *L);
static int l_get_all_craft_recipes(lua_State *L);
static int l_get_craft_result(lua_State *L);
static bool readCraftReplacements(lua_State *L, int index,
CraftReplacements &replacements);
static bool readCraftRecipeShapeless(lua_State *L, int index,
std::vector<std::string> &recipe);
static bool readCraftRecipeShaped(lua_State *L, int index,
int &width, std::vector<std::string> &recipe);
static struct EnumString es_CraftMethod[];
};
#endif /* L_CRAFT_H_ */

@ -0,0 +1,687 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/scriptapi.h"
#include "lua_api/l_base.h"
#include "lua_api/l_env.h"
#include "environment.h"
#include "server.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
#include "content_sao.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "common/c_internal.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
#include "treegen.h"
#include "pathfinder.h"
#define GET_ENV_PTR ServerEnvironment* env = \
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
if( env == NULL) return 0
void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
ScriptApi* scriptIface = SERVER_TO_SA(env);
scriptIface->realityCheck();
lua_State* L = scriptIface->getStack();
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
// Get minetest.registered_abms[m_id]
lua_pushnumber(L, m_id);
lua_gettable(L, registered_abms);
if(lua_isnil(L, -1))
assert(0);
// Call action
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "action");
luaL_checktype(L, -1, LUA_TFUNCTION);
push_v3s16(L, p);
pushnode(L, n, env->getGameDef()->ndef());
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
if(lua_pcall(L, 4, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
// Exported functions
// minetest.set_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_set_node(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = env->getGameDef()->ndef();
// parameters
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, ndef);
// Do it
bool succeeded = env->setNode(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
int ModApiEnvMod::l_add_node(lua_State *L)
{
return l_set_node(L);
}
// minetest.remove_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_remove_node(lua_State *L)
{
GET_ENV_PTR;
// parameters
v3s16 pos = read_v3s16(L, 1);
// Do it
bool succeeded = env->removeNode(pos);
lua_pushboolean(L, succeeded);
return 1;
}
// minetest.get_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node(lua_State *L)
{
GET_ENV_PTR;
// pos
v3s16 pos = read_v3s16(L, 1);
// Do it
MapNode n = env->getMap().getNodeNoEx(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
}
// minetest.get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
{
GET_ENV_PTR;
// pos
v3s16 pos = read_v3s16(L, 1);
// Do it
try{
MapNode n = env->getMap().getNode(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
}
// minetest.get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
int ModApiEnvMod::l_get_node_light(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3s16 pos = read_v3s16(L, 1);
u32 time_of_day = env->getTimeOfDay();
if(lua_isnumber(L, 2))
time_of_day = 24000.0 * lua_tonumber(L, 2);
time_of_day %= 24000;
u32 dnr = time_to_daynight_ratio(time_of_day, true);
try{
MapNode n = env->getMap().getNode(pos);
INodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
}
// minetest.place_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_place_node(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, env->getGameDef()->ndef());
// Don't attempt to load non-loaded area as of now
MapNode n_old = env->getMap().getNodeNoEx(pos);
if(n_old.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Create item to place
INodeDefManager *ndef = getServer(L)->ndef();
IItemDefManager *idef = getServer(L)->idef();
ItemStack item(ndef->get(n).name, 1, 0, "", idef);
// Make pointed position
PointedThing pointed;
pointed.type = POINTEDTHING_NODE;
pointed.node_abovesurface = pos;
pointed.node_undersurface = pos + v3s16(0,-1,0);
// Place it with a NULL placer (appears in Lua as a non-functional
// ObjectRef)
bool success = get_scriptapi(L)->item_OnPlace(item, NULL, pointed);
lua_pushboolean(L, success);
return 1;
}
// minetest.dig_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_dig_node(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Dig it out with a NULL digger (appears in Lua as a
// non-functional ObjectRef)
bool success = get_scriptapi(L)->node_on_dig(pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
// minetest.punch_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_punch_node(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
MapNode n = env->getMap().getNodeNoEx(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
}
// Punch it with a NULL puncher (appears in Lua as a non-functional
// ObjectRef)
bool success = get_scriptapi(L)->node_on_punch(pos, n, NULL);
lua_pushboolean(L, success);
return 1;
}
// minetest.get_meta(pos)
int ModApiEnvMod::l_get_meta(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3s16 p = read_v3s16(L, 1);
NodeMetaRef::create(L, p, env);
return 1;
}
// minetest.get_node_timer(pos)
int ModApiEnvMod::l_get_node_timer(lua_State *L)
{
GET_ENV_PTR;
// Do it
v3s16 p = read_v3s16(L, 1);
NodeTimerRef::create(L, p, env);
return 1;
}
// minetest.add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_entity(lua_State *L)
{
GET_ENV_PTR;
// pos
v3f pos = checkFloatPos(L, 1);
// content
const char *name = luaL_checkstring(L, 2);
// Do it
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
get_scriptapi(L)->objectrefGetOrCreate(obj);
return 1;
}
// minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_item(lua_State *L)
{
GET_ENV_PTR;
// pos
//v3f pos = checkFloatPos(L, 1);
// item
ItemStack item = read_item(L, 2,getServer(L));
if(item.empty() || !item.isKnown(getServer(L)->idef()))
return 0;
// Use minetest.spawn_item to spawn a __builtin:item
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "spawn_item");
if(lua_isnil(L, -1))
return 0;
lua_pushvalue(L, 1);
lua_pushstring(L, item.getItemString().c_str());
if(lua_pcall(L, 2, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
return 1;
/*lua_pushvalue(L, 1);
lua_pushstring(L, "__builtin:item");
lua_pushstring(L, item.getItemString().c_str());
return l_add_entity(L);*/
/*// Do it
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectrefGetOrCreate(L, obj);
return 1;*/
}
// minetest.get_player_by_name(name)
int ModApiEnvMod::l_get_player_by_name(lua_State *L)
{
GET_ENV_PTR;
// Do it
const char *name = luaL_checkstring(L, 1);
Player *player = env->getPlayer(name);
if(player == NULL){
lua_pushnil(L);
return 1;
}
PlayerSAO *sao = player->getPlayerSAO();
if(sao == NULL){
lua_pushnil(L);
return 1;
}
// Put player on stack
get_scriptapi(L)->objectrefGetOrCreate(sao);
return 1;
}
// minetest.get_objects_inside_radius(pos, radius)
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
GET_ENV_PTR;
// Do it
v3f pos = checkFloatPos(L, 1);
float radius = luaL_checknumber(L, 2) * BS;
std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
lua_newtable(L);
int table = lua_gettop(L);
for(std::set<u16>::const_iterator
i = ids.begin(); i != ids.end(); i++){
ServerActiveObject *obj = env->getActiveObject(*i);
// Insert object reference into table
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
get_scriptapi(L)->objectrefGetOrCreate(obj);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
return 1;
}
// minetest.set_timeofday(val)
// val = 0...1
int ModApiEnvMod::l_set_timeofday(lua_State *L)
{
GET_ENV_PTR;
// Do it
float timeofday_f = luaL_checknumber(L, 1);
assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
int timeofday_mh = (int)(timeofday_f * 24000.0);
// This should be set directly in the environment but currently
// such changes aren't immediately sent to the clients, so call
// the server instead.
//env->setTimeOfDay(timeofday_mh);
getServer(L)->setTimeOfDay(timeofday_mh);
return 0;
}
// minetest.get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L)
{
GET_ENV_PTR;
// Do it
int timeofday_mh = env->getTimeOfDay();
float timeofday_f = (float)timeofday_mh / 24000.0;
lua_pushnumber(L, timeofday_f);
return 1;
}
// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_node_near(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->ndef();
v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2);
std::set<content_t> filter;
if(lua_istable(L, 3)){
int table = 3;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 3)){
ndef->getIds(lua_tostring(L, 3), filter);
}
for(int d=1; d<=radius; d++){
std::list<v3s16> list;
getFacePositions(list, d);
for(std::list<v3s16>::iterator i = list.begin();
i != list.end(); ++i){
v3s16 p = pos + (*i);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
push_v3s16(L, p);
return 1;
}
}
}
return 0;
}
// minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->ndef();
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
std::set<content_t> filter;
if(lua_istable(L, 3)){
int table = 3;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(lua_tostring(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, 3)){
ndef->getIds(lua_tostring(L, 3), filter);
}
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
for(s16 x=minp.X; x<=maxp.X; x++)
for(s16 y=minp.Y; y<=maxp.Y; y++)
for(s16 z=minp.Z; z<=maxp.Z; z++)
{
v3s16 p(x,y,z);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
push_v3s16(L, p);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
}
return 1;
}
// minetest.get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
int ModApiEnvMod::l_get_perlin(lua_State *L)
{
GET_ENV_PTR;
int seeddiff = luaL_checkint(L, 1);
int octaves = luaL_checkint(L, 2);
float persistence = luaL_checknumber(L, 3);
float scale = luaL_checknumber(L, 4);
LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoise");
lua_setmetatable(L, -2);
return 1;
}
// minetest.get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
int ModApiEnvMod::l_get_perlin_map(lua_State *L)
{
GET_ENV_PTR;
NoiseParams *np = read_noiseparams(L, 1);
if (!np)
return 0;
v3s16 size = read_v3s16(L, 2);
int seed = (int)(env->getServerMap().getSeed());
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoiseMap");
lua_setmetatable(L, -2);
return 1;
}
// minetest.clear_objects()
// clear all objects in the environment
int ModApiEnvMod::l_clear_objects(lua_State *L)
{
GET_ENV_PTR;
env->clearAllObjects();
return 0;
}
// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
int ModApiEnvMod::l_line_of_sight(lua_State *L) {
float stepsize = 1.0;
GET_ENV_PTR;
// read position 1 from lua
v3f pos1 = checkFloatPos(L, 2);
// read position 2 from lua
v3f pos2 = checkFloatPos(L, 2);
//read step size from lua
if(lua_isnumber(L, 3))
stepsize = lua_tonumber(L, 3);
return (env->line_of_sight(pos1,pos2,stepsize));
}
// minetest.find_path(pos1, pos2, searchdistance,
// max_jump, max_drop, algorithm) -> table containing path
int ModApiEnvMod::l_find_path(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos1 = read_v3s16(L, 2);
v3s16 pos2 = read_v3s16(L, 3);
unsigned int searchdistance = luaL_checkint(L, 4);
unsigned int max_jump = luaL_checkint(L, 5);
unsigned int max_drop = luaL_checkint(L, 6);
algorithm algo = A_PLAIN_NP;
if(! lua_isnil(L, 7)) {
std::string algorithm = luaL_checkstring(L,7);
if (algorithm == "A*")
algo = A_PLAIN;
if (algorithm == "Dijkstra")
algo = DIJKSTRA;
}
std::vector<v3s16> path =
get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
if (path.size() > 0)
{
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
{
lua_pushnumber(L,index);
push_v3s16(L, *i);
lua_settable(L, top);
index++;
}
return 1;
}
return 0;
}
// minetest.spawn_tree(pos, treedef)
int ModApiEnvMod::l_spawn_tree(lua_State *L)
{
GET_ENV_PTR;
v3s16 p0 = read_v3s16(L, 1);
treegen::TreeDef tree_def;
std::string trunk,leaves,fruit;
INodeDefManager *ndef = env->getGameDef()->ndef();
if(lua_istable(L, 2))
{
getstringfield(L, 2, "axiom", tree_def.initial_axiom);
getstringfield(L, 2, "rules_a", tree_def.rules_a);
getstringfield(L, 2, "rules_b", tree_def.rules_b);
getstringfield(L, 2, "rules_c", tree_def.rules_c);
getstringfield(L, 2, "rules_d", tree_def.rules_d);
getstringfield(L, 2, "trunk", trunk);
tree_def.trunknode=ndef->getId(trunk);
getstringfield(L, 2, "leaves", leaves);
tree_def.leavesnode=ndef->getId(leaves);
tree_def.leaves2_chance=0;
getstringfield(L, 2, "leaves2", leaves);
if (leaves !="")
{
tree_def.leaves2node=ndef->getId(leaves);
getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
}
getintfield(L, 2, "angle", tree_def.angle);
getintfield(L, 2, "iterations", tree_def.iterations);
getintfield(L, 2, "random_level", tree_def.iterations_random_level);
getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
tree_def.fruit_chance=0;
getstringfield(L, 2, "fruit", fruit);
if (fruit != "")
{
tree_def.fruitnode=ndef->getId(fruit);
getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
}
getintfield(L, 2, "seed", tree_def.seed);
}
else
return 0;
treegen::spawn_ltree (env, p0, ndef, tree_def);
return 1;
}
bool ModApiEnvMod::Initialize(lua_State *L,int top)
{
bool retval = true;
retval &= API_FCT(set_node);
retval &= API_FCT(add_node);
retval &= API_FCT(add_item);
retval &= API_FCT(remove_node);
retval &= API_FCT(get_node);
retval &= API_FCT(get_node_or_nil);
retval &= API_FCT(get_node_light);
retval &= API_FCT(place_node);
retval &= API_FCT(dig_node);
retval &= API_FCT(punch_node);
retval &= API_FCT(add_entity);
retval &= API_FCT(get_meta);
retval &= API_FCT(get_node_timer);
retval &= API_FCT(get_player_by_name);
retval &= API_FCT(get_objects_inside_radius);
retval &= API_FCT(set_timeofday);
retval &= API_FCT(get_timeofday);
retval &= API_FCT(find_node_near);
retval &= API_FCT(find_nodes_in_area);
retval &= API_FCT(get_perlin);
retval &= API_FCT(get_perlin_map);
retval &= API_FCT(clear_objects);
retval &= API_FCT(spawn_tree);
return retval;
}
ModApiEnvMod modapienv_prototype;

@ -1,5 +1,5 @@
/*
Minetest-c55
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUA_ENVIRONMENT_H_
#define LUA_ENVIRONMENT_H_
#ifndef L_ENV_H_
#define L_ENV_H_
extern "C" {
#include <lua.h>
@ -26,145 +26,147 @@ extern "C" {
}
#include "environment.h"
#include "lua_api/l_base.h"
/*
EnvRef
*/
class EnvRef
class ModApiEnvMod
:public ModApiBase
{
private:
ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
static int gc_object(lua_State *L) ;
static EnvRef *checkobject(lua_State *L, int narg);
// Exported functions
// EnvRef:set_node(pos, node)
// minetest.set_node(pos, node)
// pos = {x=num, y=num, z=num}
static int l_set_node(lua_State *L);
static int l_add_node(lua_State *L);
// EnvRef:remove_node(pos)
// minetest.remove_node(pos)
// pos = {x=num, y=num, z=num}
static int l_remove_node(lua_State *L);
// EnvRef:get_node(pos)
// minetest.get_node(pos)
// pos = {x=num, y=num, z=num}
static int l_get_node(lua_State *L);
// EnvRef:get_node_or_nil(pos)
// minetest.get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
static int l_get_node_or_nil(lua_State *L);
// EnvRef:get_node_light(pos, timeofday)
// minetest.get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
static int l_get_node_light(lua_State *L);
// EnvRef:place_node(pos, node)
// minetest.place_node(pos, node)
// pos = {x=num, y=num, z=num}
static int l_place_node(lua_State *L);
// EnvRef:dig_node(pos)
// minetest.dig_node(pos)
// pos = {x=num, y=num, z=num}
static int l_dig_node(lua_State *L);
// EnvRef:punch_node(pos)
// minetest.punch_node(pos)
// pos = {x=num, y=num, z=num}
static int l_punch_node(lua_State *L);
// EnvRef:get_meta(pos)
// minetest.get_meta(pos)
static int l_get_meta(lua_State *L);
// EnvRef:get_node_timer(pos)
// minetest.get_node_timer(pos)
static int l_get_node_timer(lua_State *L);
// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
// minetest.add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
static int l_add_entity(lua_State *L);
// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
static int l_add_item(lua_State *L);
// EnvRef:add_rat(pos)
// pos = {x=num, y=num, z=num}
static int l_add_rat(lua_State *L);
// EnvRef:add_firefly(pos)
// pos = {x=num, y=num, z=num}
static int l_add_firefly(lua_State *L);
// EnvRef:get_player_by_name(name)
// minetest.get_player_by_name(name)
static int l_get_player_by_name(lua_State *L);
// EnvRef:get_objects_inside_radius(pos, radius)
// minetest.get_objects_inside_radius(pos, radius)
static int l_get_objects_inside_radius(lua_State *L);
// EnvRef:set_timeofday(val)
// minetest.set_timeofday(val)
// val = 0...1
static int l_set_timeofday(lua_State *L);
// EnvRef:get_timeofday() -> 0...1
// minetest.get_timeofday() -> 0...1
static int l_get_timeofday(lua_State *L);
// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_node_near(lua_State *L);
// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_nodes_in_area(lua_State *L);
// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
// minetest.get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
static int l_get_perlin(lua_State *L);
// EnvRef:get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
// minetest.get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
static int l_get_perlin_map(lua_State *L);
// EnvRef:clear_objects()
// minetest.clear_objects()
// clear all objects in the environment
static int l_clear_objects(lua_State *L);
// minetest.spawn_tree(pos, treedef)
static int l_spawn_tree(lua_State *L);
// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
static int l_line_of_sight(lua_State *L);
//find a path between two positions
// minetest.find_path(pos1, pos2, searchdistance,
// max_jump, max_drop, algorithm) -> table containing path
static int l_find_path(lua_State *L);
public:
EnvRef(ServerEnvironment *env);
~EnvRef();
// Creates an EnvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerEnvironment *env);
static void set_null(lua_State *L);
static void Register(lua_State *L);
bool Initialize(lua_State *L, int top);
};
/*****************************************************************************/
/* Minetest interface */
/*****************************************************************************/
// On environment step
void scriptapi_environment_step(lua_State *L, float dtime);
// After generating a piece of map
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
u32 blockseed);
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
class LuaABM : public ActiveBlockModifier
{
private:
int m_id;
#endif /* LUA_ENVIRONMENT_H_ */
std::set<std::string> m_trigger_contents;
std::set<std::string> m_required_neighbors;
float m_trigger_interval;
u32 m_trigger_chance;
public:
LuaABM(lua_State *L, int id,
const std::set<std::string> &trigger_contents,
const std::set<std::string> &required_neighbors,
float trigger_interval, u32 trigger_chance):
m_id(id),
m_trigger_contents(trigger_contents),
m_required_neighbors(required_neighbors),
m_trigger_interval(trigger_interval),
m_trigger_chance(trigger_chance)
{
}
virtual std::set<std::string> getTriggerContents()
{
return m_trigger_contents;
}
virtual std::set<std::string> getRequiredNeighbors()
{
return m_required_neighbors;
}
virtual float getTriggerInterval()
{
return m_trigger_interval;
}
virtual u32 getTriggerChance()
{
return m_trigger_chance;
}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider);
};
#endif /* L_ENV_H_ */

@ -17,17 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_inventory.h"
#include "cpp_api/scriptapi.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "common/c_internal.h"
#include "server.h"
#include "script.h"
#include "log.h"
#include "scriptapi_types.h"
#include "scriptapi_common.h"
#include "scriptapi_inventory.h"
#include "scriptapi_item.h"
#include "scriptapi_object.h"
#include "inventorymanager.h"
/*
InvRef
@ -42,12 +40,13 @@ InvRef* InvRef::checkobject(lua_State *L, int narg)
Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
{
return get_server(L)->getInventory(ref->m_loc);
return STACK_TO_SERVER(L)->getInventory(ref->m_loc);
}
InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
const char *listname)
{
NO_MAP_LOCK_REQUIRED;
Inventory *inv = getinv(L, ref);
if(!inv)
return NULL;
@ -57,7 +56,7 @@ InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
{
// Inform other things that the inventory has changed
get_server(L)->setInventoryModified(ref->m_loc);
STACK_TO_SERVER(L)->setInventoryModified(ref->m_loc);
}
// Exported functions
@ -72,6 +71,7 @@ int InvRef::gc_object(lua_State *L) {
// is_empty(self, listname) -> true/false
int InvRef::l_is_empty(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
@ -86,6 +86,7 @@ int InvRef::l_is_empty(lua_State *L)
// get_size(self, listname)
int InvRef::l_get_size(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
@ -100,6 +101,7 @@ int InvRef::l_get_size(lua_State *L)
// get_width(self, listname)
int InvRef::l_get_width(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
@ -114,6 +116,7 @@ int InvRef::l_get_width(lua_State *L)
// set_size(self, listname, size)
int InvRef::l_set_size(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newsize = luaL_checknumber(L, 3);
@ -136,6 +139,7 @@ int InvRef::l_set_size(lua_State *L)
// set_width(self, listname, size)
int InvRef::l_set_width(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newwidth = luaL_checknumber(L, 3);
@ -153,6 +157,7 @@ int InvRef::l_set_width(lua_State *L)
// get_stack(self, listname, i) -> itemstack
int InvRef::l_get_stack(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
@ -167,10 +172,11 @@ int InvRef::l_get_stack(lua_State *L)
// set_stack(self, listname, i, stack) -> true/false
int InvRef::l_set_stack(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
ItemStack newitem = read_item(L, 4);
ItemStack newitem = read_item(L, 4,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list != NULL && i >= 0 && i < (int) list->getSize()){
list->changeItem(i, newitem);
@ -185,25 +191,27 @@ int InvRef::l_set_stack(lua_State *L)
// get_list(self, listname) -> list or nil
int InvRef::l_get_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref);
inventory_get_list_to_lua(inv, listname, L);
push_inventory_list(inv, listname, L);
return 1;
}
// set_list(self, listname, list)
int InvRef::l_set_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref);
InventoryList *list = inv->getList(listname);
if(list)
inventory_set_list_from_lua(inv, listname, L, 3,
list->getSize());
read_inventory_list(inv, listname, L, 3,
STACK_TO_SERVER(L),list->getSize());
else
inventory_set_list_from_lua(inv, listname, L, 3);
read_inventory_list(inv, listname, L, 3,STACK_TO_SERVER(L));
reportInventoryChange(L, ref);
return 0;
}
@ -212,9 +220,10 @@ int InvRef::l_set_list(lua_State *L)
// Returns the leftover stack
int InvRef::l_add_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3);
ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list){
ItemStack leftover = list->addItem(item);
@ -231,9 +240,10 @@ int InvRef::l_add_item(lua_State *L)
// Returns true if the item completely fits into the list
int InvRef::l_room_for_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3);
ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list){
lua_pushboolean(L, list->roomForItem(item));
@ -247,9 +257,10 @@ int InvRef::l_room_for_item(lua_State *L)
// Returns true if the list contains the given count of the given item name
int InvRef::l_contains_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3);
ItemStack item = read_item(L, 3, STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list){
lua_pushboolean(L, list->containsItem(item));
@ -263,9 +274,10 @@ int InvRef::l_contains_item(lua_State *L)
// Returns the items that were actually removed
int InvRef::l_remove_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3);
ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list){
ItemStack removed = list->removeItem(item);
@ -281,6 +293,7 @@ int InvRef::l_remove_item(lua_State *L)
// get_location() -> location (like minetest.get_inventory(location))
int InvRef::l_get_location(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const InventoryLocation &loc = ref->m_loc;
switch(loc.type){
@ -293,10 +306,10 @@ int InvRef::l_get_location(lua_State *L)
return 1;
case InventoryLocation::NODEMETA:
lua_newtable(L);
lua_pushstring(L, "nodemeta");
lua_pushstring(L, "node");
lua_setfield(L, -2, "type");
push_v3s16(L, loc.p);
lua_setfield(L, -2, "name");
lua_setfield(L, -2, "pos");
return 1;
case InventoryLocation::DETACHED:
lua_newtable(L);
@ -329,6 +342,7 @@ InvRef::~InvRef()
// Not callable from Lua; all references are created on the C side.
void InvRef::create(lua_State *L, const InventoryLocation &loc)
{
NO_MAP_LOCK_REQUIRED;
InvRef *o = new InvRef(loc);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
@ -336,6 +350,7 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
}
void InvRef::createPlayer(lua_State *L, Player *player)
{
NO_MAP_LOCK_REQUIRED;
InventoryLocation loc;
loc.setPlayer(player->getName());
create(L, loc);
@ -394,328 +409,48 @@ const luaL_reg InvRef::methods[] = {
{0,0}
};
void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_State *L)
{
InventoryList *invlist = inv->getList(name);
if(invlist == NULL){
lua_pushnil(L);
return;
}
std::vector<ItemStack> items;
for(u32 i=0; i<invlist->getSize(); i++)
items.push_back(invlist->getItem(i));
push_items(L, items);
}
void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, int forcesize)
{
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
if(lua_isnil(L, tableindex)){
inv->deleteList(name);
return;
}
// Otherwise set list
std::vector<ItemStack> items = read_items(L, tableindex);
int listsize = (forcesize != -1) ? forcesize : items.size();
InventoryList *invlist = inv->addList(name, listsize);
int index = 0;
for(std::vector<ItemStack>::const_iterator
i = items.begin(); i != items.end(); i++){
if(forcesize != -1 && index == forcesize)
break;
invlist->changeItem(index, *i);
index++;
}
while(forcesize != -1 && index < forcesize){
invlist->deleteItem(index);
index++;
}
}
// get_inventory(location)
int l_get_inventory(lua_State *L)
int ModApiInventory::l_get_inventory(lua_State *L)
{
InventoryLocation loc;
std::string type = checkstringfield(L, 1, "type");
if(type == "player"){
std::string name = checkstringfield(L, 1, "name");
loc.setPlayer(name);
} else if(type == "node"){
if(type == "node"){
lua_getfield(L, 1, "pos");
v3s16 pos = check_v3s16(L, -1);
loc.setNodeMeta(pos);
} else if(type == "detached"){
std::string name = checkstringfield(L, 1, "name");
loc.setDetached(name);
if(getServer(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L);
return 1;
} else {
NO_MAP_LOCK_REQUIRED;
if(type == "player"){
std::string name = checkstringfield(L, 1, "name");
loc.setPlayer(name);
} else if(type == "detached"){
std::string name = checkstringfield(L, 1, "name");
loc.setDetached(name);
}
if(getServer(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L);
return 1;
// END NO_MAP_LOCK_REQUIRED;
}
if(get_server(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L);
return 1;
}
/*
Detached inventory callbacks
*/
// Retrieves minetest.detached_inventories[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
static bool get_detached_inventory_callback(lua_State *L,
const std::string &name, const char *callbackname)
{
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "detached_inventories");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name.c_str());
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
return false;
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"Detached inventory \""<<name<<"\" callback \""
<<callbackname<<"\" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}
// Return number of accepted items to be moved
int scriptapi_detached_inventory_allow_move(lua_State *L,
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "allow_move"))
return count;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_move should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be put
int scriptapi_detached_inventory_allow_put(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "allow_put"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int scriptapi_detached_inventory_allow_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "allow_take"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_take should return a number");
return luaL_checkinteger(L, -1);
}
// Report moved items
void scriptapi_detached_inventory_on_move(lua_State *L,
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "on_move"))
return;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
// Report put items
void scriptapi_detached_inventory_on_put(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "on_put"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
// Report taken items
void scriptapi_detached_inventory_on_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "on_take"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
// create_detached_inventory_raw(name)
int l_create_detached_inventory_raw(lua_State *L)
int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
if(get_server(L)->createDetachedInventory(name) != NULL){
if(getServer(L)->createDetachedInventory(name) != NULL){
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
@ -724,3 +459,21 @@ int l_create_detached_inventory_raw(lua_State *L)
}
return 1;
}
bool ModApiInventory::Initialize(lua_State *L, int top) {
bool retval = true;
retval &= API_FCT(create_detached_inventory_raw);
retval &= API_FCT(get_inventory);
InvRef::Register(L);
return retval;
}
ModApiInventory::ModApiInventory()
: ModApiBase() {
}
ModApiInventory modapiinventory_prototype;

Some files were not shown because too many files have changed in this diff Show More