Revert "Don't trigger a key event if a key with the same associated char was pressed (#13773)"

This partially reverts commit d57c936b080f404df0b544561242b0c45c57f04d.

The reverted commit prevented recognition of key combinations.
It correctly changed a test case to no longer use “KEY_NUMPAD_5”.

Several keyboard layouts use a key combination to input a “+” (e.g. Neo2);
therefore some users could no longer input “+” to increase the view range.

Co-authored-by: savilli <78875209+savilli@users.noreply.github.com>
This commit is contained in:
Nils Dagsson Moskopp 2023-10-29 00:25:38 +02:00 committed by sfan5
parent ec7a1f02e7
commit 2025dcffbd
2 changed files with 1 additions and 10 deletions

@ -38,9 +38,7 @@ public:
bool operator==(const KeyPress &o) const
{
if (valid_kcode(Key) && valid_kcode(o.Key))
return Key == o.Key;
return Char > 0 && Char == o.Char;
return (Char > 0 && Char == o.Char) || (valid_kcode(Key) && Key == o.Key);
}
const char *sym() const;

@ -126,11 +126,4 @@ void TestKeycode::testCompare()
in.Char = L'\0';
in2.Char = L';';
UASSERT(KeyPress(in) == KeyPress(in2));
// Irrlicht sets chars to the according digit for numpad keys.
// We need to distinguish them in order to bind numpad keys.
irr::SEvent::SKeyInput in3;
in3.Key = irr::KEY_NUMPAD5;
in3.Char = L'5';
UASSERT(!(KeyPress("5") == KeyPress(in3)));
}