forked from Mirrorlandia_minetest/minetest
Set default maximum viewing range to a bit more than default server send range to make fog work well
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4f01db256f
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202658678d
@ -70,8 +70,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("wanted_fps", "30");
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settings->setDefault("wanted_fps", "30");
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settings->setDefault("fps_max", "60");
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settings->setDefault("fps_max", "60");
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// A bit more than the server will send around the player, to make fog blend well
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// A bit more than the server will send around the player, to make fog blend well
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settings->setDefault("viewing_range_nodes_min", "35");
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settings->setDefault("viewing_range_nodes_max", "160");
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settings->setDefault("viewing_range_nodes_max", "160");
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settings->setDefault("viewing_range_nodes_min", "15");
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settings->setDefault("screenW", "800");
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settings->setDefault("screenW", "800");
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settings->setDefault("screenH", "600");
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settings->setDefault("screenH", "600");
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settings->setDefault("address", "");
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settings->setDefault("address", "");
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@ -123,7 +123,7 @@ void set_default_settings(Settings *settings)
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// This causes frametime jitter on client side, or does it?
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// This causes frametime jitter on client side, or does it?
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settings->setDefault("max_simultaneous_block_sends_per_client", "4");
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settings->setDefault("max_simultaneous_block_sends_per_client", "4");
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settings->setDefault("max_simultaneous_block_sends_server_total", "20");
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settings->setDefault("max_simultaneous_block_sends_server_total", "20");
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settings->setDefault("max_block_send_distance", "10");
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("time_speed", "96");
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settings->setDefault("time_speed", "96");
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