forked from Mirrorlandia_minetest/minetest
Try to make background/fog/sky color selection work better
This commit is contained in:
parent
10591d2080
commit
20e025b3d8
@ -598,9 +598,9 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
|
|||||||
if(z_directions[0].X < -99){
|
if(z_directions[0].X < -99){
|
||||||
for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
|
for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
|
||||||
z_directions[i] = v3f(
|
z_directions[i] = v3f(
|
||||||
0.01 * myrand_range(-80, 80),
|
0.01 * myrand_range(-100, 100),
|
||||||
1.0,
|
1.0,
|
||||||
0.01 * myrand_range(-80, 80)
|
0.01 * myrand_range(-100, 100)
|
||||||
);
|
);
|
||||||
z_offsets[i] = 0.01 * myrand_range(0,100);
|
z_offsets[i] = 0.01 * myrand_range(0,100);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user