forked from Mirrorlandia_minetest/minetest
Standardized method of getting node info in dungeon mapgen.
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@ -74,7 +74,7 @@ void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
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cid_cobble = ndef->getId("mapgen_cobble");
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cid_mossycobble = ndef->getId("mapgen_mossycobble");
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//cid_torch = ndef->getId("default:torch");
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cid_cobblestair = ndef->getId("stairs:stair_cobble");
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cid_cobblestair = ndef->getId("mapgen_stair_cobble");
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// Dungeon generator doesn't modify places which have this set
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vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
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