Fix coloured fog in main menu ()

Fixes . The issue was due to the video driver fog colour never getting reset after closing the game.
This commit is contained in:
random-geek 2019-02-15 11:44:21 -08:00 committed by sfan5
parent 3dafc007a9
commit 2153163cbd

@ -242,6 +242,24 @@ void GUIEngine::run()
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"), irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
g_settings->getU16("screen_h")); g_settings->getU16("screen_h"));
static const video::SColor sky_color(255, 140, 186, 250);
// Reset fog color
{
video::SColor fog_color;
video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
f32 fog_start = 0;
f32 fog_end = 0;
f32 fog_density = 0;
bool fog_pixelfog = false;
bool fog_rangefog = false;
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
}
while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) { while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
const irr::core::dimension2d<u32> &current_screen_size = const irr::core::dimension2d<u32> &current_screen_size =
@ -263,7 +281,7 @@ void GUIEngine::run()
text_height = g_fontengine->getTextHeight(); text_height = g_fontengine->getTextHeight();
} }
driver->beginScene(true, true, video::SColor(255,140,186,250)); driver->beginScene(true, true, sky_color);
if (m_clouds_enabled) if (m_clouds_enabled)
{ {