forked from Mirrorlandia_minetest/minetest
Explain node boxes in lua_api.txt
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@ -299,6 +299,41 @@ Look for examples in games/minimal or games/minetest_game.
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- plantlike
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- fencelike
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- raillike
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- nodebox -- See below. EXPERIMENTAL
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Node boxes
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-----------
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Node selection boxes are defined using "node boxes"
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The "nodebox" node drawtype allows defining visual of nodes consisting of
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arbitrary number of boxes. It allows defining stuff like stairs. Only the
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"fixed" box type is supported for these.
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^ Please note that this is still experimental, and may be incompatibly
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changed in the future.
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A nodebox is defined as any of:
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{
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-- A normal cube; the default in most things
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type = "regular"
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}
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{
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-- A fixed box (facedir param2 is used, if applicable)
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type = "fixed",
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fixed = box OR {box1, box2, ...}
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}
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{
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-- A box like the selection box for torches
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-- (wallmounted param2 is used, if applicable)
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type = "wallmounted",
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wall_top = box,
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wall_bottom = box,
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wall_side = box
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}
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A box is defined as:
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{x1, y1, z1, x2, y2, z2}
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A box of a regular node would look like:
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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Representations of simple things
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--------------------------------
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@ -1186,7 +1221,8 @@ Node definition (register_node)
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liquid_viscosity = 0,
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light_source = 0,
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damage_per_second = 0,
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selection_box = {type="regular"},
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node_box = {type="regular"}, -- See "Node boxes"
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selection_box = {type="regular"}, -- See "Node boxes"
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legacy_facedir_simple = false, -- Support maps made in and before January 2012
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legacy_wallmounted = false, -- Support maps made in and before January 2012
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sounds = {
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