Fix missing ignore textures (#7326)

This commit is contained in:
you 2018-05-20 14:51:50 +02:00 committed by SmallJoker
parent 6d6b894c7a
commit 22df02d25b
3 changed files with 9 additions and 18 deletions

@ -116,8 +116,6 @@ function core.register_item(name, itemdef)
end end
itemdef.name = name itemdef.name = name
local is_overriding = core.registered_items[name]
-- Apply defaults and add to registered_* table -- Apply defaults and add to registered_* table
if itemdef.type == "node" then if itemdef.type == "node" then
-- Use the nodebox as selection box if it's not set manually -- Use the nodebox as selection box if it's not set manually
@ -179,13 +177,7 @@ function core.register_item(name, itemdef)
--core.log("Registering item: " .. itemdef.name) --core.log("Registering item: " .. itemdef.name)
core.registered_items[itemdef.name] = itemdef core.registered_items[itemdef.name] = itemdef
core.registered_aliases[itemdef.name] = nil core.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
-- Used to allow builtin to register ignore to registered_items
if name ~= "ignore" then
register_item_raw(itemdef)
elseif is_overriding then
core.log("warning", "Attempted redefinition of \"ignore\"")
end
end end
function core.unregister_item(name) function core.unregister_item(name)

@ -1228,15 +1228,9 @@ content_t NodeDefManager::set(const std::string &name, const ContentFeatures &de
{ {
// Pre-conditions // Pre-conditions
assert(name != ""); assert(name != "");
assert(name != "ignore");
assert(name == def.name); assert(name == def.name);
// Don't allow redefining ignore (but allow air and unknown)
if (name == "ignore") {
warningstream << "NodeDefManager: Ignoring "
"CONTENT_IGNORE redefinition"<<std::endl;
return CONTENT_IGNORE;
}
content_t id = CONTENT_IGNORE; content_t id = CONTENT_IGNORE;
if (!m_name_id_mapping.getId(name, id)) { // ignore aliases if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
// Get new id // Get new id

@ -536,11 +536,16 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
idef->registerItem(def); idef->registerItem(def);
// Read the node definition (content features) and register it // Read the node definition (content features) and register it
if(def.type == ITEM_NODE){ if (def.type == ITEM_NODE) {
ContentFeatures f = read_content_features(L, table); ContentFeatures f = read_content_features(L, table);
// when a mod reregisters ignore, only texture changes and such should
// be done
if (f.name == "ignore")
return 0;
content_t id = ndef->set(f.name, f); content_t id = ndef->set(f.name, f);
if(id > MAX_REGISTERED_CONTENT){ if (id > MAX_REGISTERED_CONTENT) {
throw LuaError("Number of registerable nodes (" throw LuaError("Number of registerable nodes ("
+ itos(MAX_REGISTERED_CONTENT+1) + itos(MAX_REGISTERED_CONTENT+1)
+ ") exceeded (" + name + ")"); + ") exceeded (" + name + ")");