Windows: Cpack wix installer (#6153)

Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
This commit is contained in:
adrido 2018-10-26 21:37:51 +02:00 committed by SmallJoker
parent 45b52f6d5a
commit 2322078fe4
8 changed files with 118 additions and 33 deletions

@ -164,7 +164,10 @@ if(RUN_IN_PLACE)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures") install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
endif() endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE) install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/"
COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games/"
COMPONENT "SUBGAME_MINIMAL" OPTIONAL PATTERN ".git*" EXCLUDE )
if(BUILD_CLIENT) if(BUILD_CLIENT)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client") install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client")
@ -177,12 +180,11 @@ endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}") install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
install(FILES "README.md" DESTINATION "${DOCDIR}") install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "LICENSE.txt" DESTINATION "${DOCDIR}") install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}") install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}") install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}") install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}") install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX AND NOT APPLE) if(UNIX AND NOT APPLE)
@ -237,7 +239,35 @@ set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
set(CPACK_PACKAGE_VENDOR "celeron55") set(CPACK_PACKAGE_VENDOR "celeron55")
set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>") set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
include(CPackComponent)
cpack_add_component(Docs
DISPLAY_NAME "Documentation"
DESCRIPTION "Documentation about Minetest and Minetest modding"
)
cpack_add_component(SUBGAME_MINETEST_GAME
DISPLAY_NAME "Minetest Game"
DESCRIPTION "The official subgame for the Minetest engine, that can easily extended by mods."
GROUP "Subgames"
)
cpack_add_component(SUBGAME_MINIMAL
DISPLAY_NAME "Minimal development test"
DESCRIPTION "A minimal subgame helping to develop the engine."
DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
GROUP "Subgames"
)
cpack_add_component_group(Subgames
DESCRIPTION "Games for the Minetest engine."
)
if(WIN32) if(WIN32)
# Include all dynamically linked runtime libaries such as MSVCRxxx.dll
include(InstallRequiredSystemLibraries)
if(RUN_IN_PLACE)
if(CMAKE_SIZEOF_VOID_P EQUAL 8) if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64") set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
else() else()
@ -245,6 +275,32 @@ if(WIN32)
endif() endif()
set(CPACK_GENERATOR ZIP) set(CPACK_GENERATOR ZIP)
else()
set(CPACK_GENERATOR WIX ZIP)
set(CPACK_PACKAGE_NAME "${PROJECT_NAME_CAPITALIZED}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME_CAPITALIZED}")
set(CPACK_PACKAGE_EXECUTABLES ${PROJECT_NAME} "${PROJECT_NAME_CAPITALIZED}")
set(CPACK_CREATE_DESKTOP_LINKS ${PROJECT_NAME})
set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.ico")
# Supported languages can be found at
# http://wixtoolset.org/documentation/manual/v3/wixui/wixui_localization.html
#set(CPACK_WIX_CULTURES "ar-SA,bg-BG,ca-ES,hr-HR,cs-CZ,da-DK,nl-NL,en-US,et-EE,fi-FI,fr-FR,de-DE")
set(CPACK_WIX_UI_BANNER "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_BANNER.BMP")
set(CPACK_WIX_UI_DIALOG "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_DIALOG.BMP")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/doc/lgpl-2.1.txt")
# The correct way would be to include both x32 and x64 into one installer
# and install the appropriate one.
# CMake does not support that, so there are two separate GUID's
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CPACK_WIX_UPGRADE_GUID "745A0FB3-5552-44CA-A587-A91C397CCC56")
else()
set(CPACK_WIX_UPGRADE_GUID "814A2E2D-2779-4BBD-9ACD-FC3BD51FBBA2")
endif()
endif()
elseif(APPLE) elseif(APPLE)
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0) set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx") set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")

@ -78,9 +78,13 @@ Locations:
Where each location is on each platform: Where each location is on each platform:
* Windows .zip / RUN_IN_PLACE source: * Windows .zip / RUN_IN_PLACE source:
* `bin` = `bin` * bin = `bin`
* `share` = `.` * share = `.`
* `user` = `.` * user = `.`
* Windows installed:
* $bin = `C:\Program Files\Minetest\bin (Depends on the install location)`
* $share = `C:\Program Files\Minetest (Depends on the install location)`
* $user = `%Appdata%\Minetest`
* Linux installed: * Linux installed:
* `bin` = `/usr/bin` * `bin` = `/usr/bin`
* `share` = `/usr/share/minetest` * `share` = `/usr/share/minetest`
@ -426,6 +430,19 @@ This is how we build Windows releases.
echo Failed. echo Failed.
exit /b 1 exit /b 1
### Windows Installer using WIX Toolset
Requirements:
* Visual Studio 2017
* Wix Toolset
In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
It may take some minutes to generate the installer.
Version scheme Version scheme
-------------- --------------
We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`. We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.

@ -1,7 +1,3 @@
if(MSVC)
set(CMAKE_C_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
endif()
add_library(gmp mini-gmp.c) add_library(gmp mini-gmp.c)
target_link_libraries(gmp) target_link_libraries(gmp)

@ -1,7 +1,3 @@
if(MSVC)
set(CMAKE_CXX_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
endif()
add_library(jsoncpp jsoncpp.cpp) add_library(jsoncpp jsoncpp.cpp)
target_link_libraries(jsoncpp) target_link_libraries(jsoncpp)

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@ -696,7 +696,7 @@ if(MSVC)
# Visual Studio # Visual Studio
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN /MP")
# EHa enables SEH exceptions (used for catching segfaults) # EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MT /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
if(CMAKE_SIZEOF_VOID_P EQUAL 4) if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE")
endif() endif()
@ -714,8 +714,8 @@ if(MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
# Flags for C files (sqlite) # Flags for C files (sqlite)
# /MT = Link statically with standard library stuff # /MD = dynamically link to MSVCRxxx.dll
set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT") set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MD")
else() else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
# Probably GCC # Probably GCC
@ -828,6 +828,14 @@ if(BUILD_CLIENT)
endforeach() endforeach()
endif() endif()
if(USE_FREETYPE)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt")
else()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
FILES_MATCHING PATTERN "*.png" PATTERN "*.xml")
endif()
if(WIN32) if(WIN32)
if(DEFINED IRRLICHT_DLL) if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR}) install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})

@ -380,14 +380,21 @@ bool setSystemPaths()
"Failed to get current executable path"); "Failed to get current executable path");
pathRemoveFile(buf, '\\'); pathRemoveFile(buf, '\\');
// Use ".\bin\.." std::string exepath(buf);
path_share = std::string(buf) + "\\..";
// Use "C:\Documents and Settings\user\Application Data\<PROJECT_NAME>" // Use ".\bin\.."
path_share = exepath + "\\..";
if (detectMSVCBuildDir(exepath)) {
// The msvc build dir schould normaly not be present if properly installed,
// but its usefull for debugging.
path_share += DIR_DELIM "..";
}
// Use "C:\Users\<user>\AppData\Roaming\<PROJECT_NAME_C>"
DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf)); DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA"); FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME; path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME_C;
return true; return true;
} }
@ -561,6 +568,10 @@ void initializePaths()
if (!setSystemPaths()) if (!setSystemPaths())
errorstream << "Failed to get one or more system-wide path" << std::endl; errorstream << "Failed to get one or more system-wide path" << std::endl;
# ifdef _WIN32
path_cache = path_user + DIR_DELIM + "cache";
# else
// Initialize path_cache // Initialize path_cache
// First try $XDG_CACHE_HOME/PROJECT_NAME // First try $XDG_CACHE_HOME/PROJECT_NAME
const char *cache_dir = getenv("XDG_CACHE_HOME"); const char *cache_dir = getenv("XDG_CACHE_HOME");
@ -577,7 +588,8 @@ void initializePaths()
} }
// Migrate cache folder to new location if possible // Migrate cache folder to new location if possible
migrateCachePath(); migrateCachePath();
#endif # endif // _WIN32
#endif // RUN_IN_PLACE
infostream << "Detected share path: " << path_share << std::endl; infostream << "Detected share path: " << path_share << std::endl;
infostream << "Detected user path: " << path_user << std::endl; infostream << "Detected user path: " << path_user << std::endl;