forked from Mirrorlandia_minetest/minetest
Windows: Cpack wix installer (#6153)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds Correct paths on Windows for RUN_IN_PLACE=0 Install only required font files Games have their own components, and "minimal" is optional
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@ -164,7 +164,10 @@ if(RUN_IN_PLACE)
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
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endif()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/"
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COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games/"
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COMPONENT "SUBGAME_MINIMAL" OPTIONAL PATTERN ".git*" EXCLUDE )
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if(BUILD_CLIENT)
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client")
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@ -177,12 +180,11 @@ endif()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
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install(FILES "README.md" DESTINATION "${DOCDIR}")
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install(FILES "LICENSE.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
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install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
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if(UNIX AND NOT APPLE)
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@ -237,7 +239,35 @@ set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
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set(CPACK_PACKAGE_VENDOR "celeron55")
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set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
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include(CPackComponent)
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cpack_add_component(Docs
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DISPLAY_NAME "Documentation"
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DESCRIPTION "Documentation about Minetest and Minetest modding"
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)
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cpack_add_component(SUBGAME_MINETEST_GAME
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DISPLAY_NAME "Minetest Game"
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DESCRIPTION "The official subgame for the Minetest engine, that can easily extended by mods."
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GROUP "Subgames"
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)
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cpack_add_component(SUBGAME_MINIMAL
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DISPLAY_NAME "Minimal development test"
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DESCRIPTION "A minimal subgame helping to develop the engine."
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DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
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GROUP "Subgames"
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)
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cpack_add_component_group(Subgames
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DESCRIPTION "Games for the Minetest engine."
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)
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if(WIN32)
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# Include all dynamically linked runtime libaries such as MSVCRxxx.dll
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include(InstallRequiredSystemLibraries)
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if(RUN_IN_PLACE)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
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else()
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@ -245,6 +275,32 @@ if(WIN32)
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endif()
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set(CPACK_GENERATOR ZIP)
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else()
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set(CPACK_GENERATOR WIX ZIP)
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set(CPACK_PACKAGE_NAME "${PROJECT_NAME_CAPITALIZED}")
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME_CAPITALIZED}")
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set(CPACK_PACKAGE_EXECUTABLES ${PROJECT_NAME} "${PROJECT_NAME_CAPITALIZED}")
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set(CPACK_CREATE_DESKTOP_LINKS ${PROJECT_NAME})
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set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.ico")
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# Supported languages can be found at
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# http://wixtoolset.org/documentation/manual/v3/wixui/wixui_localization.html
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#set(CPACK_WIX_CULTURES "ar-SA,bg-BG,ca-ES,hr-HR,cs-CZ,da-DK,nl-NL,en-US,et-EE,fi-FI,fr-FR,de-DE")
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set(CPACK_WIX_UI_BANNER "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_BANNER.BMP")
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set(CPACK_WIX_UI_DIALOG "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_DIALOG.BMP")
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/doc/lgpl-2.1.txt")
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# The correct way would be to include both x32 and x64 into one installer
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# and install the appropriate one.
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# CMake does not support that, so there are two separate GUID's
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(CPACK_WIX_UPGRADE_GUID "745A0FB3-5552-44CA-A587-A91C397CCC56")
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else()
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set(CPACK_WIX_UPGRADE_GUID "814A2E2D-2779-4BBD-9ACD-FC3BD51FBBA2")
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endif()
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endif()
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elseif(APPLE)
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
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set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
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23
README.md
23
README.md
@ -78,9 +78,13 @@ Locations:
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Where each location is on each platform:
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* Windows .zip / RUN_IN_PLACE source:
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* `bin` = `bin`
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* `share` = `.`
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* `user` = `.`
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* bin = `bin`
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* share = `.`
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* user = `.`
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* Windows installed:
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* $bin = `C:\Program Files\Minetest\bin (Depends on the install location)`
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* $share = `C:\Program Files\Minetest (Depends on the install location)`
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* $user = `%Appdata%\Minetest`
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* Linux installed:
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* `bin` = `/usr/bin`
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* `share` = `/usr/share/minetest`
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@ -426,6 +430,19 @@ This is how we build Windows releases.
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echo Failed.
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exit /b 1
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### Windows Installer using WIX Toolset
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Requirements:
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* Visual Studio 2017
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* Wix Toolset
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In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
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Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
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Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
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It may take some minutes to generate the installer.
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Version scheme
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--------------
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We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
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@ -1,7 +1,3 @@
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if(MSVC)
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set(CMAKE_C_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
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endif()
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add_library(gmp mini-gmp.c)
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target_link_libraries(gmp)
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@ -1,7 +1,3 @@
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if(MSVC)
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set(CMAKE_CXX_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
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endif()
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add_library(jsoncpp jsoncpp.cpp)
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target_link_libraries(jsoncpp)
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BIN
misc/CPACK_WIX_UI_BANNER.BMP
Normal file
BIN
misc/CPACK_WIX_UI_BANNER.BMP
Normal file
Binary file not shown.
After Width: | Height: | Size: 112 KiB |
BIN
misc/CPACK_WIX_UI_DIALOG.BMP
Normal file
BIN
misc/CPACK_WIX_UI_DIALOG.BMP
Normal file
Binary file not shown.
After Width: | Height: | Size: 451 KiB |
@ -696,7 +696,7 @@ if(MSVC)
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# Visual Studio
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN /MP")
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# EHa enables SEH exceptions (used for catching segfaults)
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MT /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE")
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endif()
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@ -714,8 +714,8 @@ if(MSVC)
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
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# Flags for C files (sqlite)
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# /MT = Link statically with standard library stuff
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set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
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# /MD = dynamically link to MSVCRxxx.dll
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set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MD")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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# Probably GCC
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@ -828,6 +828,14 @@ if(BUILD_CLIENT)
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endforeach()
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endif()
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if(USE_FREETYPE)
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
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FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt")
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else()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
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FILES_MATCHING PATTERN "*.png" PATTERN "*.xml")
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endif()
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if(WIN32)
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if(DEFINED IRRLICHT_DLL)
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install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
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@ -380,14 +380,21 @@ bool setSystemPaths()
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"Failed to get current executable path");
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pathRemoveFile(buf, '\\');
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// Use ".\bin\.."
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path_share = std::string(buf) + "\\..";
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std::string exepath(buf);
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// Use "C:\Documents and Settings\user\Application Data\<PROJECT_NAME>"
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// Use ".\bin\.."
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path_share = exepath + "\\..";
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if (detectMSVCBuildDir(exepath)) {
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// The msvc build dir schould normaly not be present if properly installed,
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// but its usefull for debugging.
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path_share += DIR_DELIM "..";
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}
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// Use "C:\Users\<user>\AppData\Roaming\<PROJECT_NAME_C>"
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DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
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FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
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path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME;
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path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME_C;
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return true;
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}
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@ -561,6 +568,10 @@ void initializePaths()
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if (!setSystemPaths())
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errorstream << "Failed to get one or more system-wide path" << std::endl;
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# ifdef _WIN32
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path_cache = path_user + DIR_DELIM + "cache";
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# else
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// Initialize path_cache
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// First try $XDG_CACHE_HOME/PROJECT_NAME
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const char *cache_dir = getenv("XDG_CACHE_HOME");
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@ -577,7 +588,8 @@ void initializePaths()
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}
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// Migrate cache folder to new location if possible
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migrateCachePath();
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#endif
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# endif // _WIN32
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#endif // RUN_IN_PLACE
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infostream << "Detected share path: " << path_share << std::endl;
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infostream << "Detected user path: " << path_user << std::endl;
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