forked from Mirrorlandia_minetest/minetest
Remove obsolete commented code (follow up to #12166)
This commit is contained in:
parent
48f7c5603e
commit
23516acd0b
@ -879,15 +879,6 @@ void ClientMap::updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir,
|
||||
}
|
||||
m_drawlist_shadow.clear();
|
||||
|
||||
// We need to append the blocks from the camera POV because sometimes
|
||||
// they are not inside the light frustum and it creates glitches.
|
||||
// FIXME: This could be removed if we figure out why they are missing
|
||||
// from the light frustum.
|
||||
// for (auto &i : m_drawlist) {
|
||||
// i.second->refGrab();
|
||||
// m_drawlist_shadow[i.first] = i.second;
|
||||
// }
|
||||
|
||||
// Number of blocks currently loaded by the client
|
||||
u32 blocks_loaded = 0;
|
||||
// Number of blocks with mesh in rendering range
|
||||
|
Loading…
Reference in New Issue
Block a user