forked from Mirrorlandia_minetest/minetest
parent
7c2826cbc0
commit
2443f1e235
@ -997,6 +997,8 @@ void drawItemStack(
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const ItemDefinition &def = item.getDefinition(client->idef());
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const ItemDefinition &def = item.getDefinition(client->idef());
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bool draw_overlay = false;
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// Render as mesh if animated or no inventory image
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// Render as mesh if animated or no inventory image
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if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
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if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
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ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
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ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
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@ -1089,6 +1091,8 @@ void drawItemStack(
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driver->setTransform(video::ETS_VIEW, oldViewMat);
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driver->setTransform(video::ETS_VIEW, oldViewMat);
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driver->setTransform(video::ETS_PROJECTION, oldProjMat);
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driver->setTransform(video::ETS_PROJECTION, oldProjMat);
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driver->setViewPort(oldViewPort);
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driver->setViewPort(oldViewPort);
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draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty();
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} else { // Otherwise just draw as 2D
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} else { // Otherwise just draw as 2D
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video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
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video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
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if (!texture)
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if (!texture)
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@ -1100,11 +1104,12 @@ void drawItemStack(
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draw2DImageFilterScaled(driver, texture, rect,
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draw2DImageFilterScaled(driver, texture, rect,
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core::rect<s32>({0, 0}, core::dimension2di(texture->getOriginalSize())),
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core::rect<s32>({0, 0}, core::dimension2di(texture->getOriginalSize())),
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clip, colors, true);
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clip, colors, true);
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draw_overlay = true;
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}
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}
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// draw the inventory_overlay
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// draw the inventory_overlay
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if (def.type == ITEM_NODE && def.inventory_image.empty() &&
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if (!def.inventory_overlay.empty() && draw_overlay) {
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!def.inventory_overlay.empty()) {
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ITextureSource *tsrc = client->getTextureSource();
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ITextureSource *tsrc = client->getTextureSource();
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video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
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video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
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core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
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core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
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