forked from Mirrorlandia_minetest/minetest
Add ObjectRef:get_luaentity()
This commit is contained in:
parent
48131bf988
commit
2445cbbbdc
@ -208,6 +208,7 @@
|
||||
-- - ^ Select sprite from spritesheet with optional animation and DM-style
|
||||
-- - texture selection based on yaw relative to camera
|
||||
-- - get_entity_name()
|
||||
-- - get_luaentity()
|
||||
-- Player-only: (no-op for other objects)
|
||||
-- - get_player_name(): will return nil if is not a player
|
||||
-- - get_inventory() -> InvRef
|
||||
|
@ -2001,6 +2001,17 @@ private:
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_luaentity(self)
|
||||
static int l_get_luaentity(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
luaentity_get(L, co->getId());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Player-only */
|
||||
|
||||
// get_player_name(self)
|
||||
@ -2203,6 +2214,7 @@ const luaL_reg ObjectRef::methods[] = {
|
||||
method(ObjectRef, settexturemod),
|
||||
method(ObjectRef, setsprite),
|
||||
method(ObjectRef, get_entity_name),
|
||||
method(ObjectRef, get_luaentity),
|
||||
// Player-only
|
||||
method(ObjectRef, get_player_name),
|
||||
method(ObjectRef, get_inventory),
|
||||
|
Loading…
Reference in New Issue
Block a user