forked from Mirrorlandia_minetest/minetest
Mgfractal: Make non-fractal terrain optional (#8702)
Enabled by default. Only allow spawn on fractal, not on seabed terrain. Various codestyle and comment improvements.
This commit is contained in:
parent
ecd20de64d
commit
245a31d6b7
@ -1732,6 +1732,11 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,
|
|||||||
|
|
||||||
[*Mapgen Fractal]
|
[*Mapgen Fractal]
|
||||||
|
|
||||||
|
# Map generation attributes specific to Mapgen flat.
|
||||||
|
# 'terrain' enables the generation of non-fractal terrain:
|
||||||
|
# ocean, islands and underground.
|
||||||
|
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
|
||||||
|
|
||||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||||
mgfractal_cave_width (Cave width) float 0.09
|
mgfractal_cave_width (Cave width) float 0.09
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Minetest
|
Minetest
|
||||||
Copyright (C) 2015-2018 paramat
|
Copyright (C) 2015-2019 paramat
|
||||||
Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
Copyright (C) 2015-2016 kwolekr, Ryan Kwolek
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
This program is free software; you can redistribute it and/or modify
|
||||||
it under the terms of the GNU Lesser General Public License as published by
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
|
|
||||||
|
|
||||||
FlagDesc flagdesc_mapgen_fractal[] = {
|
FlagDesc flagdesc_mapgen_fractal[] = {
|
||||||
|
{"terrain", MGFRACTAL_TERRAIN},
|
||||||
{NULL, 0}
|
{NULL, 0}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -66,13 +67,17 @@ MapgenFractal::MapgenFractal(MapgenFractalParams *params, EmergeManager *emerge)
|
|||||||
julia_z = params->julia_z;
|
julia_z = params->julia_z;
|
||||||
julia_w = params->julia_w;
|
julia_w = params->julia_w;
|
||||||
|
|
||||||
//// 2D terrain noise
|
//// 2D noise
|
||||||
|
if (spflags & MGFRACTAL_TERRAIN)
|
||||||
noise_seabed = new Noise(¶ms->np_seabed, seed, csize.X, csize.Z);
|
noise_seabed = new Noise(¶ms->np_seabed, seed, csize.X, csize.Z);
|
||||||
|
|
||||||
noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
|
noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
|
||||||
|
|
||||||
|
//// 3D noise
|
||||||
|
MapgenBasic::np_dungeons = params->np_dungeons;
|
||||||
|
// Overgeneration to node_min.Y - 1
|
||||||
MapgenBasic::np_cave1 = params->np_cave1;
|
MapgenBasic::np_cave1 = params->np_cave1;
|
||||||
MapgenBasic::np_cave2 = params->np_cave2;
|
MapgenBasic::np_cave2 = params->np_cave2;
|
||||||
MapgenBasic::np_dungeons = params->np_dungeons;
|
|
||||||
|
|
||||||
formula = fractal / 2 + fractal % 2;
|
formula = fractal / 2 + fractal % 2;
|
||||||
julia = fractal % 2 == 0;
|
julia = fractal % 2 == 0;
|
||||||
@ -81,7 +86,9 @@ MapgenFractal::MapgenFractal(MapgenFractalParams *params, EmergeManager *emerge)
|
|||||||
|
|
||||||
MapgenFractal::~MapgenFractal()
|
MapgenFractal::~MapgenFractal()
|
||||||
{
|
{
|
||||||
|
if (noise_seabed)
|
||||||
delete noise_seabed;
|
delete noise_seabed;
|
||||||
|
|
||||||
delete noise_filler_depth;
|
delete noise_filler_depth;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -153,21 +160,25 @@ void MapgenFractalParams::writeParams(Settings *settings) const
|
|||||||
|
|
||||||
int MapgenFractal::getSpawnLevelAtPoint(v2s16 p)
|
int MapgenFractal::getSpawnLevelAtPoint(v2s16 p)
|
||||||
{
|
{
|
||||||
bool solid_below = false; // Dry solid node is present below to spawn on
|
bool solid_below = false; // Fractal node is present below to spawn on
|
||||||
u8 air_count = 0; // Consecutive air nodes above the dry solid node
|
u8 air_count = 0; // Consecutive air nodes above a fractal node
|
||||||
s16 seabed_level = NoisePerlin2D(&noise_seabed->np, p.X, p.Y, seed);
|
s16 search_start = 0; // No terrain search start
|
||||||
// Seabed can rise above water_level or might be raised to create dry land
|
|
||||||
s16 search_start = MYMAX(seabed_level, water_level + 1);
|
|
||||||
if (seabed_level > water_level)
|
|
||||||
solid_below = true;
|
|
||||||
|
|
||||||
for (s16 y = search_start; y <= search_start + 128; y++) {
|
// If terrain present, don't start search below terrain or water level
|
||||||
if (getFractalAtPoint(p.X, y, p.Y)) { // Fractal node
|
if (noise_seabed) {
|
||||||
|
s16 seabed_level = NoisePerlin2D(&noise_seabed->np, p.X, p.Y, seed);
|
||||||
|
search_start = MYMAX(search_start, MYMAX(seabed_level, water_level));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (s16 y = search_start; y <= search_start + 4096; y++) {
|
||||||
|
if (getFractalAtPoint(p.X, y, p.Y)) {
|
||||||
|
// Fractal node
|
||||||
solid_below = true;
|
solid_below = true;
|
||||||
air_count = 0;
|
air_count = 0;
|
||||||
} else if (solid_below) { // Air above solid node
|
} else if (solid_below) {
|
||||||
|
// Air above fractal node
|
||||||
air_count++;
|
air_count++;
|
||||||
// 3 to account for snowblock dust
|
// 3 and -2 to account for biome dust nodes
|
||||||
if (air_count == 3)
|
if (air_count == 3)
|
||||||
return y - 2;
|
return y - 2;
|
||||||
}
|
}
|
||||||
@ -189,10 +200,11 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
|
|||||||
data->blockpos_requested.Y <= data->blockpos_max.Y &&
|
data->blockpos_requested.Y <= data->blockpos_max.Y &&
|
||||||
data->blockpos_requested.Z <= data->blockpos_max.Z);
|
data->blockpos_requested.Z <= data->blockpos_max.Z);
|
||||||
|
|
||||||
|
//TimeTaker t("makeChunk");
|
||||||
|
|
||||||
this->generating = true;
|
this->generating = true;
|
||||||
this->vm = data->vmanip;
|
this->vm = data->vmanip;
|
||||||
this->ndef = data->nodedef;
|
this->ndef = data->nodedef;
|
||||||
//TimeTaker t("makeChunk");
|
|
||||||
|
|
||||||
v3s16 blockpos_min = data->blockpos_min;
|
v3s16 blockpos_min = data->blockpos_min;
|
||||||
v3s16 blockpos_max = data->blockpos_max;
|
v3s16 blockpos_max = data->blockpos_max;
|
||||||
@ -203,7 +215,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
|
|||||||
|
|
||||||
blockseed = getBlockSeed2(full_node_min, seed);
|
blockseed = getBlockSeed2(full_node_min, seed);
|
||||||
|
|
||||||
// Generate base terrain, mountains, and ridges with initial heightmaps
|
// Generate fractal and optional terrain
|
||||||
s16 stone_surface_max_y = generateTerrain();
|
s16 stone_surface_max_y = generateTerrain();
|
||||||
|
|
||||||
// Create heightmap
|
// Create heightmap
|
||||||
@ -215,16 +227,16 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
|
|||||||
generateBiomes();
|
generateBiomes();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Generate tunnels and randomwalk caves
|
||||||
if (flags & MG_CAVES) {
|
if (flags & MG_CAVES) {
|
||||||
// Generate tunnels
|
|
||||||
generateCavesNoiseIntersection(stone_surface_max_y);
|
generateCavesNoiseIntersection(stone_surface_max_y);
|
||||||
// Generate large randomwalk caves
|
|
||||||
generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
|
generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Generate the registered ores
|
// Generate the registered ores
|
||||||
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
|
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
|
||||||
|
|
||||||
|
// Generate dungeons
|
||||||
if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
|
if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
|
||||||
full_node_max.Y <= dungeon_ymax)
|
full_node_max.Y <= dungeon_ymax)
|
||||||
generateDungeons(stone_surface_max_y);
|
generateDungeons(stone_surface_max_y);
|
||||||
@ -237,18 +249,18 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
|
|||||||
if (flags & MG_BIOMES)
|
if (flags & MG_BIOMES)
|
||||||
dustTopNodes();
|
dustTopNodes();
|
||||||
|
|
||||||
//printf("makeChunk: %dms\n", t.stop());
|
// Update liquids
|
||||||
|
if (spflags & MGFRACTAL_TERRAIN)
|
||||||
updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
|
updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
|
||||||
|
|
||||||
|
// Calculate lighting
|
||||||
if (flags & MG_LIGHT)
|
if (flags & MG_LIGHT)
|
||||||
calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
|
calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
|
||||||
full_node_min, full_node_max);
|
full_node_min, full_node_max);
|
||||||
|
|
||||||
//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
|
|
||||||
// node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);
|
|
||||||
|
|
||||||
this->generating = false;
|
this->generating = false;
|
||||||
|
|
||||||
|
//printf("makeChunk: %lums\n", t.stop());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -391,26 +403,31 @@ s16 MapgenFractal::generateTerrain()
|
|||||||
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
|
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
|
||||||
u32 index2d = 0;
|
u32 index2d = 0;
|
||||||
|
|
||||||
|
if (noise_seabed)
|
||||||
noise_seabed->perlinMap2D(node_min.X, node_min.Z);
|
noise_seabed->perlinMap2D(node_min.X, node_min.Z);
|
||||||
|
|
||||||
for (s16 z = node_min.Z; z <= node_max.Z; z++) {
|
for (s16 z = node_min.Z; z <= node_max.Z; z++) {
|
||||||
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
|
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
|
||||||
u32 vi = vm->m_area.index(node_min.X, y, z);
|
u32 vi = vm->m_area.index(node_min.X, y, z);
|
||||||
for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index2d++) {
|
for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index2d++) {
|
||||||
if (vm->m_data[vi].getContent() == CONTENT_IGNORE) {
|
if (vm->m_data[vi].getContent() != CONTENT_IGNORE)
|
||||||
s16 seabed_height = noise_seabed->result[index2d];
|
continue;
|
||||||
|
|
||||||
if (y <= seabed_height || getFractalAtPoint(x, y, z)) {
|
s16 seabed_height;
|
||||||
|
if (noise_seabed)
|
||||||
|
seabed_height = noise_seabed->result[index2d];
|
||||||
|
|
||||||
|
if (((spflags & MGFRACTAL_TERRAIN) && y <= seabed_height) ||
|
||||||
|
getFractalAtPoint(x, y, z)) {
|
||||||
vm->m_data[vi] = n_stone;
|
vm->m_data[vi] = n_stone;
|
||||||
if (y > stone_surface_max_y)
|
if (y > stone_surface_max_y)
|
||||||
stone_surface_max_y = y;
|
stone_surface_max_y = y;
|
||||||
} else if (y <= water_level) {
|
} else if ((spflags & MGFRACTAL_TERRAIN) && y <= water_level) {
|
||||||
vm->m_data[vi] = n_water;
|
vm->m_data[vi] = n_water;
|
||||||
} else {
|
} else {
|
||||||
vm->m_data[vi] = n_air;
|
vm->m_data[vi] = n_air;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
index2d -= ystride;
|
index2d -= ystride;
|
||||||
}
|
}
|
||||||
index2d += ystride;
|
index2d += ystride;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Minetest
|
Minetest
|
||||||
Copyright (C) 2015-2018 paramat
|
Copyright (C) 2015-2019 paramat
|
||||||
Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
Copyright (C) 2015-2016 kwolekr, Ryan Kwolek
|
||||||
|
|
||||||
Fractal formulas from http://www.bugman123.com/Hypercomplex/index.html
|
Fractal formulas from http://www.bugman123.com/Hypercomplex/index.html
|
||||||
by Paul Nylander, and from http://www.fractalforums.com, thank you.
|
by Paul Nylander, and from http://www.fractalforums.com, thank you.
|
||||||
@ -25,13 +25,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
|
|
||||||
#include "mapgen.h"
|
#include "mapgen.h"
|
||||||
|
|
||||||
|
///////////// Mapgen Fractal flags
|
||||||
|
#define MGFRACTAL_TERRAIN 0x01
|
||||||
|
|
||||||
class BiomeManager;
|
class BiomeManager;
|
||||||
|
|
||||||
extern FlagDesc flagdesc_mapgen_fractal[];
|
extern FlagDesc flagdesc_mapgen_fractal[];
|
||||||
|
|
||||||
|
|
||||||
struct MapgenFractalParams : public MapgenParams
|
struct MapgenFractalParams : public MapgenParams
|
||||||
{
|
{
|
||||||
u32 spflags = 0;
|
u32 spflags = MGFRACTAL_TERRAIN;
|
||||||
float cave_width = 0.09f;
|
float cave_width = 0.09f;
|
||||||
s16 large_cave_depth = -33;
|
s16 large_cave_depth = -33;
|
||||||
s16 lava_depth = -256;
|
s16 lava_depth = -256;
|
||||||
@ -60,6 +64,7 @@ struct MapgenFractalParams : public MapgenParams
|
|||||||
void writeParams(Settings *settings) const;
|
void writeParams(Settings *settings) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class MapgenFractal : public MapgenBasic
|
class MapgenFractal : public MapgenBasic
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -89,5 +94,5 @@ private:
|
|||||||
float julia_y;
|
float julia_y;
|
||||||
float julia_z;
|
float julia_z;
|
||||||
float julia_w;
|
float julia_w;
|
||||||
Noise *noise_seabed;
|
Noise *noise_seabed = nullptr;
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user