forked from Mirrorlandia_minetest/minetest
Increase stepheight on android by 0.5 to smoothen movement
This commit is contained in:
parent
b7c0e4b333
commit
25235a4324
@ -261,8 +261,6 @@ public class MinetestAssetCopy extends Activity
|
|||||||
textPaint.getTextBounds(todisplay, 0, todisplay.length(), bounds);
|
textPaint.getTextBounds(todisplay, 0, todisplay.length(), bounds);
|
||||||
|
|
||||||
while (bounds.width() > getResources().getDisplayMetrics().widthPixels * 0.7) {
|
while (bounds.width() > getResources().getDisplayMetrics().widthPixels * 0.7) {
|
||||||
Log.e("MinetestAssetCopy", todisplay + ": " +
|
|
||||||
bounds.width() + " > " + (getResources().getDisplayMetrics().widthPixels * 0.7));
|
|
||||||
if (todisplay.length() < 2) {
|
if (todisplay.length() < 2) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -205,8 +205,13 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// this shouldn't be hardcoded but transmitted from server
|
||||||
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
|
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
|
||||||
|
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
player_stepheight += 0.5;
|
||||||
|
#endif
|
||||||
|
|
||||||
v3f accel_f = v3f(0,0,0);
|
v3f accel_f = v3f(0,0,0);
|
||||||
|
|
||||||
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
|
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
|
||||||
|
Loading…
Reference in New Issue
Block a user