Increase stepheight on android by 0.5 to smoothen movement

This commit is contained in:
sapier 2015-01-11 04:32:56 +01:00
parent b7c0e4b333
commit 25235a4324
2 changed files with 5 additions and 2 deletions

@ -261,8 +261,6 @@ public class MinetestAssetCopy extends Activity
textPaint.getTextBounds(todisplay, 0, todisplay.length(), bounds); textPaint.getTextBounds(todisplay, 0, todisplay.length(), bounds);
while (bounds.width() > getResources().getDisplayMetrics().widthPixels * 0.7) { while (bounds.width() > getResources().getDisplayMetrics().widthPixels * 0.7) {
Log.e("MinetestAssetCopy", todisplay + ": " +
bounds.width() + " > " + (getResources().getDisplayMetrics().widthPixels * 0.7));
if (todisplay.length() < 2) { if (todisplay.length() < 2) {
break; break;
} }

@ -205,8 +205,13 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
} }
} }
// this shouldn't be hardcoded but transmitted from server
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2); float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
#ifdef __ANDROID__
player_stepheight += 0.5;
#endif
v3f accel_f = v3f(0,0,0); v3f accel_f = v3f(0,0,0);
collisionMoveResult result = collisionMoveSimple(env, m_gamedef, collisionMoveResult result = collisionMoveSimple(env, m_gamedef,