Default settings, presets and configuration for dynamic shadows (#12359)

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x2048 2022-05-29 13:58:57 +02:00 committed by GitHub
parent 76000e676b
commit 25ba9d848d
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@ -50,7 +50,7 @@ local labels = {
fgettext("Low"), fgettext("Low"),
fgettext("Medium"), fgettext("Medium"),
fgettext("High"), fgettext("High"),
fgettext("Ultra High") fgettext("Very High")
} }
} }
@ -219,8 +219,9 @@ local function formspec(tabview, name, tabdata)
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" .. .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]".. .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"..
"label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" .. "label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
"dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";" "label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
"dropdown[8.25,3.7;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
.. getSettingIndex.ShadowMapping() .. "]" .. getSettingIndex.ShadowMapping() .. "]"
else else
tab_string = tab_string .. tab_string = tab_string ..
@ -364,11 +365,11 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.settings:set("enable_dynamic_shadows", "false") core.settings:set("enable_dynamic_shadows", "false")
else else
local shadow_presets = { local shadow_presets = {
[2] = { 55, 512, "true", 0, "false" }, [2] = { 62, 512, "true", 0, "false" },
[3] = { 82, 1024, "true", 1, "false" }, [3] = { 93, 1024, "true", 0, "false" },
[4] = { 240, 2048, "true", 1, "false" }, [4] = { 140, 2048, "true", 1, "false" },
[5] = { 240, 2048, "true", 2, "true" }, [5] = { 210, 4096, "true", 2, "true" },
[6] = { 300, 4096, "true", 2, "true" }, [6] = { 300, 8192, "true", 2, "true" },
} }
local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])] local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])]
if s then if s then