forked from Mirrorlandia_minetest/minetest
Default settings, presets and configuration for dynamic shadows (#12359)
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@ -50,7 +50,7 @@ local labels = {
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fgettext("Low"),
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fgettext("Medium"),
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fgettext("High"),
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fgettext("Ultra High")
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fgettext("Very High")
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}
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}
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@ -219,8 +219,9 @@ local function formspec(tabview, name, tabdata)
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.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
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"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
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.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"..
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"label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" ..
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"dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
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"label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
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"label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
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"dropdown[8.25,3.7;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
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.. getSettingIndex.ShadowMapping() .. "]"
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else
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tab_string = tab_string ..
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@ -364,11 +365,11 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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core.settings:set("enable_dynamic_shadows", "false")
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else
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local shadow_presets = {
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[2] = { 55, 512, "true", 0, "false" },
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[3] = { 82, 1024, "true", 1, "false" },
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[4] = { 240, 2048, "true", 1, "false" },
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[5] = { 240, 2048, "true", 2, "true" },
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[6] = { 300, 4096, "true", 2, "true" },
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[2] = { 62, 512, "true", 0, "false" },
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[3] = { 93, 1024, "true", 0, "false" },
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[4] = { 140, 2048, "true", 1, "false" },
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[5] = { 210, 4096, "true", 2, "true" },
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[6] = { 300, 8192, "true", 2, "true" },
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}
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local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])]
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if s then
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