From 25cf3757b29a0397e201a4719788ead3dc76ec94 Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Sun, 9 Sep 2012 21:54:11 +0300
Subject: [PATCH] Add nodedef.on_blast() to lua_api.txt in order to support
 chained explosions of any explosives

---
 doc/lua_api.txt | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 8c6fedc1e..442937bd1 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1421,6 +1421,11 @@ Node definition (register_node)
 	on_metadata_inventory_take = func(pos, listname, index, stack, player),
 	^ Called after the actual action has happened, according to what was allowed.
 	^ No return value
+    
+	on_blast = func(pos, intensity),
+	^ intensity: 1.0 = mid range of regular TNT
+	^ If defined, called when an explosion touches the node, instead of
+	  removing the node
 }
 
 Recipe for register_craft: (shaped)