From 264d740c9de7834d8a5bcdc2c1ee3df828d9cdaa Mon Sep 17 00:00:00 2001 From: Kahrl Date: Wed, 26 Nov 2014 19:54:04 +0100 Subject: [PATCH] Wield: always obey anisotropic_filter setting, not just for hi res textures --- src/wieldmesh.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 71193da76..66793249a 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -279,16 +279,15 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename, material.setTexture(0, texture); material.MaterialType = m_material_type; material.setFlag(video::EMF_BACK_FACE_CULLING, true); - // Enable filtering only for high resolution texures + // Enable bi/trilinear filtering only for high resolution textures if (dim.Width > 32) { - material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter); material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); } else { - material.setFlag(video::EMF_ANISOTROPIC_FILTER, false); material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setFlag(video::EMF_TRILINEAR_FILTER, false); } + material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter); // mipmaps cause "thin black line" artifacts #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 material.setFlag(video::EMF_USE_MIP_MAPS, false);