Fixed #21 Earth under torches oscillates between mud and grass

This commit is contained in:
Perttu Ahola 2011-07-23 20:22:22 +03:00
parent 0b4cdfa023
commit 26582e0e66

@ -863,7 +863,7 @@ void ServerEnvironment::step(float dtime)
{ {
if(myrand()%20 == 0) if(myrand()%20 == 0)
{ {
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
if(content_features(n_top).air_equivalent && if(content_features(n_top).air_equivalent &&
n_top.getLightBlend(getDayNightRatio()) >= 13) n_top.getLightBlend(getDayNightRatio()) >= 13)
{ {
@ -879,9 +879,8 @@ void ServerEnvironment::step(float dtime)
{ {
//if(myrand()%20 == 0) //if(myrand()%20 == 0)
{ {
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
if(n_top.getContent() != CONTENT_AIR if(content_features(n_top).air_equivalent == false)
&& n_top.getContent() != CONTENT_IGNORE)
{ {
n.setContent(CONTENT_MUD); n.setContent(CONTENT_MUD);
m_map->addNodeWithEvent(p, n); m_map->addNodeWithEvent(p, n);