Increase the ratio between shadow range and viewing range

This commit is contained in:
Dmitry Kostenko 2022-04-02 10:39:43 +02:00
parent cf650fcaac
commit 26c046a563

@ -94,7 +94,7 @@ void DirectionalLight::update_frustum(const Camera *cam, Client *client, bool fo
float zNear = cam->getCameraNode()->getNearValue();
float zFar = getMaxFarValue();
if (!client->getEnv().getClientMap().getControl().range_all)
zFar = MYMIN(zFar, client->getEnv().getClientMap().getControl().wanted_range * BS);
zFar = MYMIN(zFar, client->getEnv().getClientMap().getControl().wanted_range * BS * 1.5);
///////////////////////////////////
// update splits near and fars