forked from Mirrorlandia_minetest/minetest
Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
This commit is contained in:
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76817fdf98
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27144b4716
@ -1346,10 +1346,9 @@ mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 3429
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# Map generation attributes specific to Mapgen v7.
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# 'ridges' enables the rivers.
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# 'biomerepeat' causes surface biomes to repeat in the floatlands.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat
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mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
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# Y of mountain density gradient zero level. Used to shift mountains vertically.
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mgv7_mount_zero_level (Mountain zero level) int 0
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@ -4609,8 +4609,6 @@ Definition tables
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y_min = -31000,
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y_max = 64,
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-- ^ Lower and upper limits for ore.
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-- ^ Limits are relative to y = water_level - 1 for core mapgen, or
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-- ^ relative to y = 0 for minetest.generate_ores().
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flags = "",
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-- ^ Attributes for this ore generation
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noise_threshold = 0.5,
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@ -4655,7 +4653,6 @@ Definition tables
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y_min = 1,
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y_max = 31000,
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-- ^ Lower and upper limits for biome.
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-- ^ Limits are relative to y = water_level - 1.
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heat_point = 0,
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humidity_point = 50,
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-- ^ Characteristic average temperature and humidity for the biome.
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@ -4692,8 +4689,6 @@ Definition tables
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y_min = -31000
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y_max = 31000
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-- ^ Lower and upper limits for decoration.
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-- ^ Limits are relative to y = water_level - 1 for core mapgen, or
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-- ^ relative to y = 0 for minetest.generate_decorations().
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-- ^ This parameter refers to the `y` position of the decoration base, so
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-- the actual maximum height would be `height_max + size.Y`.
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spawn_by = "default:water",
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@ -613,7 +613,7 @@ MapgenBasic::~MapgenBasic()
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void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
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content_t *biome_stone, s16 biome_zero_level)
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content_t *biome_stone)
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{
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// can't generate biomes without a biome generator!
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assert(biomegen);
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@ -665,10 +665,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
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if (is_stone_surface || is_water_surface) {
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// (Re)calculate biome
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// Limit to +-MAX MAP GENERATION LIMIT to work with biome y_min / y_max.
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s32 relative_y = rangelim(y - biome_zero_level,
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-MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
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biome = biomegen->getBiomeAtIndex(index, relative_y);
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biome = biomegen->getBiomeAtIndex(index, y);
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if (biomemap[index] == BIOME_NONE && is_stone_surface)
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biomemap[index] = biome->index;
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@ -679,8 +676,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
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noise_filler_depth->result[index], 0.0f);
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depth_water_top = biome->depth_water_top;
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depth_riverbed = biome->depth_riverbed;
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biome_y_min = rangelim(biome->y_min + biome_zero_level,
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-MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
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biome_y_min = biome->y_min;
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// Detect stone type for dungeons during every biome calculation.
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// If none detected the last selected biome stone is chosen.
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@ -251,7 +251,7 @@ public:
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virtual void generateDungeons(s16 max_stone_y,
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MgStoneType stone_type, content_t biome_stone);
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virtual void generateBiomes(MgStoneType *mgstone_type,
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content_t *biome_stone, s16 biome_zero_level);
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content_t *biome_stone);
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virtual void dustTopNodes();
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protected:
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@ -245,7 +245,7 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
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MgStoneType mgstone_type;
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content_t biome_stone;
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generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
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generateBiomes(&mgstone_type, &biome_stone);
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// Generate caverns, tunnels and classic caves
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if (flags & MG_CAVES) {
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@ -269,12 +269,10 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -193,7 +193,7 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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MgStoneType mgstone_type;
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content_t biome_stone;
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generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
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generateBiomes(&mgstone_type, &biome_stone);
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y, large_cave_depth);
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@ -203,12 +203,10 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -203,7 +203,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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MgStoneType mgstone_type;
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content_t biome_stone;
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generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
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generateBiomes(&mgstone_type, &biome_stone);
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y, large_cave_depth);
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@ -213,12 +213,10 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -204,7 +204,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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MgStoneType mgstone_type;
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content_t biome_stone;
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generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
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generateBiomes(&mgstone_type, &biome_stone);
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// Generate caverns, tunnels and classic caves
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if (flags & MG_CAVES) {
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@ -228,12 +228,10 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -615,12 +615,10 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Calculate lighting
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if (flags & MG_LIGHT)
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@ -44,7 +44,6 @@ FlagDesc flagdesc_mapgen_v7[] = {
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{"ridges", MGV7_RIDGES},
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{"floatlands", MGV7_FLOATLANDS},
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{"caverns", MGV7_CAVERNS},
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{"biomerepeat", MGV7_BIOMEREPEAT},
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{NULL, 0}
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};
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@ -290,12 +289,6 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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blockseed = getBlockSeed2(full_node_min, seed);
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// Get zero level for biomes and decorations
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// Optionally repeat surface biomes in floatlands
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s16 biome_zero_level = ((spflags & MGV7_FLOATLANDS) &&
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(spflags & MGV7_BIOMEREPEAT) && node_max.Y >= shadow_limit) ?
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floatland_level - 1 : water_level - 1;
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// Generate base and mountain terrain
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// An initial heightmap is no longer created here for use in generateRidgeTerrain()
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s16 stone_surface_max_y = generateTerrain();
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@ -312,7 +305,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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MgStoneType mgstone_type;
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content_t biome_stone;
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generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
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generateBiomes(&mgstone_type, &biome_stone);
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// Generate caverns, tunnels and classic caves
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if (flags & MG_CAVES) {
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@ -336,12 +329,10 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, biome_zero_level);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -22,12 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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/////////////// Mapgen V7 flags
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///////////// Mapgen V7 flags
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#define MGV7_MOUNTAINS 0x01
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#define MGV7_RIDGES 0x02
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#define MGV7_FLOATLANDS 0x04
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#define MGV7_CAVERNS 0x08
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#define MGV7_BIOMEREPEAT 0x10
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#define MGV7_BIOMEREPEAT 0x10 // Now unused
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class BiomeManager;
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@ -35,8 +35,7 @@ extern FlagDesc flagdesc_mapgen_v7[];
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struct MapgenV7Params : public MapgenParams {
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u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES |
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MGV7_CAVERNS | MGV7_BIOMEREPEAT;
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u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
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s16 mount_zero_level = 0;
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float cave_width = 0.09f;
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s16 large_cave_depth = -33;
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@ -237,7 +237,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
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// Place biome-specific nodes and build biomemap
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MgStoneType mgstone_type;
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content_t biome_stone;
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generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
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generateBiomes(&mgstone_type, &biome_stone);
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// Cave creation.
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if (flags & MG_CAVES)
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@ -249,12 +249,10 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -48,7 +48,7 @@ DecorationManager::DecorationManager(IGameDef *gamedef) :
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size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
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v3s16 nmin, v3s16 nmax)
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{
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size_t nplaced = 0;
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@ -57,7 +57,7 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
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if (!deco)
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continue;
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nplaced += deco->placeDeco(mg, blockseed, nmin, nmax, deco_zero_level);
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nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
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blockseed++;
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}
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@ -124,18 +124,8 @@ bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
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}
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size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
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size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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// Decoration y_min / y_max is displaced by deco_zero_level or remains
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// unchanged. Any decoration with a limit at +-MAX_MAP_GENERATION_LIMIT is
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// considered to have that limit at +-infinity, so we do not alter that limit.
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s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
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-MAX_MAP_GENERATION_LIMIT : y_min + deco_zero_level;
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s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
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MAX_MAP_GENERATION_LIMIT : y_max + deco_zero_level;
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PcgRandom ps(blockseed + 53);
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int carea_size = nmax.X - nmin.X + 1;
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@ -190,7 +180,7 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
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else
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y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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if (y < y_min_disp || y > y_max_disp || y < nmin.Y || y > nmax.Y)
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if (y < y_min || y > y_max || y < nmin.Y || y > nmax.Y)
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continue;
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if (y + getHeight() > mg->vm->m_area.MaxEdge.Y)
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@ -54,8 +54,7 @@ public:
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virtual void resolveNodeNames();
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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size_t placeDeco(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
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virtual int getHeight() = 0;
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@ -133,6 +132,5 @@ public:
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}
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}
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size_t placeAllDecos(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level = 0);
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size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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@ -44,8 +44,7 @@ OreManager::OreManager(IGameDef *gamedef) :
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}
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size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
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size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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size_t nplaced = 0;
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@ -54,7 +53,7 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed,
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if (!ore)
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continue;
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nplaced += ore->placeOre(mg, blockseed, nmin, nmax, ore_zero_level);
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nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
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blockseed++;
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}
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@ -88,23 +87,13 @@ void Ore::resolveNodeNames()
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}
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size_t Ore::placeOre(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
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size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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// Ore y_min / y_max is displaced by ore_zero_level or remains unchanged.
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// Any ore with a limit at +-MAX_MAP_GENERATION_LIMIT is considered to have
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// that limit at +-infinity, so we do not alter that limit.
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s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
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-MAX_MAP_GENERATION_LIMIT : y_min + ore_zero_level;
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s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
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MAX_MAP_GENERATION_LIMIT : y_max + ore_zero_level;
|
||||
|
||||
if (nmin.Y > y_max_disp || nmax.Y < y_min_disp)
|
||||
if (nmin.Y > y_max || nmax.Y < y_min)
|
||||
return 0;
|
||||
|
||||
int actual_ymin = MYMAX(nmin.Y, y_min_disp);
|
||||
int actual_ymax = MYMIN(nmax.Y, y_max_disp);
|
||||
int actual_ymin = MYMAX(nmin.Y, y_min);
|
||||
int actual_ymax = MYMIN(nmax.Y, y_max);
|
||||
if (clust_size >= actual_ymax - actual_ymin + 1)
|
||||
return 0;
|
||||
|
||||
|
@ -70,8 +70,7 @@ public:
|
||||
|
||||
virtual void resolveNodeNames();
|
||||
|
||||
size_t placeOre(Mapgen *mg, u32 blockseed,
|
||||
v3s16 nmin, v3s16 nmax, s16 ore_zero_level);
|
||||
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
|
||||
v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
|
||||
};
|
||||
@ -180,6 +179,5 @@ public:
|
||||
|
||||
void clear();
|
||||
|
||||
size_t placeAllOres(Mapgen *mg, u32 blockseed,
|
||||
v3s16 nmin, v3s16 nmax, s16 ore_zero_level = 0);
|
||||
size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user