Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11

This commit is contained in:
Loic Blot 2017-09-27 23:48:06 +02:00
parent 0df3671a34
commit 27eeb3581f
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GPG Key ID: EFAA458E8C153987
3 changed files with 32 additions and 32 deletions

@ -606,9 +606,9 @@ ClientInterface::~ClientInterface()
}
}
std::vector<u16> ClientInterface::getClientIDs(ClientState min_state)
std::vector<session_t> ClientInterface::getClientIDs(ClientState min_state)
{
std::vector<u16> reply;
std::vector<session_t> reply;
MutexAutoLock clientslock(m_clients_mutex);
for (const auto &m_client : m_clients) {
@ -642,14 +642,14 @@ void ClientInterface::step(float dtime)
void ClientInterface::UpdatePlayerList()
{
if (m_env) {
std::vector<u16> clients = getClientIDs();
std::vector<session_t> clients = getClientIDs();
m_clients_names.clear();
if (!clients.empty())
infostream<<"Players:"<<std::endl;
for (u16 i : clients) {
for (session_t i : clients) {
RemotePlayer *player = m_env->getPlayer(i);
if (player == NULL)

@ -422,7 +422,7 @@ public:
void step(float dtime);
/* get list of active client id's */
std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
std::vector<session_t> getClientIDs(ClientState min_state=CS_Active);
/* verify is server user limit was reached */
bool isUserLimitReached();

@ -1270,10 +1270,10 @@ void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
std::vector<u16> clients = m_clients.getClientIDs();
std::vector<session_t> clients = m_clients.getClientIDs();
m_clients.lock();
// Set the modified blocks unsent for all the clients
for (const u16 client_id : clients) {
for (const session_t client_id : clients) {
if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
client->SetBlocksNotSent(block);
}
@ -1584,9 +1584,9 @@ void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
if (peer_id == PEER_ID_INEXISTENT) {
std::vector<u16> clients = m_clients.getClientIDs();
std::vector<session_t> clients = m_clients.getClientIDs();
for (const u16 client_id : clients) {
for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
@ -1633,8 +1633,8 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
{
if (peer_id == PEER_ID_INEXISTENT) {
// This sucks and should be replaced:
std::vector<u16> clients = m_clients.getClientIDs();
for (const u16 client_id : clients) {
std::vector<session_t> clients = m_clients.getClientIDs();
for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
@ -1941,7 +1941,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
return -1;
// Filter destination clients
std::vector<u16> dst_clients;
std::vector<session_t> dst_clients;
if(!params.to_player.empty()) {
RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
if(!player){
@ -1956,9 +1956,9 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
}
dst_clients.push_back(player->peer_id);
} else {
std::vector<u16> clients = m_clients.getClientIDs();
std::vector<session_t> clients = m_clients.getClientIDs();
for (const u16 client_id : clients) {
for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
@ -2016,7 +2016,7 @@ void Server::stopSound(s32 handle)
NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
pkt << handle;
for (std::unordered_set<u16>::const_iterator si = psound.clients.begin();
for (std::unordered_set<session_t>::const_iterator si = psound.clients.begin();
si != psound.clients.end(); ++si) {
// Send as reliable
m_clients.send(*si, 0, &pkt, true);
@ -2080,8 +2080,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
pkt << p;
std::vector<u16> clients = m_clients.getClientIDs();
for (u16 client_id : clients) {
std::vector<session_t> clients = m_clients.getClientIDs();
for (session_t client_id : clients) {
if (far_players) {
// Get player
if (RemotePlayer *player = m_env->getPlayer(client_id)) {
@ -2110,8 +2110,8 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
std::vector<u16> clients = m_clients.getClientIDs();
for (const u16 client_id : clients) {
std::vector<session_t> clients = m_clients.getClientIDs();
for (const session_t client_id : clients) {
if (far_players) {
// Get player
if (RemotePlayer *player = m_env->getPlayer(client_id)) {
@ -2145,9 +2145,9 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
void Server::setBlockNotSent(v3s16 p)
{
std::vector<u16> clients = m_clients.getClientIDs();
std::vector<session_t> clients = m_clients.getClientIDs();
m_clients.lock();
for (const u16 i : clients) {
for (const session_t i : clients) {
RemoteClient *client = m_clients.lockedGetClientNoEx(i);
client->SetBlockNotSent(p);
}
@ -2189,10 +2189,10 @@ void Server::SendBlocks(float dtime)
{
ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending");
std::vector<u16> clients = m_clients.getClientIDs();
std::vector<session_t> clients = m_clients.getClientIDs();
m_clients.lock();
for (const u16 client_id : clients) {
for (const session_t client_id : clients) {
RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);
if (!client)
@ -2675,9 +2675,9 @@ void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
{
if (player && reason != CDR_DENY) {
std::ostringstream os(std::ios_base::binary);
std::vector<u16> clients = m_clients.getClientIDs();
std::vector<session_t> clients = m_clients.getClientIDs();
for (const u16 client_id : clients) {
for (const session_t client_id : clients) {
// Get player
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
@ -2812,7 +2812,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
*/
actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
std::vector<u16> clients = m_clients.getClientIDs();
std::vector<session_t> clients = m_clients.getClientIDs();
/*
Send the message back to the inital sender
@ -2886,8 +2886,8 @@ std::wstring Server::getStatusString()
// Information about clients
bool first = true;
os<<L", clients={";
std::vector<u16> clients = m_clients.getClientIDs();
for (u16 client_id : clients) {
std::vector<session_t> clients = m_clients.getClientIDs();
for (session_t client_id : clients) {
// Get player
RemotePlayer *player = m_env->getPlayer(client_id);
// Get name of player
@ -2927,8 +2927,8 @@ bool Server::checkPriv(const std::string &name, const std::string &priv)
void Server::reportPrivsModified(const std::string &name)
{
if (name.empty()) {
std::vector<u16> clients = m_clients.getClientIDs();
for (const u16 client_id : clients) {
std::vector<session_t> clients = m_clients.getClientIDs();
for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
reportPrivsModified(player->getName());
}
@ -3622,7 +3622,7 @@ ModChannel* Server::getModChannel(const std::string &channel)
}
void Server::broadcastModChannelMessage(const std::string &channel,
const std::string &message, u16 from_peer)
const std::string &message, session_t from_peer)
{
const std::vector<u16> &peers = m_modchannel_mgr->getChannelPeers(channel);
if (peers.empty())