forked from Mirrorlandia_minetest/minetest
Dont write player files all the time
This commit is contained in:
parent
9e100bc42b
commit
280946ba83
@ -434,6 +434,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
|
||||
//infostream<<"Found matching player, overwriting."<<std::endl;
|
||||
|
||||
// OK, found. Save player there.
|
||||
if(player->checkModified())
|
||||
{
|
||||
// Open file and serialize
|
||||
std::ofstream os(path.c_str(), std::ios_base::binary);
|
||||
@ -444,6 +445,8 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
|
||||
}
|
||||
player->serialize(os);
|
||||
saved_players.insert(player);
|
||||
} else {
|
||||
saved_players.insert(player);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -562,6 +562,26 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool InventoryList::operator == (const InventoryList &other)
|
||||
{
|
||||
if(m_size != other.m_size)
|
||||
return false;
|
||||
if(m_width != other.m_width)
|
||||
return false;
|
||||
if(m_name != other.m_name)
|
||||
return false;
|
||||
for(u32 i=0; i<m_items.size(); i++)
|
||||
{
|
||||
ItemStack s1 = m_items[i];
|
||||
ItemStack s2 = other.m_items[i];
|
||||
if(s1.name != s2.name || s1.wear!= s2.wear || s1.count != s2.count ||
|
||||
s1.metadata != s2.metadata)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const std::string &InventoryList::getName() const
|
||||
{
|
||||
return m_name;
|
||||
@ -855,6 +875,19 @@ Inventory & Inventory::operator = (const Inventory &other)
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Inventory::operator == (const Inventory &other)
|
||||
{
|
||||
if(m_lists.size() != other.m_lists.size())
|
||||
return false;
|
||||
|
||||
for(u32 i=0; i<m_lists.size(); i++)
|
||||
{
|
||||
if(m_lists[i] != other.m_lists[i])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Inventory::serialize(std::ostream &os) const
|
||||
{
|
||||
for(u32 i=0; i<m_lists.size(); i++)
|
||||
|
@ -183,6 +183,7 @@ public:
|
||||
|
||||
InventoryList(const InventoryList &other);
|
||||
InventoryList & operator = (const InventoryList &other);
|
||||
bool operator == (const InventoryList &other);
|
||||
|
||||
const std::string &getName() const;
|
||||
u32 getSize() const;
|
||||
@ -258,6 +259,7 @@ public:
|
||||
Inventory(IItemDefManager *itemdef);
|
||||
Inventory(const Inventory &other);
|
||||
Inventory & operator = (const Inventory &other);
|
||||
bool operator == (const Inventory &other);
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
|
@ -44,7 +44,12 @@ Player::Player(IGameDef *gamedef):
|
||||
m_yaw(0),
|
||||
m_speed(0,0,0),
|
||||
m_position(0,0,0),
|
||||
m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
|
||||
m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30),
|
||||
m_last_pitch(0),
|
||||
m_last_yaw(0),
|
||||
m_last_pos(0,0,0),
|
||||
m_last_hp(PLAYER_MAX_HP),
|
||||
m_last_inventory(gamedef->idef())
|
||||
{
|
||||
updateName("<not set>");
|
||||
inventory.clear();
|
||||
@ -53,6 +58,7 @@ Player::Player(IGameDef *gamedef):
|
||||
craft->setWidth(3);
|
||||
inventory.addList("craftpreview", 1);
|
||||
inventory.addList("craftresult", 1);
|
||||
m_last_inventory = inventory;
|
||||
|
||||
// Can be redefined via Lua
|
||||
inventory_formspec = "size[8,7.5]"
|
||||
@ -224,6 +230,9 @@ void Player::deSerialize(std::istream &is, std::string playername)
|
||||
inventory.getList("craftresult")->changeItem(0, ItemStack());
|
||||
}
|
||||
}
|
||||
|
||||
// Set m_last_*
|
||||
checkModified();
|
||||
}
|
||||
|
||||
/*
|
||||
|
23
src/player.h
23
src/player.h
@ -199,6 +199,23 @@ public:
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is, std::string playername);
|
||||
|
||||
bool checkModified()
|
||||
{
|
||||
if(m_last_hp != hp || m_last_pitch != m_pitch ||
|
||||
m_last_pos != m_position || m_last_yaw != m_yaw ||
|
||||
!(inventory == m_last_inventory))
|
||||
{
|
||||
m_last_hp = hp;
|
||||
m_last_pitch = m_pitch;
|
||||
m_last_pos = m_position;
|
||||
m_last_yaw = m_yaw;
|
||||
m_last_inventory = inventory;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool touching_ground;
|
||||
// This oscillates so that the player jumps a bit above the surface
|
||||
bool in_liquid;
|
||||
@ -262,6 +279,12 @@ protected:
|
||||
v3f m_speed;
|
||||
v3f m_position;
|
||||
core::aabbox3d<f32> m_collisionbox;
|
||||
|
||||
f32 m_last_pitch;
|
||||
f32 m_last_yaw;
|
||||
v3f m_last_pos;
|
||||
u16 m_last_hp;
|
||||
Inventory m_last_inventory;
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user