Adding minetest.clear_craft

Modifications by est31: grammar fixes in doc + error messages and
a little style fix, no functional change.
This commit is contained in:
Foghrye4 2016-04-25 18:50:10 +03:00 committed by est31
parent 7a532056e2
commit 281e9f39fd
5 changed files with 178 additions and 1 deletions

@ -1847,6 +1847,14 @@ Call these functions only at load time!
* `minetest.register_craftitem(name, item definition)` * `minetest.register_craftitem(name, item definition)`
* `minetest.register_alias(name, convert_to)` * `minetest.register_alias(name, convert_to)`
* `minetest.register_craft(recipe)` * `minetest.register_craft(recipe)`
* Check recipe table syntax for different types below.
* `minetest.clear_craft(recipe)`
* Will erase existing craft based either on output item or on input recipe.
* Specify either output or input only. If you specify both, input will be ignored. For input use the same recipe table
syntax as for `minetest.register_craft(recipe)`. For output specify only the item, without a quantity.
* If no erase candidate could be found, Lua exception will be thrown.
* Warning! The type field ("shaped","cooking" or any other) will be ignored if the recipe
contains output. Erasing is then done independently from the crafting method.
* `minetest.register_ore(ore definition)` * `minetest.register_ore(ore definition)`
* `minetest.register_decoration(decoration definition)` * `minetest.register_decoration(decoration definition)`
* `minetest.override_item(name, redefinition)` * `minetest.override_item(name, redefinition)`

@ -960,6 +960,96 @@ public:
return recipes; return recipes;
} }
virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
{
std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter =
m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
return false;
std::vector<CraftDefinition*> &vec = vec_iter->second;
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
i != vec.end(); ++i) {
CraftDefinition *def = *i;
// Recipes are not yet hashed at this point
std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
std::vector<CraftDefinition*> new_vec_by_input;
/* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
This would save us some performance. */
new_vec_by_input.reserve(unhashed_inputs_vec.size());
for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin();
i2 != unhashed_inputs_vec.end(); ++i2) {
if (def != *i2) {
new_vec_by_input.push_back(*i2);
}
}
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
}
m_output_craft_definitions.erase(output.item);
return true;
}
virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width,
const std::vector<std::string> &recipe, IGameDef *gamedef)
{
bool all_empty = true;
for (std::vector<std::string>::size_type i = 0;
i < recipe.size(); i++) {
if (!recipe[i].empty()) {
all_empty = false;
break;
}
}
if (all_empty)
return false;
CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef));
// Recipes are not yet hashed at this point
std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
std::vector<CraftDefinition*> new_vec_by_input;
bool got_hit = false;
for (std::vector<CraftDefinition*>::size_type
i = unhashed_inputs_vec.size(); i > 0; i--) {
CraftDefinition *def = unhashed_inputs_vec[i - 1];
/* If the input doesn't match the recipe definition, this recipe definition later
will be added back in source map. */
if (!def->check(input, gamedef)) {
new_vec_by_input.push_back(def);
continue;
}
CraftOutput output = def->getOutput(input, gamedef);
got_hit = true;
std::map<std::string, std::vector<CraftDefinition*> >::iterator
vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
continue;
std::vector<CraftDefinition*> &vec = vec_iter->second;
std::vector<CraftDefinition*> new_vec_by_output;
/* We will preallocate necessary memory addresses, so we don't need
to reallocate them later. This would save us some performance. */
new_vec_by_output.reserve(vec.size());
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
i != vec.end(); ++i) {
/* If pointers from map by input and output are not same,
we will add 'CraftDefinition*' to a new vector. */
if (def != *i) {
/* Adding dereferenced iterator value (which are
'CraftDefinition' reference) to a new vector. */
new_vec_by_output.push_back(*i);
}
}
// Swaps assigned to current key value with new vector for output map.
m_output_craft_definitions[output.item].swap(new_vec_by_output);
}
if (got_hit)
// Swaps value with new vector for input map.
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
return got_hit;
}
virtual std::string dump() const virtual std::string dump() const
{ {
std::ostringstream os(std::ios::binary); std::ostringstream os(std::ios::binary);

@ -426,6 +426,10 @@ public:
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output, virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
IGameDef *gamedef, unsigned limit=0) const=0; IGameDef *gamedef, unsigned limit=0) const=0;
virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef) = 0;
virtual bool clearCraftRecipesByInput(CraftMethod craft_method,
unsigned int craft_grid_width, const std::vector<std::string> &recipe, IGameDef *gamedef) = 0;
// Print crafting recipes for debugging // Print crafting recipes for debugging
virtual std::string dump() const=0; virtual std::string dump() const=0;

@ -34,7 +34,6 @@ struct EnumString ModApiCraft::es_CraftMethod[] =
{0, NULL}, {0, NULL},
}; };
// helper for register_craft // helper for register_craft
bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index, bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index,
int &width, std::vector<std::string> &recipe) int &width, std::vector<std::string> &recipe)
@ -281,6 +280,80 @@ int ModApiCraft::l_register_craft(lua_State *L)
return 0; /* number of results */ return 0; /* number of results */
} }
// clear_craft({[output=item], [recipe={{item00,item10},{item01,item11}}])
int ModApiCraft::l_clear_craft(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, 1, LUA_TTABLE);
int table = 1;
// Get the writable craft definition manager from the server
IWritableCraftDefManager *craftdef =
getServer(L)->getWritableCraftDefManager();
std::string output = getstringfield_default(L, table, "output", "");
std::string type = getstringfield_default(L, table, "type", "shaped");
CraftOutput c_output(output, 0);
if (output != "") {
if (craftdef->clearCraftRecipesByOutput(c_output, getServer(L)))
return 0;
else
throw LuaError("No craft recipe known for output"
" (output=\"" + output + "\")");
}
std::vector<std::string> recipe;
int width = 0;
CraftMethod method = CRAFT_METHOD_NORMAL;
/*
CraftDefinitionShaped
*/
if (type == "shaped") {
lua_getfield(L, table, "recipe");
if (lua_isnil(L, -1))
throw LuaError("Either output or recipe has to be defined");
if (!readCraftRecipeShaped(L, -1, width, recipe))
throw LuaError("Invalid crafting recipe");
}
/*
CraftDefinitionShapeless
*/
else if (type == "shapeless") {
lua_getfield(L, table, "recipe");
if (lua_isnil(L, -1))
throw LuaError("Either output or recipe has to be defined");
if (!readCraftRecipeShapeless(L, -1, recipe))
throw LuaError("Invalid crafting recipe");
}
/*
CraftDefinitionCooking
*/
else if (type == "cooking") {
method = CRAFT_METHOD_COOKING;
std::string rec = getstringfield_default(L, table, "recipe", "");
if (rec == "")
throw LuaError("Crafting definition (cooking)"
" is missing a recipe");
recipe.push_back(rec);
}
/*
CraftDefinitionFuel
*/
else if (type == "fuel") {
method = CRAFT_METHOD_FUEL;
std::string rec = getstringfield_default(L, table, "recipe", "");
if (rec == "")
throw LuaError("Crafting definition (fuel)"
" is missing a recipe");
recipe.push_back(rec);
} else {
throw LuaError("Unknown crafting definition type: \"" + type + "\"");
}
if (!craftdef->clearCraftRecipesByInput(method, width, recipe, getServer(L)))
throw LuaError("No crafting specified for input");
lua_pop(L, 1);
return 0;
}
// get_craft_result(input) // get_craft_result(input)
int ModApiCraft::l_get_craft_result(lua_State *L) int ModApiCraft::l_get_craft_result(lua_State *L)
{ {
@ -431,4 +504,5 @@ void ModApiCraft::Initialize(lua_State *L, int top)
API_FCT(get_craft_recipe); API_FCT(get_craft_recipe);
API_FCT(get_craft_result); API_FCT(get_craft_result);
API_FCT(register_craft); API_FCT(register_craft);
API_FCT(clear_craft);
} }

@ -33,6 +33,7 @@ private:
static int l_get_craft_recipe(lua_State *L); static int l_get_craft_recipe(lua_State *L);
static int l_get_all_craft_recipes(lua_State *L); static int l_get_all_craft_recipes(lua_State *L);
static int l_get_craft_result(lua_State *L); static int l_get_craft_result(lua_State *L);
static int l_clear_craft(lua_State *L);
static bool readCraftReplacements(lua_State *L, int index, static bool readCraftReplacements(lua_State *L, int index,
CraftReplacements &replacements); CraftReplacements &replacements);