forked from Mirrorlandia_minetest/minetest
Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit.
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src/main.cpp
61
src/main.cpp
@ -81,18 +81,75 @@ SUGG: Calculate lighting per vertex to get a lighting effect like in
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SUGG: Background music based on cellular automata?
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http://www.earslap.com/projectslab/otomata
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Storyline:
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----------
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NOTE: If you read the text below, PLEASE DON'T TELL ANYTHING ABOUT IT TO
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ANYONE, EVEN OF THE EXISTENCE OF IT. I WILL BE VERY DISAPPOINTED IF I SEE
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PEOPLE ON THE INTERNET TALKING ABOUT THIS AND IT WILL TAKE AT LEAST HALF
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OF MY MOTIVATION AWAY.
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At the beginning, there is a sky city (like in CT), in wich is a library
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(The Important Library), a part of which explodes. Unfortunately the
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magical Important Book in the library gets thrown out in the wind and flies
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far away to the dangerous Low Lands. The book is shown to glow in blue when
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flying in the wind in some animation, when the wind flies it to the
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horizon. It is early morning and quicky sunrise takes the place of the blue
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glow. This marks the direction where the book is.
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The rulers of the sky city choose to let some brave young men go and start
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a mission to get the book back. The rulers still have some magic so they
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can let them fall onto the ground without damage, but not further. When a
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new player spawns, he will just be an another missioner.
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The Low Lands are a very dangerous and a tough place to be in, but
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immediately underneath the sky city there is fairly peaceful, but sometimes
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dangerous creatures come there too, especially at night.
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The far ancestors of the highlanders lived in the lowlands, but then they
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learned magic and went to live in the sky. They have really no idea and no
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tools to survive in the lowlands. One guy is known to have dropped down to
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the lowlands a long time ago, but it is not known if he survived.
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The missioners will have to find out how to survive in the lowlands by
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finding materials and crafting tools and weapons and armor and interesting
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items. As they build up their capabilities, they can go and explore the
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lowlands further.
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The main flying direction of the book is known from the beginning. The book
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will have ended up in anywhere, but quite far in any case. A few or ten
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kilometers probably.
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The book might just lie on the ground but usually some evil castle lord
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will have hidden it in his castle. There are fairly many peaceful people
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in the lowlands, and the missioners can talk to them. They will sometimes
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tell some rumours of the book. "The Important Book? One guy going by told
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me it was seen falling from the highlands, probably towards the town of
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Clystaleon." (eh, just a random name I just made up)
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The map would of course be generated randomly, with some small towns and
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roads. Roads will occasionally have some road signs.
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But of course there will be monsters, especially at night. At the location
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of the book, there will usually be very little chance to survive without
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diamond armor and weapons, at least when the book has been stored by the
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evil castle lord. Useful rare minerals and items will be found only in
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areas of dangerous monsters.
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There is a blue glow coming from the book, which is a blue circle with a
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radius of 30m, and which is seen at a distance of 50 to 100m.
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When found, the book has to be transported back to beneath the sky city.
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Gaming ideas:
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-------------
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- Aim for something like controlling a single dwarf in Dwarf Fortress
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- The player could go faster by a crafting a boat, or riding an animal
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- Random NPC traders. what else?
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Game content:
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-------------
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- When furnace is destroyed, move items to player's inventory
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- Add lots of stuff
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- Glass blocks
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@ -4266,6 +4266,23 @@ void Server::handlePeerChange(PeerChange &c)
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// The client should exist
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assert(n != NULL);
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/*
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Mark objects to be not known by the client
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*/
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RemoteClient *client = n->getValue();
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// Handle objects
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for(core::map<u16, bool>::Iterator
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i = client->m_known_objects.getIterator();
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i.atEnd()==false; i++)
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{
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// Get object
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u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = m_env.getActiveObject(id);
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if(obj && obj->m_known_by_count > 0)
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obj->m_known_by_count--;
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}
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// Collect information about leaving in chat
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std::wstring message;
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{
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