Fix entitiy WieldMeshSceneNode not freed due to additional grab

This commit is contained in:
gregorycu 2015-01-17 19:13:08 +01:00 committed by sapier
parent 5481e38d0b
commit 2959d6b3da

@ -945,8 +945,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
m_wield_meshnode = new WieldMeshSceneNode(
smgr->getRootSceneNode(), smgr, -1);
m_wield_meshnode->setItem(item, m_gamedef);
m_wield_meshnode->grab();
m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
m_prop.visual_size.Y/2,
m_prop.visual_size.X/2));
@ -975,7 +974,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
updateBonePosition();
updateAttachments();
}
void GenericCAO::updateLight(u8 light_at_pos)
{
u8 li = decode_light(light_at_pos);