forked from Mirrorlandia_minetest/minetest
Fixed liquid mesh generation
This commit is contained in:
parent
ad408f269c
commit
296748d32e
@ -386,8 +386,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
if(n2.getContent() == c_source)
|
||||
level = (-0.5+node_liquid_level) * BS;
|
||||
else if(n2.getContent() == c_flowing)
|
||||
level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0
|
||||
* node_liquid_level) * BS;
|
||||
level = (-0.5 + ((float)(n2.param2&LIQUID_LEVEL_MASK)
|
||||
+ 0.5) / 8.0 * node_liquid_level) * BS;
|
||||
|
||||
// Check node above neighbor.
|
||||
// NOTE: This doesn't get executed if neighbor
|
||||
@ -404,9 +404,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
neighbor_flags.insert(neighbor_dirs[i], flags);
|
||||
}
|
||||
|
||||
//float liquid_level = (-0.5 + ((float)n.param2 + 0.5) / 8.0) * BS;
|
||||
//float liquid_level = neighbor_levels[v3s16(0,0,0)];
|
||||
|
||||
// Corner heights (average between four liquids)
|
||||
f32 corner_levels[4];
|
||||
|
||||
@ -421,29 +418,46 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
v3s16 cornerdir = halfdirs[i];
|
||||
float cornerlevel = 0;
|
||||
u32 valid_count = 0;
|
||||
u32 air_count = 0;
|
||||
for(u32 j=0; j<4; j++)
|
||||
{
|
||||
v3s16 neighbordir = cornerdir - halfdirs[j];
|
||||
u8 content = neighbor_contents[neighbordir];
|
||||
// Special case for source nodes
|
||||
if(content == c_source)
|
||||
// If top is liquid, draw starting from top of node
|
||||
if(neighbor_flags[neighbordir] &
|
||||
neighborflag_top_is_same_liquid)
|
||||
{
|
||||
cornerlevel = 0.5*BS;
|
||||
valid_count = 1;
|
||||
break;
|
||||
}
|
||||
// Source is always the same height
|
||||
else if(content == c_source)
|
||||
{
|
||||
cornerlevel = (-0.5+node_liquid_level)*BS;
|
||||
valid_count = 1;
|
||||
break;
|
||||
}
|
||||
// Flowing liquid has level information
|
||||
else if(content == c_flowing)
|
||||
{
|
||||
cornerlevel += neighbor_levels[neighbordir];
|
||||
valid_count++;
|
||||
}
|
||||
else if(content == CONTENT_AIR)
|
||||
{
|
||||
air_count++;
|
||||
}
|
||||
/*// Air is liquid level 0
|
||||
else if(content == CONTENT_AIR)
|
||||
{
|
||||
cornerlevel += -0.5*BS;
|
||||
valid_count++;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
if(valid_count > 0)
|
||||
if(air_count >= 2)
|
||||
cornerlevel = -0.5*BS;
|
||||
else if(valid_count > 0)
|
||||
cornerlevel /= valid_count;
|
||||
corner_levels[i] = cornerlevel;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user