forked from Mirrorlandia_minetest/minetest
commit before some radical changes
This commit is contained in:
parent
2e7b15fed3
commit
2990f5d90b
BIN
data/water.png
BIN
data/water.png
Binary file not shown.
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 548 B |
@ -1,5 +1,9 @@
|
||||
#!/usr/bin/python
|
||||
|
||||
"
|
||||
This is an example script that generates some valid map data.
|
||||
"
|
||||
|
||||
import struct
|
||||
import random
|
||||
|
||||
|
162
src/client.cpp
162
src/client.cpp
@ -1040,97 +1040,103 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
}
|
||||
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
|
||||
{
|
||||
/*
|
||||
u16 command
|
||||
u16 count of removed objects
|
||||
for all removed objects {
|
||||
u16 id
|
||||
}
|
||||
u16 count of added objects
|
||||
for all added objects {
|
||||
u16 id
|
||||
u8 type
|
||||
u16 initialization data length
|
||||
string initialization data
|
||||
}
|
||||
*/
|
||||
|
||||
char buf[6];
|
||||
// Get all data except the command number
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
// Throw them in an istringstream
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
// Read stuff
|
||||
|
||||
// Read removed objects
|
||||
is.read(buf, 2);
|
||||
u16 removed_count = readU16((u8*)buf);
|
||||
for(u16 i=0; i<removed_count; i++)
|
||||
if(g_settings.getBool("enable_experimental"))
|
||||
{
|
||||
/*
|
||||
u16 command
|
||||
u16 count of removed objects
|
||||
for all removed objects {
|
||||
u16 id
|
||||
}
|
||||
u16 count of added objects
|
||||
for all added objects {
|
||||
u16 id
|
||||
u8 type
|
||||
u16 initialization data length
|
||||
string initialization data
|
||||
}
|
||||
*/
|
||||
|
||||
char buf[6];
|
||||
// Get all data except the command number
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
// Throw them in an istringstream
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
// Read stuff
|
||||
|
||||
// Read removed objects
|
||||
is.read(buf, 2);
|
||||
u16 id = readU16((u8*)buf);
|
||||
// Remove it
|
||||
u16 removed_count = readU16((u8*)buf);
|
||||
for(u16 i=0; i<removed_count; i++)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
m_env.removeActiveObject(id);
|
||||
is.read(buf, 2);
|
||||
u16 id = readU16((u8*)buf);
|
||||
// Remove it
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
m_env.removeActiveObject(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Read added objects
|
||||
is.read(buf, 2);
|
||||
u16 added_count = readU16((u8*)buf);
|
||||
for(u16 i=0; i<added_count; i++)
|
||||
{
|
||||
|
||||
// Read added objects
|
||||
is.read(buf, 2);
|
||||
u16 id = readU16((u8*)buf);
|
||||
is.read(buf, 1);
|
||||
u8 type = readU8((u8*)buf);
|
||||
std::string data = deSerializeLongString(is);
|
||||
// Add it
|
||||
u16 added_count = readU16((u8*)buf);
|
||||
for(u16 i=0; i<added_count; i++)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
m_env.addActiveObject(id, type, data);
|
||||
is.read(buf, 2);
|
||||
u16 id = readU16((u8*)buf);
|
||||
is.read(buf, 1);
|
||||
u8 type = readU8((u8*)buf);
|
||||
std::string data = deSerializeLongString(is);
|
||||
// Add it
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
m_env.addActiveObject(id, type, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
|
||||
{
|
||||
/*
|
||||
u16 command
|
||||
for all objects
|
||||
{
|
||||
u16 id
|
||||
u16 message length
|
||||
string message
|
||||
}
|
||||
*/
|
||||
char buf[6];
|
||||
// Get all data except the command number
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
// Throw them in an istringstream
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
while(is.eof() == false)
|
||||
if(g_settings.getBool("enable_experimental"))
|
||||
{
|
||||
// Read stuff
|
||||
is.read(buf, 2);
|
||||
u16 id = readU16((u8*)buf);
|
||||
if(is.eof())
|
||||
break;
|
||||
is.read(buf, 2);
|
||||
u16 message_size = readU16((u8*)buf);
|
||||
std::string message;
|
||||
message.reserve(message_size);
|
||||
for(u16 i=0; i<message_size; i++)
|
||||
/*
|
||||
u16 command
|
||||
for all objects
|
||||
{
|
||||
u16 id
|
||||
u16 message length
|
||||
string message
|
||||
}
|
||||
*/
|
||||
char buf[6];
|
||||
// Get all data except the command number
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
// Throw them in an istringstream
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
while(is.eof() == false)
|
||||
{
|
||||
is.read(buf, 1);
|
||||
message.append(buf, 1);
|
||||
}
|
||||
// Pass on to the environment
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
m_env.processActiveObjectMessage(id, message);
|
||||
// Read stuff
|
||||
is.read(buf, 2);
|
||||
u16 id = readU16((u8*)buf);
|
||||
if(is.eof())
|
||||
break;
|
||||
is.read(buf, 2);
|
||||
u16 message_size = readU16((u8*)buf);
|
||||
std::string message;
|
||||
message.reserve(message_size);
|
||||
for(u16 i=0; i<message_size; i++)
|
||||
{
|
||||
is.read(buf, 1);
|
||||
message.append(buf, 1);
|
||||
}
|
||||
// Pass on to the environment
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
m_env.processActiveObjectMessage(id, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
23
src/main.cpp
23
src/main.cpp
@ -160,6 +160,9 @@ TODO: Flowing water animation
|
||||
|
||||
* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
|
||||
|
||||
SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
|
||||
animating them is easier.
|
||||
|
||||
Configuration:
|
||||
--------------
|
||||
|
||||
@ -242,9 +245,6 @@ TODO: Mineral and ground material properties
|
||||
|
||||
TODO: Flowing water to actually contain flow direction information
|
||||
|
||||
TODO: Remove duplicate lighting implementation from Map (leave
|
||||
VoxelManipulator, which is faster)
|
||||
|
||||
FEATURE: Create a system that allows a huge amount of different "map
|
||||
generator modules/filters"
|
||||
|
||||
@ -273,18 +273,27 @@ Mapgen v2:
|
||||
the other chunk making nasty straight walls when the other chunk
|
||||
is generated. Fix it.
|
||||
|
||||
Mapgen v4 (not doing):
|
||||
* only_from_disk might not work anymore - check and fix it.
|
||||
* Make the generator to run in background and not blocking block
|
||||
placement and transfer
|
||||
* Make chunks to be tiled vertically too
|
||||
* MAKE IT FASTER
|
||||
|
||||
Mapgen v3:
|
||||
* Generate trees better
|
||||
- Add a "trees_added" flag to sector, or something
|
||||
* How 'bout making turbulence controlled so that for a given 2d position
|
||||
it can be completely turned off, and is usually so. This way generation
|
||||
can be sped up a lot.
|
||||
* Add a way to generate a block partly, so that trees are not added, like
|
||||
the chunks in v2
|
||||
* Add mud "discretely", not by guessing from the noise
|
||||
|
||||
Mapgen v4:
|
||||
* only_from_disk might not work anymore - check and fix it.
|
||||
* Make the generator to run in background and not blocking block
|
||||
placement and transfer
|
||||
* Make chunks to be tiled vertically too
|
||||
* This will be the final way.
|
||||
* Generate blocks in the same way as chunks, by copying a voxelmanipulator
|
||||
from the map that is one block larger in all directions.
|
||||
|
||||
Misc. stuff:
|
||||
------------
|
||||
|
138
src/map.cpp
138
src/map.cpp
@ -183,6 +183,9 @@ bool Map::isNodeUnderground(v3s16 p)
|
||||
light_sources to re-light the area without the removed light.
|
||||
|
||||
values of from_nodes are lighting values.
|
||||
|
||||
There is a duplicate implementation of this in VoxelManipulator,
|
||||
which is faster for large volumes
|
||||
*/
|
||||
void Map::unspreadLight(enum LightBank bank,
|
||||
core::map<v3s16, u8> & from_nodes,
|
||||
@ -366,6 +369,9 @@ void Map::unLightNeighbors(enum LightBank bank,
|
||||
/*
|
||||
Lights neighbors of from_nodes, collects all them and then
|
||||
goes on recursively.
|
||||
|
||||
There is a duplicate implementation of this in VoxelManipulator,
|
||||
which is faster for large volumes
|
||||
*/
|
||||
void Map::spreadLight(enum LightBank bank,
|
||||
core::map<v3s16, bool> & from_nodes,
|
||||
@ -840,6 +846,8 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
|
||||
This is called after changing a node from transparent to opaque.
|
||||
The lighting value of the node should be left as-is after changing
|
||||
other values. This sets the lighting value to 0.
|
||||
|
||||
NOTE: This takes almost no time, the slow one is updateMeshes.
|
||||
*/
|
||||
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks)
|
||||
@ -1036,6 +1044,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
}
|
||||
|
||||
/*
|
||||
NOTE: This takes almost no time, the slow one is updateMeshes.
|
||||
*/
|
||||
void Map::removeNodeAndUpdate(v3s16 p,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks)
|
||||
@ -1982,7 +1991,7 @@ bool get_have_sand_ground(u64 seed, v2f p)
|
||||
double sandnoise = noise2d_perlin(
|
||||
0.5+(float)p.X/500, 0.5+(float)p.Y/500,
|
||||
seed+54290232, 6, 0.65);
|
||||
return (sandnoise > 0.8);
|
||||
return (sandnoise > 1.0);
|
||||
}
|
||||
|
||||
// -1->0, 0->1, 1->0
|
||||
@ -4079,7 +4088,6 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
|
||||
/*
|
||||
Don't generate if already fully generated
|
||||
*/
|
||||
@ -4095,6 +4103,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
dstream<<"generateChunkRaw(): Generating chunk "
|
||||
<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
|
||||
<<std::endl;
|
||||
@ -4733,7 +4742,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
|
||||
block->updateDayNightDiff();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
Create chunk metadata
|
||||
@ -4947,7 +4956,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d,
|
||||
|
||||
/*
|
||||
NOTE: This is not used for main map generation, only for blocks
|
||||
that are very high or low
|
||||
that are very high or low.
|
||||
NOTE: Now it is used mainly. Might change in the future.
|
||||
*/
|
||||
MapBlock * ServerMap::generateBlock(
|
||||
v3s16 p,
|
||||
@ -5130,18 +5140,15 @@ MapBlock * ServerMap::generateBlock(
|
||||
float surface_y_f = 0;
|
||||
s16 surface_y = 0;
|
||||
|
||||
if(turbulence_is_used == false)
|
||||
{
|
||||
surface_y_f = base_rock_level_2d(m_seed, real_p2d_f),
|
||||
surface_y = surface_y_f;
|
||||
float noturb_surface_y_f = base_rock_level_2d(m_seed, real_p2d_f);
|
||||
s16 noturb_surface_y = noturb_surface_y_f;
|
||||
|
||||
// Get some statistics of surface height
|
||||
if(surface_y < lowest_ground_y)
|
||||
lowest_ground_y = surface_y;
|
||||
if(surface_y > highest_ground_y)
|
||||
highest_ground_y = surface_y;
|
||||
}
|
||||
|
||||
// Get some statistics of surface height
|
||||
if(noturb_surface_y < lowest_ground_y)
|
||||
lowest_ground_y = noturb_surface_y;
|
||||
if(noturb_surface_y > highest_ground_y)
|
||||
highest_ground_y = noturb_surface_y;
|
||||
|
||||
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
||||
{
|
||||
#if 1
|
||||
@ -5164,35 +5171,48 @@ MapBlock * ServerMap::generateBlock(
|
||||
bool is_ground = false;
|
||||
v3f real_pos_f = intToFloat(real_pos, 1);
|
||||
|
||||
if(turbulence_is_used)
|
||||
bool turb_for_node = (turbulence_is_used
|
||||
&& real_y >= TURBULENCE_BOTTOM_CUTOFF_Y);
|
||||
|
||||
bool is_cavern = false;
|
||||
|
||||
if(is_carved(m_seed, real_pos_f))
|
||||
{
|
||||
double depth_guess;
|
||||
is_ground = is_base_ground(m_seed,
|
||||
real_pos_f, &depth_guess);
|
||||
|
||||
// Estimate the surface height
|
||||
surface_y_f = (float)real_y + depth_guess;
|
||||
surface_y = real_y + depth_guess;
|
||||
|
||||
// Get some statistics of surface height
|
||||
if(surface_y < lowest_ground_y)
|
||||
lowest_ground_y = surface_y;
|
||||
if(surface_y > highest_ground_y)
|
||||
highest_ground_y = surface_y;
|
||||
is_ground = false;
|
||||
if(real_y < noturb_surface_y)
|
||||
is_cavern = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(is_carved(m_seed, real_pos_f))
|
||||
is_ground = false;
|
||||
if(turb_for_node)
|
||||
{
|
||||
double depth_guess;
|
||||
is_ground = is_base_ground(m_seed,
|
||||
real_pos_f, &depth_guess);
|
||||
|
||||
// Estimate the surface height
|
||||
surface_y_f = (float)real_y + depth_guess;
|
||||
surface_y = real_y + depth_guess;
|
||||
|
||||
// Get some statistics of surface height
|
||||
if(surface_y < lowest_ground_y)
|
||||
lowest_ground_y = surface_y;
|
||||
if(surface_y > highest_ground_y)
|
||||
highest_ground_y = surface_y;
|
||||
}
|
||||
else
|
||||
is_ground = (real_y <= surface_y);
|
||||
{
|
||||
surface_y = noturb_surface_y;
|
||||
}
|
||||
|
||||
is_ground = (real_y <= surface_y);
|
||||
}
|
||||
|
||||
// If node is not ground, it's air or water
|
||||
if(is_ground == false)
|
||||
{
|
||||
// If under water level, it's water
|
||||
if(real_y < WATER_LEVEL)
|
||||
if(real_y < WATER_LEVEL && !is_cavern)
|
||||
{
|
||||
n.d = water_material;
|
||||
u8 dist = 16;
|
||||
@ -7181,8 +7201,6 @@ void ClientMap::expireMeshes(bool only_daynight_diffed)
|
||||
|
||||
void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
|
||||
{
|
||||
assert(mapType() == MAPTYPE_CLIENT);
|
||||
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
@ -7208,25 +7226,41 @@ void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
|
||||
b->updateMesh(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
/*// Trailing edge
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(1,0,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
}
|
||||
|
||||
/*
|
||||
Update mesh of block in which the node is, and if the node is at the
|
||||
leading edge, update the appropriate leading blocks too.
|
||||
*/
|
||||
void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
|
||||
{
|
||||
v3s16 dirs[4] = {
|
||||
v3s16(0,0,0),
|
||||
v3s16(-1,0,0),
|
||||
v3s16(0,-1,0),
|
||||
v3s16(0,0,-1),
|
||||
};
|
||||
v3s16 blockposes[4];
|
||||
for(u32 i=0; i<4; i++)
|
||||
{
|
||||
v3s16 np = nodepos + dirs[i];
|
||||
blockposes[i] = getNodeBlockPos(np);
|
||||
// Don't update mesh of block if it has been done already
|
||||
bool already_updated = false;
|
||||
for(u32 j=0; j<i; j++)
|
||||
{
|
||||
if(blockposes[j] == blockposes[i])
|
||||
{
|
||||
already_updated = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(already_updated)
|
||||
continue;
|
||||
// Update mesh
|
||||
MapBlock *b = getBlockNoCreate(blockposes[i]);
|
||||
b->updateMesh(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,1,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
b->updateMesh(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,1);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
b->updateMesh(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e){}*/
|
||||
}
|
||||
|
||||
void ClientMap::PrintInfo(std::ostream &out)
|
||||
|
@ -679,7 +679,7 @@ public:
|
||||
void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
|
||||
|
||||
// Update meshes that touch the node
|
||||
//void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
|
||||
void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
|
||||
|
||||
// For debug printing
|
||||
virtual void PrintInfo(std::ostream &out);
|
||||
|
@ -61,6 +61,17 @@ u32 TimeTaker::getTime()
|
||||
return dtime;
|
||||
}
|
||||
|
||||
const v3s16 g_6dirs[6] =
|
||||
{
|
||||
// +right, +top, +back
|
||||
v3s16( 0, 0, 1), // back
|
||||
v3s16( 0, 1, 0), // top
|
||||
v3s16( 1, 0, 0), // right
|
||||
v3s16( 0, 0,-1), // front
|
||||
v3s16( 0,-1, 0), // bottom
|
||||
v3s16(-1, 0, 0) // left
|
||||
};
|
||||
|
||||
const v3s16 g_26dirs[26] =
|
||||
{
|
||||
// +right, +top, +back
|
||||
|
@ -34,6 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "exceptions.h"
|
||||
#include "porting.h"
|
||||
|
||||
extern const v3s16 g_6dirs[6];
|
||||
|
||||
extern const v3s16 g_26dirs[26];
|
||||
|
||||
// 26th is (0,0,0)
|
||||
|
Loading…
Reference in New Issue
Block a user