Don't call a player event without having player to do a event for

This commit is contained in:
sapier 2014-08-21 17:27:52 +02:00
parent a4c987b339
commit 2a5c88bde1
2 changed files with 9 additions and 1 deletions

@ -61,6 +61,9 @@ void ScriptApiEnv::environment_Step(float dtime)
void ScriptApiEnv::player_event(ServerActiveObject* player, std::string type)
{
SCRIPTAPI_PRECHECKHEADER
if (player == NULL)
return;
// Get minetest.registered_playerevents
lua_getglobal(L, "minetest");

@ -4580,8 +4580,13 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
SendHUDSetFlags(player->peer_id, flags, mask);
player->hud_flags = flags;
PlayerSAO* playersao = player->getPlayerSAO();
if (playersao == NULL)
return false;
m_script->player_event(player->getPlayerSAO(),"hud_changed");
m_script->player_event(playersao, "hud_changed");
return true;
}