forked from Mirrorlandia_minetest/minetest
Optimize noise implementations
This commit is contained in:
parent
0183c05ee0
commit
2a7c6d27b3
189
src/noise.cpp
189
src/noise.cpp
@ -83,7 +83,7 @@ float noise3d(int x, int y, int z, int seed)
|
||||
}
|
||||
|
||||
|
||||
float dotProduct(float vx, float vy, float wx, float wy)
|
||||
inline float dotProduct(float vx, float vy, float wx, float wy)
|
||||
{
|
||||
return vx * wx + vy * wy;
|
||||
}
|
||||
@ -95,38 +95,35 @@ inline float linearInterpolation(float v0, float v1, float t)
|
||||
}
|
||||
|
||||
|
||||
float biLinearInterpolation(
|
||||
inline float biLinearInterpolation(
|
||||
float v00, float v10,
|
||||
float v01, float v11,
|
||||
float x, float y)
|
||||
{
|
||||
float tx = easeCurve(x);
|
||||
float ty = easeCurve(y);
|
||||
#if 0
|
||||
return (
|
||||
v00 * (1 - tx) * (1 - ty) +
|
||||
v10 * tx * (1 - ty) +
|
||||
v01 * (1 - tx) * ty +
|
||||
v11 * tx * ty
|
||||
);
|
||||
//float u = linearInterpolation(v00, v10, x);
|
||||
//float v = linearInterpolation(v01, v11, x);
|
||||
//return linearInterpolation(u, v, y);
|
||||
#endif
|
||||
float u = linearInterpolation(v00, v10, tx);
|
||||
float v = linearInterpolation(v01, v11, tx);
|
||||
return linearInterpolation(u, v, ty);
|
||||
}
|
||||
|
||||
|
||||
float biLinearInterpolationNoEase(
|
||||
inline float biLinearInterpolationNoEase(
|
||||
float v00, float v10,
|
||||
float v01, float v11,
|
||||
float x, float y)
|
||||
{
|
||||
float tx = x;
|
||||
float ty = y;
|
||||
return (
|
||||
v00 * (1 - tx) * (1 - ty) +
|
||||
v10 * tx * (1 - ty) +
|
||||
v01 * (1 - tx) * ty +
|
||||
v11 * tx * ty
|
||||
);
|
||||
float u = linearInterpolation(v00, v10, x);
|
||||
float v = linearInterpolation(v01, v11, x);
|
||||
return linearInterpolation(u, v, y);
|
||||
}
|
||||
|
||||
|
||||
@ -138,6 +135,7 @@ float triLinearInterpolation(
|
||||
float tx = easeCurve(x);
|
||||
float ty = easeCurve(y);
|
||||
float tz = easeCurve(z);
|
||||
#if 0
|
||||
return (
|
||||
v000 * (1 - tx) * (1 - ty) * (1 - tz) +
|
||||
v100 * tx * (1 - ty) * (1 - tz) +
|
||||
@ -148,9 +146,10 @@ float triLinearInterpolation(
|
||||
v011 * (1 - tx) * ty * tz +
|
||||
v111 * tx * ty * tz
|
||||
);
|
||||
//float u = biLinearInterpolation(v000, v100, v010, v110, x, y);
|
||||
//float v = biLinearInterpolation(v001, v101, v011, v111, x, y);
|
||||
//return linearInterpolation(u, v, z);
|
||||
#endif
|
||||
float u = biLinearInterpolationNoEase(v000, v100, v010, v110, tx, ty);
|
||||
float v = biLinearInterpolationNoEase(v001, v101, v011, v111, tx, ty);
|
||||
return linearInterpolation(u, v, tz);
|
||||
}
|
||||
|
||||
float triLinearInterpolationNoEase(
|
||||
@ -158,19 +157,9 @@ float triLinearInterpolationNoEase(
|
||||
float v001, float v101, float v011, float v111,
|
||||
float x, float y, float z)
|
||||
{
|
||||
float tx = x;
|
||||
float ty = y;
|
||||
float tz = z;
|
||||
return (
|
||||
v000 * (1 - tx) * (1 - ty) * (1 - tz) +
|
||||
v100 * tx * (1 - ty) * (1 - tz) +
|
||||
v010 * (1 - tx) * ty * (1 - tz) +
|
||||
v110 * tx * ty * (1 - tz) +
|
||||
v001 * (1 - tx) * (1 - ty) * tz +
|
||||
v101 * tx * (1 - ty) * tz +
|
||||
v011 * (1 - tx) * ty * tz +
|
||||
v111 * tx * ty * tz
|
||||
);
|
||||
float u = biLinearInterpolationNoEase(v000, v100, v010, v110, x, y);
|
||||
float v = biLinearInterpolationNoEase(v001, v101, v011, v111, x, y);
|
||||
return linearInterpolation(u, v, z);
|
||||
}
|
||||
|
||||
|
||||
@ -336,29 +325,46 @@ Noise::Noise(NoiseParams *np, int seed, int sx, int sy, int sz)
|
||||
this->sy = sy;
|
||||
this->sz = sz;
|
||||
|
||||
this->noisebuf = NULL;
|
||||
this->persist_buf = NULL;
|
||||
this->gradient_buf = NULL;
|
||||
this->result = NULL;
|
||||
|
||||
if (np->flags & NOISE_FLAG_DEFAULTS) {
|
||||
// By default, only 2d noise is eased.
|
||||
if (sz == 1)
|
||||
if (sz <= 1)
|
||||
np->flags |= NOISE_FLAG_EASED;
|
||||
}
|
||||
resizeNoiseBuf(sz > 1);
|
||||
|
||||
try {
|
||||
this->buf = new float[sx * sy * sz];
|
||||
this->result = new float[sx * sy * sz];
|
||||
} catch (std::bad_alloc &e) {
|
||||
throw InvalidNoiseParamsException();
|
||||
}
|
||||
allocBuffers();
|
||||
}
|
||||
|
||||
|
||||
Noise::~Noise()
|
||||
{
|
||||
delete[] buf;
|
||||
delete[] gradient_buf;
|
||||
delete[] persist_buf;
|
||||
delete[] noise_buf;
|
||||
delete[] result;
|
||||
delete[] noisebuf;
|
||||
}
|
||||
|
||||
|
||||
void Noise::allocBuffers()
|
||||
{
|
||||
this->noise_buf = NULL;
|
||||
resizeNoiseBuf(sz > 1);
|
||||
|
||||
delete[] gradient_buf;
|
||||
delete[] persist_buf;
|
||||
delete[] result;
|
||||
|
||||
try {
|
||||
size_t bufsize = sx * sy * sz;
|
||||
this->persist_buf = NULL;
|
||||
this->gradient_buf = new float[bufsize];
|
||||
this->result = new float[bufsize];
|
||||
} catch (std::bad_alloc &e) {
|
||||
throw InvalidNoiseParamsException();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -368,17 +374,7 @@ void Noise::setSize(int sx, int sy, int sz)
|
||||
this->sy = sy;
|
||||
this->sz = sz;
|
||||
|
||||
this->noisebuf = NULL;
|
||||
resizeNoiseBuf(sz > 1);
|
||||
|
||||
delete[] buf;
|
||||
delete[] result;
|
||||
try {
|
||||
this->buf = new float[sx * sy * sz];
|
||||
this->result = new float[sx * sy * sz];
|
||||
} catch (std::bad_alloc &e) {
|
||||
throw InvalidNoiseParamsException();
|
||||
}
|
||||
allocBuffers();
|
||||
}
|
||||
|
||||
|
||||
@ -414,10 +410,9 @@ void Noise::resizeNoiseBuf(bool is3d)
|
||||
nly = (int)(sy * ofactor / np->spread.Y) + 3;
|
||||
nlz = is3d ? (int)(sz * ofactor / np->spread.Z) + 3 : 1;
|
||||
|
||||
if (noisebuf)
|
||||
delete[] noisebuf;
|
||||
delete[] noise_buf;
|
||||
try {
|
||||
noisebuf = new float[nlx * nly * nlz];
|
||||
noise_buf = new float[nlx * nly * nlz];
|
||||
} catch (std::bad_alloc &e) {
|
||||
throw InvalidNoiseParamsException();
|
||||
}
|
||||
@ -460,29 +455,30 @@ void Noise::gradientMap2D(
|
||||
index = 0;
|
||||
for (j = 0; j != nly; j++)
|
||||
for (i = 0; i != nlx; i++)
|
||||
noisebuf[index++] = noise2d(x0 + i, y0 + j, seed);
|
||||
noise_buf[index++] = noise2d(x0 + i, y0 + j, seed);
|
||||
|
||||
//calculate interpolations
|
||||
index = 0;
|
||||
noisey = 0;
|
||||
for (j = 0; j != sy; j++) {
|
||||
v00 = noisebuf[idx(0, noisey)];
|
||||
v10 = noisebuf[idx(1, noisey)];
|
||||
v01 = noisebuf[idx(0, noisey + 1)];
|
||||
v11 = noisebuf[idx(1, noisey + 1)];
|
||||
v00 = noise_buf[idx(0, noisey)];
|
||||
v10 = noise_buf[idx(1, noisey)];
|
||||
v01 = noise_buf[idx(0, noisey + 1)];
|
||||
v11 = noise_buf[idx(1, noisey + 1)];
|
||||
|
||||
u = orig_u;
|
||||
noisex = 0;
|
||||
for (i = 0; i != sx; i++) {
|
||||
buf[index++] = interpolate(v00, v10, v01, v11, u, v);
|
||||
gradient_buf[index++] = interpolate(v00, v10, v01, v11, u, v);
|
||||
|
||||
u += step_x;
|
||||
if (u >= 1.0) {
|
||||
u -= 1.0;
|
||||
noisex++;
|
||||
v00 = v10;
|
||||
v01 = v11;
|
||||
v10 = noisebuf[idx(noisex + 1, noisey)];
|
||||
v11 = noisebuf[idx(noisex + 1, noisey + 1)];
|
||||
v10 = noise_buf[idx(noisex + 1, noisey)];
|
||||
v11 = noise_buf[idx(noisex + 1, noisey + 1)];
|
||||
}
|
||||
}
|
||||
|
||||
@ -528,7 +524,7 @@ void Noise::gradientMap3D(
|
||||
for (k = 0; k != nlz; k++)
|
||||
for (j = 0; j != nly; j++)
|
||||
for (i = 0; i != nlx; i++)
|
||||
noisebuf[index++] = noise3d(x0 + i, y0 + j, z0 + k, seed);
|
||||
noise_buf[index++] = noise3d(x0 + i, y0 + j, z0 + k, seed);
|
||||
|
||||
//calculate interpolations
|
||||
index = 0;
|
||||
@ -538,19 +534,19 @@ void Noise::gradientMap3D(
|
||||
v = orig_v;
|
||||
noisey = 0;
|
||||
for (j = 0; j != sy; j++) {
|
||||
v000 = noisebuf[idx(0, noisey, noisez)];
|
||||
v100 = noisebuf[idx(1, noisey, noisez)];
|
||||
v010 = noisebuf[idx(0, noisey + 1, noisez)];
|
||||
v110 = noisebuf[idx(1, noisey + 1, noisez)];
|
||||
v001 = noisebuf[idx(0, noisey, noisez + 1)];
|
||||
v101 = noisebuf[idx(1, noisey, noisez + 1)];
|
||||
v011 = noisebuf[idx(0, noisey + 1, noisez + 1)];
|
||||
v111 = noisebuf[idx(1, noisey + 1, noisez + 1)];
|
||||
v000 = noise_buf[idx(0, noisey, noisez)];
|
||||
v100 = noise_buf[idx(1, noisey, noisez)];
|
||||
v010 = noise_buf[idx(0, noisey + 1, noisez)];
|
||||
v110 = noise_buf[idx(1, noisey + 1, noisez)];
|
||||
v001 = noise_buf[idx(0, noisey, noisez + 1)];
|
||||
v101 = noise_buf[idx(1, noisey, noisez + 1)];
|
||||
v011 = noise_buf[idx(0, noisey + 1, noisez + 1)];
|
||||
v111 = noise_buf[idx(1, noisey + 1, noisez + 1)];
|
||||
|
||||
u = orig_u;
|
||||
noisex = 0;
|
||||
for (i = 0; i != sx; i++) {
|
||||
buf[index++] = interpolate(
|
||||
gradient_buf[index++] = interpolate(
|
||||
v000, v100, v010, v110,
|
||||
v001, v101, v011, v111,
|
||||
u, v, w);
|
||||
@ -561,12 +557,12 @@ void Noise::gradientMap3D(
|
||||
noisex++;
|
||||
v000 = v100;
|
||||
v010 = v110;
|
||||
v100 = noisebuf[idx(noisex + 1, noisey, noisez)];
|
||||
v110 = noisebuf[idx(noisex + 1, noisey + 1, noisez)];
|
||||
v100 = noise_buf[idx(noisex + 1, noisey, noisez)];
|
||||
v110 = noise_buf[idx(noisex + 1, noisey + 1, noisez)];
|
||||
v001 = v101;
|
||||
v011 = v111;
|
||||
v101 = noisebuf[idx(noisex + 1, noisey, noisez + 1)];
|
||||
v111 = noisebuf[idx(noisex + 1, noisey + 1, noisez + 1)];
|
||||
v101 = noise_buf[idx(noisex + 1, noisey, noisez + 1)];
|
||||
v111 = noise_buf[idx(noisex + 1, noisey + 1, noisez + 1)];
|
||||
}
|
||||
}
|
||||
|
||||
@ -597,11 +593,11 @@ float *Noise::perlinMap2D(float x, float y, float *persistence_map)
|
||||
|
||||
memset(result, 0, sizeof(float) * bufsize);
|
||||
|
||||
float *gmap = NULL;
|
||||
if (persistence_map) {
|
||||
gmap = new float[bufsize];
|
||||
if (!persist_buf)
|
||||
persist_buf = new float[bufsize];
|
||||
for (size_t i = 0; i != bufsize; i++)
|
||||
gmap[i] = 1.0;
|
||||
persist_buf[i] = 1.0;
|
||||
}
|
||||
|
||||
for (size_t oct = 0; oct < np->octaves; oct++) {
|
||||
@ -609,13 +605,12 @@ float *Noise::perlinMap2D(float x, float y, float *persistence_map)
|
||||
f / np->spread.X, f / np->spread.Y,
|
||||
seed + np->seed + oct);
|
||||
|
||||
updateResults(g, gmap, persistence_map, bufsize);
|
||||
updateResults(g, persist_buf, persistence_map, bufsize);
|
||||
|
||||
f *= np->lacunarity;
|
||||
g *= np->persist;
|
||||
}
|
||||
|
||||
delete[] gmap;
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -631,11 +626,11 @@ float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map)
|
||||
|
||||
memset(result, 0, sizeof(float) * bufsize);
|
||||
|
||||
float *gmap = NULL;
|
||||
if (persistence_map) {
|
||||
gmap = new float[bufsize];
|
||||
if (!persist_buf)
|
||||
persist_buf = new float[bufsize];
|
||||
for (size_t i = 0; i != bufsize; i++)
|
||||
gmap[i] = 1.0;
|
||||
persist_buf[i] = 1.0;
|
||||
}
|
||||
|
||||
for (size_t oct = 0; oct < np->octaves; oct++) {
|
||||
@ -643,13 +638,12 @@ float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map)
|
||||
f / np->spread.X, f / np->spread.Y, f / np->spread.Z,
|
||||
seed + np->seed + oct);
|
||||
|
||||
updateResults(g, gmap, persistence_map, bufsize);
|
||||
updateResults(g, persist_buf, persistence_map, bufsize);
|
||||
|
||||
f *= np->lacunarity;
|
||||
g *= np->persist;
|
||||
}
|
||||
|
||||
delete[] gmap;
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -662,22 +656,22 @@ void Noise::updateResults(float g, float *gmap,
|
||||
if (np->flags & NOISE_FLAG_ABSVALUE) {
|
||||
if (persistence_map) {
|
||||
for (size_t i = 0; i != bufsize; i++) {
|
||||
result[i] += gmap[i] * fabs(buf[i]);
|
||||
result[i] += gmap[i] * fabs(gradient_buf[i]);
|
||||
gmap[i] *= persistence_map[i];
|
||||
}
|
||||
} else {
|
||||
for (size_t i = 0; i != bufsize; i++)
|
||||
result[i] += g * fabs(buf[i]);
|
||||
result[i] += g * fabs(gradient_buf[i]);
|
||||
}
|
||||
} else {
|
||||
if (persistence_map) {
|
||||
for (size_t i = 0; i != bufsize; i++) {
|
||||
result[i] += gmap[i] * buf[i];
|
||||
result[i] += gmap[i] * gradient_buf[i];
|
||||
gmap[i] *= persistence_map[i];
|
||||
}
|
||||
} else {
|
||||
for (size_t i = 0; i != bufsize; i++)
|
||||
result[i] += g * buf[i];
|
||||
result[i] += g * gradient_buf[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -685,13 +679,12 @@ void Noise::updateResults(float g, float *gmap,
|
||||
|
||||
void Noise::transformNoiseMap()
|
||||
{
|
||||
size_t i = 0;
|
||||
|
||||
for (int z = 0; z != sz; z++)
|
||||
for (int y = 0; y != sy; y++)
|
||||
for (int x = 0; x != sx; x++) {
|
||||
// Because sx, sy, and sz are object members whose values may conceivably be
|
||||
// modified in other threads. gcc (at least) will consider the buffer size
|
||||
// computation as invalidated between loop comparisons, resulting in a ~2x
|
||||
// slowdown even with -O2. To prevent this, store the value in a local.
|
||||
size_t bufsize = sx * sy * sz;
|
||||
for (size_t i = 0; i != bufsize; i++)
|
||||
result[i] = result[i] * np->scale + np->offset;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
|
16
src/noise.h
16
src/noise.h
@ -127,8 +127,9 @@ public:
|
||||
int sx;
|
||||
int sy;
|
||||
int sz;
|
||||
float *noisebuf;
|
||||
float *buf;
|
||||
float *noise_buf;
|
||||
float *gradient_buf;
|
||||
float *persist_buf;
|
||||
float *result;
|
||||
|
||||
Noise(NoiseParams *np, int seed, int sx, int sy, int sz=1);
|
||||
@ -137,7 +138,6 @@ public:
|
||||
void setSize(int sx, int sy, int sz=1);
|
||||
void setSpreadFactor(v3f spread);
|
||||
void setOctaves(int octaves);
|
||||
void resizeNoiseBuf(bool is3d);
|
||||
|
||||
void gradientMap2D(
|
||||
float x, float y,
|
||||
@ -151,8 +151,13 @@ public:
|
||||
float *perlinMap2D(float x, float y, float *persistence_map=NULL);
|
||||
float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL);
|
||||
|
||||
void updateResults(float g, float *gmap, float *persistence_map, size_t bufsize);
|
||||
void transformNoiseMap();
|
||||
|
||||
private:
|
||||
void allocBuffers();
|
||||
void resizeNoiseBuf(bool is3d);
|
||||
void updateResults(float g, float *gmap, float *persistence_map, size_t bufsize);
|
||||
|
||||
};
|
||||
|
||||
// Return value: -1 ... 1
|
||||
@ -174,7 +179,8 @@ float noise3d_perlin(float x, float y, float z, int seed,
|
||||
float noise3d_perlin_abs(float x, float y, float z, int seed,
|
||||
int octaves, float persistence, bool eased=false);
|
||||
|
||||
inline float easeCurve(float t) {
|
||||
inline float easeCurve(float t)
|
||||
{
|
||||
return t * t * t * (t * (6.f * t - 15.f) + 10.f);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user